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The hunger. When it calls everything else is meaningless. Hooded Face, Silvery Hair, Scarred Scalp
Out-of-style Finery, Extravagant Finery, Stolen Clothing
Human Names: Ahryd,Anneth,Ash,Ebhon,Ihe,Nagrim,Phiali,Theodsa,Vidrah
Gaunt Body, Commanding Posture, Mummified Body
Elf Names: Aeh’dris,Carra,Dacír,Dis,Eresmor,Ienas,Illa,Sarriel,Thorin,Wingren
Alignment
Nosferatu
Lawful You are a vampire! You do not age, nor do you need to breathe. You start with
Coexist with mortals without harming them or their community. the following two weaknesses:
• Paralyzed by a wooden stake to the heart
Chaotic • Repulsed by and vulnerable to fire and sunlight
Spread fear through a community. You may also choose up to three additional weaknesses:
Mirrors repel you; you do not cast a reflection
Repulsed by and vulnerable to garlic
Evil
Repulsed by and vulnerable to silver
Feed on the innocent and helpless for your own pleasure.
Repulsed by and vulnerable to holy symbols and places
Background
Choose your race. Then choose how you became a vampire. Cannot cross running water, and destroyed by drowning
May only feed upon people of your own race
Ancient Vampire When you are reduced to 0 hit points, unless you were utterly annihilated or killed by
You’ve been undead for quite some time. When you Spout Lore a weakness you turn into mist and return to your last safe resting place and gain 1
about times long past, take +1. Hunger.
I have tasted __________’s blood, and I want more! The GM can spend 1 Hunger to:
• Make you attack the nearest or weakest creature
__________ knows how I am vulnerable, and is not afraid to use • Make you drain someone's blood completely when you are feeding
it against me. • Make your appearance monstrously inhuman for a while
• Run in terror from a weakness
T HE V AMPIRE
Your load is 6+STR. Choose your armament: Choose two:
Wicked sharp knife (hand, 1 weight) Jug of animal blood (2 weight, grants 1 Blood when consumed)
Ornate rapier (close, precise, 1 weight) An old family heirloom worth 10 coins
Long scythe (reach, two-handed, 2 weight) Bag of books (5 uses, 2 weight)
A written promise of a favor owed to you by another vampire
Archaic armor (1 armor, 1 weight)
When you gain a level from 2-5, choose from these moves. When you gain a level from 6-10, choose from these moves or the level 2-
5 moves.
Beast-Blood
You may spend 1 Blood to take the shape of a wolf or a bat, just as if you Mist Form
had used the druid's Shapeshifter move. You always get 3 hold, no roll is Requires: Beast-Blood
needed. You may use the Beast-Blood move to transform into a cloud of mist.
Mesmerize Entrance
When you gaze deeply into a person's eyes, spend 1 Blood and roll+CHA. Requires: Mesmerize
*On a 10+, choose 2. *On a 7-9, choose 1: When you use Mesmerize, you get one additional choice, even on a 6-. Add
• They treat you as a friend until you prove otherwise the following choices to the list:
• They run in terror • You plant a false memory in their minds; they will remember it as
• They give you something they hold if it really happened
• They truthfully answer one question • They forget that you were ever there
Majesty Machiavelli
You may spend 1 Blood to take +1 to any move using +CHA, but only once When someone is plotting against you, you’ll know it, though you can’t
per roll. Additionally, when you hunt for a victim using +CHA, take +1. necessarily tell how. At the end of a session, if during this session you
dismantled the machinations of a powerful rival, mark XP.