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Spell Level Spells

1st burning hands, mage armor


2nd gust of wind, scorching ray
3rd fireball, wall of sand
4th fire shield, Storm Sphere
5th flame strike, telekinesis

Superior Defiling
Starting at 1st level,if the Warlock is reduced to 0 hit points, it will not fall
unconscious. Instead, he will perform a constitution check with a DC equal to 5 +
damage taken. On a successful save, the closest creature within 20 feet takes 1d6
necrotic damage for each point of proficiency the warlock has, and the warlock is
healed by the same amount.
Once you use this feature, you can't use it again until you finish a long rest.

Presence of the Dragon


At 6th level, you can magically summon your patron's presence for a brief instant,
as a reaction. This imposes disadvantage on an attack made against you that you can
see, and the attacker must succeed at a Wisdom check DC in order not to be
frightened the next turn.

Once you use this feature, you can't use it again until you finish a short or long
rest.

Aditional Invocations

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Raze Starting

at 1st level when you choose this patron, when you are standing in an area with
living plants, you can drain their energy to power your spells, treating them as if
cast with a spell slot one level higher than you actually spent. When you use this
feature, all non-magical plant life within 5ft of you turns black and withers,
sentient and magical plants must make a Constitution saving throw or take necrotic
damage equal to your level. You cannot use this feature in an area that has been
defiled already or is devoid of plant life.

Agonising Raze

Starting at 6th level, when you use your Raze feature, you can also cause each
creature within 5ft of to make a Constitution saving throw or take necrotic damage
equal to your Charisma modifier. If you do, and at least one creature is damaged by
this feature, you have advantage on the attack roll of the spell, if it requires
one, or else targets of the spell you are casting have disadvantage on their saving
throw.

Vampiric Raze Starting at 10th level, you have learned to feed of the life around
you. Whenever you use your Raze feature, you can forgo the power boost to your
spells and instead heal a number of hitpoints equal to your Charisma modifier, plus
the necrotic damage dealt to every creature within 5 feet that failed the
Constitution saving through for Agonising Raze.

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