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Death, Doom, and Gloom. Beware all ye who open this tome. No tales of joy will be found
here. Within these words lies tales of adventurers who have embarked upon a journey far
darker than most could fathom. The lore of these classes contains those who would
entrude on others most private sanctums, those who revel in the decay left from past
lives, those cursed by the moon and turned into beasts, and those who have been cursed by
undeath since birth. Abandon all hope, ye who read onward.
Natural Ferocity
Your rage has begun to shape your body in strange and
unusual ways. Pick a Primary Natural Weapon from the table
below. Your attacks with this weapon deal 1d6 + your
Strength modifier damage of the corresponding type with a
reach of 5ft. While raging you may use your bonus action to
make an attack with your natural weapon, and you have
advantage on attacks of opportunity made with your natural
weapon.
However, this change does come at a cost. You are now
vulnerable to silver and must make a disguise vs an insight
check to pass as a typical member of your race.
Primary Natural Weapon
Damage Type Attack
Slashing Bladed Ridge, Talon
Bludgeoning Tail, Ram
Piercing Bite, Gore
Cleaving Follow-through
In the bloodlust of battle you lose yourself in animalistic glee,
and one body quickly leads to another. At 6th level, while
raging, if you reduce an enemy to 0 health you are able to use
your reaction to follow-through with an additional attack on a
nearby enemy. If an enemy is not within 5ft of the original
target you may use any remaining movement to get to a new
foe.
Savage Display
Your ferocity on the battlefield knows no bounds and is an
unsettling sight for your foes to see. While raging, after
reducing an enemy to 0 health with your natural weapons any
enemies within 10 feet must make a Wisdom saving throw,
DC= 8 + your proficiency modifier + your strength modifier,
or be frightened of you until the end of your next turn. While
frightened in this way, an enemy must use their movement to
flee from you in a direction of their choice and takes
disadvantage on any attack roll as long as you are in sight.
In addition, you now gain a trait from from the Savage Feats from Beyond
Phsyciality Table. After gaining your Savage Physicality Undead Wild Shape
feature you take disadvantage on disguise checks to pass as a Presequites: Ability to Wild Shape, Druid Level 8 or Higher
normal creature. When you enter your wildshape you may choose to become
Savage Physicality an undead version of your chosen beast. While in an undead
Physical Wild Shape you gain resistance to Necrotic damage and any
Change Effect of your natural attacks deal an additional ld4 Necrotic
Specalized Gain a Burrow or Swim speed equal to
damage.
Appendages your normal movement Spectral Familiar
Gills You may now breathe underwater Presequites: The ability to summon a familiar
Keen Senses You gain the keen senses ability for one When you cast Find Familiar you may have it appear as a
of your senses spectral form of its usual self. It retains all its original stats
except that it may, as an action become invisible, and its
Feathers Your movement speed increases by 10ft natural weapons deal Necrotic damage. In addition this
Armored Plates Your unarmored AC increases by +1 spectral familiar has resistance to non magical slashing,
bludgeoning, and piercing damage.
Multiattack Medium
At 14th level your body twists and warps even further due to Increase your Wisdom Score by 1.
your primevil rage. Your Primary Natural Weapon damage Your senses are attuned to picking up the faint traces of
die increases to 1d8, then you may pick a natural weapon undead in an area. Your Passive Perception increases by 5
from the Seconodary Natural Weapon table. This Secondary when spectral or undead creatures are present in your area.
Natural Weapon deals 1d6 + your Strength modifier of the In addition, if detected, you see any invisible undead as a faint
appropriate type. As an action you may also perform a blueish shadow.
multiattack. Your multiattack consists of 1 attack with your
primary natural weapon and 2 attacks with your secondary Bane of the Undead
natural weapons. Prerequsite: 12 Character Levels
Additionally while raging your natural attacks are treated You have superb training when it comes to combating the
as magic for the purpose of overcoming damage reduction. undead. You now have advantage on saving throws from
Secondary Natural Weapon spells and abilities of undead creatures.
Weapon Damage Type
Claws Slashing
Hooves Bludgeoning
Spines Piercing