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Bard : College of Fear

Bardic College
College of Fear
Members of the College of Fear learn all the secrets of the Awaken Phobia
True Fear, and know how to frighten others by telling horror Starting at 6th level, when you use your Inspire Fear feature
stories or exploiting their worst phobias. It is said that gazing on a creature, you can also choose to awake an unbearable
directly at the eyes of one of them is enough to cause you phobia in its heart (creatures immuned to being frighten
nightmares for the rest of your life... aren't affected). When you do so, roll on the Phobia Table to
know what phobia is awaken for that target. The phobia lasts
Horror Stories for 1 hour, and a creature can only be affected by one phobia
Starting at 3rd level, when a creature benefits from your song at a time. If you awake a second phobia on a creature, the
of rest, you can choose to tell it an horror story. When you do phobia stays the same but its duration is refreshed.
so, if the creature can hear and understand you, it becomes Until the end of its phobia, when the targeted creature is
paranoid for the next hour. While paranoid, it adds half your within 15 feet of a source of its phobia (for instance if the
charisma modifier (rounded up) to its passive perception and creature has a phobia for creepy crawlers and is within 15
to its initiative rolls. A creature immuned to being frighten feet of a snake or within 15 feet of an illusion of a snake), it is
can't benefit from this feature. frighten by it until it is no longer within 15 feet of it.
Inspire Fear The targeted creature also gets an additional negative effect
Beginning at 3rd level, you can expend one of your inspiration depending on its phobia (see the Phobia Table below).
dice as a bonus action to inspire fear to a creature within 30
feet that can see or hear you. When you do so, the target
must succeed a wisdom saving throw against your spell save Art Credit : Wizards of the Coast
DC or be frighten by you until the start of your next round.
Terror
Phobia Table Starting at 14th level, you awake a phobia in every creature
Sources
you frighten (not only with your Inspire Fear feature, but also
of the
with any other spell or feature). When you awake a phobia for
d8 Phobia phobia Additional Effect more than one creature at a time (with a spell that target
multiple creatures for instance), you only roll once on the
Once per round, when the target phobias table, and each creature affected gets the same
takes damage from an insect, a phobia.
insects, rodent, a snake or by the
1
Creepy rodents Infestation, or Insect Plague Moreover, when a creature that you can see within 30 feet of
Crawlers and spells, it takes an extra psychic you becomes frighten, you can call to their inner instinct, as
snakes damage equal to your bardic you know how to control how any creature will react when
inspiration die + your charisma facing its worst fears. When you do so, choose one of the
modifier. following effects (no action required) :
Once per round, when the target
takes damage from a creature that
Flight : The frightened creature must use its movement to
areas of
is in darkness or in dim light, or by
move as far as possible from the source of its fear during
darkness
the Arms of Hadar, Evard Black its next turn, by the safest available route.
2 Darkness larger
than a 5-
Tentacles, or Dark Star spells, it Freeze : The frightened creature's movement speed
foot cube
takes an extra psychic damage
equal to your bardic inspiration
become 0 until the end of its next turn.
die + your charisma modifier. Fight : the frightened creature must make a weapon or a
spaces at spell attack against the source of its fear during its next
least 10
Once per turn, when the target turn if possible, or use the dodge action if the source of its
3
Great feet lower
takes fall damage, it takes an extra
psychic damage equal to your
fear isn't a creature or if it is out of its reach.
Heights than the
bardic inspiration die + your
current
charisma modifier.
position
Once per round, when the target
takes damage from an undead
creature or by the Chill Touch
4 Death undeads spell, it takes an extra psychic
damage equal to your bardic
inspiration die + your charisma
modifier.
corners
and Once per round, when the target
spaces of takes damage, if its speed is 0, it
Confined
5 10 feet or takes an extra psychic damage
Spaces
less equal to your bardic inspiration
between die + your charisma modifier.
2 walls
everything Once per round, when the target
that can takes piercing damage, it takes an
6 Needles deal extra psychic damage equal to
piercing your bardic inspiration die + your
damage charisma modifier.
everything Once per round, when the target
that can takes thunder damage, it takes an
7 Thunder deal extra psychic damage equal to
thunder your bardic inspiration die + your
damage charisma modifier.
Once per round, when the target
everything
takes fire damage, it takes an extra
that can
8 Fire psychic damage equal to your
deal fire
bardic inspiration die + your
damage
charisma modifier.

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Homebrew lovingly made
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