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Potent Magicks

Occult Orders 13th-level Order of Sorcery feature


At 3rd level, a Blood Hunter gains the Occult Order feature. Your willpower enhances the potency of your Broken Spells.
The following additional option is available, along with those Whenever you use a Broken Spell, you add your Intelligence
included with the base Alternate Blood Hunter class: modifier (minimum of +1) to the damage roll.
Order of Sorcery Signature Sorcery
18th-level Order of Sorcery feature
Order of Sorcery Your magicks have become second nature to you. Choose a
Experts at hunting dangerous creatures and practitioners of Broken Spell you know to be your Signature Sorcery. You can
foul magicks, Blood Hunters that join the Order of Sorcery cast it a number of times equal to your Intelligence modifier
combine their blood magic and martial abilities with Broken (minimum of once), before you must make a Vital Sacrifice.
Spells. Wielding these minor magics, they are able to combat You regain all expended uses of your Signature Sorcery
creatures and spellcasters many times their superior. when you finish a short or long rest.
Blood Hunter Level Feature Broken Spells
3rd Broken Spells, Scholar of Sorcery Below is the list of Broken Spells available to Blood Hunters
7th Arcane Warrior of the Order of Sorcery, presented in alphabetical order:
13th Potent Magicks Flame
18th Signature Sorcery
As an action, you can force creatures in an adjacent 15-foot
cone to make a Dexterity saving throw. Creatures take fire
Broken Spells
damage equal to three rolls of your Rite Die on a failed save,
and half as much on a success. This Broken Spell also ignites
3rd-level Order of Sorcery feature any flammable objects within the 15-foot cone.
You have learned to conjure minor magical effects, known as
Broken Spells to augment your combat abilities: Spirit
Broken Spells. At 3rd level, you learn two Broken Spells As an action, you can touch an unoccupied 5-foot space and
of your choice from the list at the end of this Occult Order. mark it with this Broken Spell. The first creature to move into
Once you use a Broken Spell you know, you must finish a that space must succeed on a Charisma saving throw or take
short or long rest before you can use that Broken Spell again. force damage equal to one roll of your Rite Die and have its
When you have no uses of a Broken Spell remaining, you can speed reduced to 0 until the end of your next turn.
make a Vital Sacrifice to use that Broken Spell again. This Broken Spell's mark can be detected if a creature
You learn an additional Broken Spell of your choice when makes a successful Intelligence (Investigation) or Wisdom
you reach 7th, 13th, and 18th level. Moreover, whenever you (Perception) check against your Broken Spell save DC.
learn a new Broken Spell, you can replace one Broken Spell You can have a total number of marks active at one time
you know with another Broken Spell of your choice. equal to your Intelligence modifier (minimum of 1). Creating
Somatic Components. When casting a Broken Spell, you another mark causes the earliest mark to instantly dispel.
must have one hand free to perform the somatic components
of that Broken Spell. Broken Spells used by this Occult Order Stone
require no other verbal or material components. As an action, you can shield yourself with a magical Ward
Saving Throws. If a Broken Spell requires a creature to which has a number of hit points equal to your Blood Hunter
make a saving throw, the DC is calculated as follows: level + your Intelligence modifier (minimum of 1). Whenever
you would take damage, the Ward takes that damage instead.
Broken Spell save DC = 8 + your proficiency bonus This Ward lasts for 1 minute or until it is reduced to 0 hit
+ your Intelligence modifier points (at which point you take the remaining damage).
Scholar of Sorcery Water
3rd-level Order of Sorcery feature As an action, you can force one creature you can see within
You have spent much time studying the basics of magic and 10 feet to make a Wisdom saving throw. On a failed save it is
its applications in combat. You gain proficiency in Arcana, charmed by you for 1 minute, or until you deal damage to it.
and whenever you make an Intelligence (Arcana) check that On a successful save, the creature takes psychic damage
relates to a spell of 3rd-level or lower (or an effect of similar equal to one roll of your Rite Die.
scope), you treat a roll of 7 or lower on the d20 as an 8.
Wind
Arcane Warrior As an action, you can force one creature you can see within
7th-level Order of Sorcery feature 10 feet to make a Strength saving throw. On a failed save, it
You have gained great skill in using your Broken Spells in takes thunder damage equal to one roll of your Rite Die and
combat. When you take the Attack action on your turn, you is knocked back 10 feet. If the target is Medium or smaller it
can cast one of your Broken Spells in place of one attack. is knocked prone. Large or larger creatures have advantage
on their Strength saving throw to resist this Broken Spell.

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