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Reaper's Bond

Occult Orders 7th-level Order of Reapers feature


At 3rd level, a Blood Hunter gains the Occult Order feature. You can bind yourself to a foe with deathly magic. When you
The following additional Occult Order is available, along with Mark a creature with Reaper's Mark, you can make a Vital
those included with the base Alternate Blood Hunter: Sacrifice to bond yourselves together. While bonded in this
Order of Reapers
way, both you and your Mark suffer the following effects:
Your concentration on this feature cannot be broken
Order of Reapers unless you choose to break it or you are incapacitated.
When either you or your Mark takes damage, the other
Legends say the Order of Reapers was founded by an ancient takes necrotic damage equal to half the damage taken.
death cult to serve as their champions. Though their origins If you or your Mark is reduced to 0 hit points, the other
are lost to time, Blood Hunters who join this Order are given gains temporary hit points equal to your level.
powers associated with death and destruction. By sacrificing
their own vitality, these warriors channel the power of death. Shadow of Death
Blood Hunter Lvl. Feature
13th-level Order of Reapers feature
Your connection to the magic of death has greatly increased.
3rd Cultist of Death, Reaper's Mark A a bonus action, you can exude an aura of death magic that
7th Reaper's Bond extends from, and moves with you, in a 15-foot radius. This
aura lasts for 1 minute, and it ends early if you use a bonus
13th Shadow of Death (15 feet) action to end it, or if you become incapacitated.
18th Archreaper Creatures of your choice within this radius cannot regain
hit points, any damage immunities they have are treated as
Cultist of Death resistance, and any damage resistances are ignored.
3rd-level Order of Reapers feature Once you use this feature you must finish a long rest before
You have undergone an ancient and sinister ritual that has you can use it again. When you have no uses remaining, you
bonded you with death itself. Whenever you make a death can make a Vital Sacrifice to use this feature again.
saving throw, you gain a bonus to your roll equal to one roll Archreaper
of your Rite Die. Also, when a spellcaster targets you with a 18th-level Order of Reapers feature
spell that restores you to life (but not undeath) such as raise You have mastered the dark magic of your Order, and to you
dead, they do not need the normal material components. death is an ally. When you use Shadow of Death, you gain a
Finally, when you use Crimson Offering, you can choose flying speed equal to your walking speed.
for the bonus damage to be necrotic. In addition, you can have multiple creature's Marked with
Reaper's Mark your Reaper's Mark at one time, up to a maximum of 1 + your
3rd-level Order of Reapers feature Constitution modifier (minimum of 2) creatures at once.
You can infuse your strikes with dark magic to mark your foes
for death. When you hit a creautre with a Crimson Offering
attack, you can place a Mark on it as part of your attack.
This Mark lasts for 1 minute, and you must concentrate on
it as if were concentrating on a spell. The Mark ends early if
you lose concentration, if you mark another creature, or if it
is dispelled by a spell like lesser restoration or remove curse.
Once per turn, when a creature Marked in this way makes
an ability check or saving throw, it suffers a penalty to its roll
equal to one roll of your Rite Die.

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