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Bard's Exclusive Spells

Bard's Exclusive Spells Art credit : Wizards of the Coast

Spell level Spell Forte : Everything within 30 feet of you become louder. Any
1st Piano/Forte, Catchy Chorus noise originated from inside the area is twice as loud as it
should be, and can thus be heard twice as far. Moreover,
2nd Adagio/Allegro, Song of Travel when a target inside the area should take thunder damage, it
3rd Attracting Melody, Thundering Voice takes an extra 1d8 damage, and creatures within the area roll
stealth checks with disadvantage.
4th Wall of Sound, Ring the Charge
5th Staccato/Legato
The area moves with you and is always centered on you, its
effects also apply on you, and for the duration of the spell, you
6th Crescendo can change from one effect to the other as a bonus action.
8th Song of Destiny Catchy Chorus
1st-level Enchantment
Piano / Forte Casting Time: 1 action
1st-level Transmutation Range: self (30 ft. radius)
Components: V
Casting Time: 1 action Duration: Instantaneous
Range: self (30 ft. radius) All allies within 30 feet that can hear you gains temporary hit
Components: V, S points equal to your spellcasting modifier.
Duration: Concentration, up to 10 minutes
Your music controls the volume of the reality around you. At Higher Level : When you cast this spell with a 2nd-level
When you cast that spell, choose one of the following effect : spellslot or higher, the targets gain an additional 1d6
temporary hit points for each slot level above 1st.
Piano : Everything within 30 feet of you become quieter. Any
noise originated from inside the area is half as loud as it Adagio / Allegro
should be, and can thus be heard only half as far. Wisdom 2nd-level Transmutation
(perception) checks based on sound made to detect creatures Casting Time: 1 action
or objects that are inside the area of the spell are made with Range: self (30 ft. radius)
disadvantage. Moreover, creatures in this area gain resistance Components: V, S
to thunder damage. Duration: Concentration, up to 10 minutes
Life that surrounds you accords its speed to the tempo of Medium or smaller objects within the cone, if not wielded or
your music. When you cast that spell, choose one of the carried, are also pushed 15 feet away from you.
following effect :
At Higher Level : When you cast this spell with a 4th-level
Adagio : Creatures within 30 feet of you move slower and spellslot or higher, the damage increases by 1d8 for each slot
become more cautious. When a creature enter the area for level above 3rd. If you expend a spellslot of 6th-level or higher,
the first time on a turn, or if it starts its turn in the area, its creatures that fail the saving throw are pushed and knocked
speed is reduced by 10 feet until the end of the turn. prone whatever their size.
Moreover, a creature inside the area can Disengage or Hide
as a bonus action, but can't take the Dash action. Wall of Sound
4th-level Evocation
Allegro : Creatures within 30 feet of you move and act faster. Casting Time: 1 action
When a creature enter the area for the first time of the round, Range: 120 feet
or if it starts its turn in the area, its speed is increased by 10 Components: V, S, M (a small silver bell)
feet until the end of its turn. Moreover, a creature inside the Duration: Concentration, up to 10 minute
area can Dash as a bonus action, but can't take the Disengage
or Hide actions. A vibrating wall of pure condensed sound appears at a point
you choose within range. The wall appears in any orientation
The area moves with you and is always centered on you, its you choose: horizontally, vertically, or diagonally. It can be
effects also apply on you, and for the duration of the spell, you free floating, or it can rest on a solid surface. The wall can be
can change from one effect to the other as a bonus action. up to 60 feet long, 10 feet high, and 1/4 inch thick. The wall
Song of Travel doesn't block line of sight, but sound, small or tiny creatures,
2nd-level Enchantment (Ritual) and small or tiny objects can't pass through it. Medium or
larger creatures can only pass through the wall when using
Casting Time: 1 action the Dash action. When something pass through the wall (a
Range: self (60 ft. radius) creature or an object), each creature within 10 feet of the wall
Components: V must make a constitution saving throw, taking 4d6 thunder
Duration: 12 hours damage on a fail, or half as much on a success.
When you travel, you and all allies within 60 feet of you roll At Higher Level : When you cast this spell using a spell slot
constitution saving throws imposed by the environment with of 5th level or higher, the damage increases by 1d6 for each
advantage (like saving throw against heat, forced march, slot level above 4th.
hunger etc.).
Ring the Charge
Attracting Melody 4th-level Enchantment
3rd-level Enchantment
Casting Time: 1 action
Casting Time: 1 action Range: self (30 ft. radius)
Range: self (60 ft. radius) Components: V, S
Components: V, S Duration: Instantaneous
Duration: Instantaneous
You point to a direction you can see, and all allies within 30
You play an hypnotic melody that attract all creatures within feet of you can use their reaction to move up to their speed in
60 feet of you. Each creature within that range that can hear that direction. If there are enemies in their reach at the end of
you must succeed a wisdom saving throw or it must use its their movement, your allies can make one melee attack or a
Dash action to come as close as possible to you during its shove action each against an enemy in their reach. On a hit,
next turn, by the safest available route. they deal an extra 1d8 damage.
This spell has no effect on a creature that is immune to being Staccato / Legato
charmed. 5th-level Evocation
Thundering Voice Casting Time: 1 action
3rd-level Evocation Range: self (30 ft. radius)
Casting Time: 1 action Components: V, S
Range: self (30 ft. cone) Duration: Concentration, up to 1 minute
Components: V The rythm of your music dictate the pace of your magic.
Duration: Instantaneous When you cast that spell, choose one of the following effect :
The magic amplifies your scream that become unbearably Staccato : When you deal damage to a target that is within
loud. Each creature in a 30-foot cone must make a 30 feet of you with a spell or an attack, two musical echoes
constitution saving throw, taking 4d8 thunder damage, or half also hit that target, each one dealing 1d4 of the same damage
as much on a success. Large or smaller creatures that fail the type than your spell or attack. When you heal a target that is
saving throw are also pushed 15 feet away from you and within 30 feet of you, two musical echoes also heal that
knocked prone. target, each one healing 1d4 hit points.

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Legato : When you deal damage to a target that is within 30
feet of you with a spell or an attack, that target takes 1d4 of
the same type of damage than your spell or attack at the start
of each of your turn until you cast an other spell on it or until
your Legato ends (because the spell ends or because you
changed the rythm to Staccato). When you heal a target that
is within 30 feet of you, that target regain 1d4 hit points at
the start of each of your turn until you cast an other spell on it
or until your Legato ends.
The area moves with you and is always centered on you, its
effects also apply on you, and for the duration of the spell, you
can change from one effect to the other as a bonus action.
Crescendo
6th-level Enchantment
Casting Time: 1 action
Range: self (30 ft. radius)
Components: V, S, M (a handful or snow and a few drops of
vegetable oil) Homebrew lovingly made
Duration: Concentration, up to 1 minute
Bolstered with magic, your music amplifies the power of the
by LeRoiDeCarreau
companions that can hear you. Choose one ability between
strength, dexterity, constitution, intelligence, wisdom or You enjoyed that content and you want more ? You can find
charisma : at the start of each of your turn for the duration of all of my homebrews and more on my Patreon !
the spell, you, and all of your allies that are within 30 feet of Patreon.com/LeRoiDeCarreau
you get a +1 to this ability modifier (up to a maximum of +3).
That bonus lasts until the spell ends or until the ally ends its
turn more than 30 feet away from you. Backers get access to many perks, including :

When an ally (or you) get the maximum bonus, it also gains an early access to all my work,
one of the following benefits, according to the ability you exclusive contents,
chose : polls to decide what will be developed next,

Crescendo of Strength : your carry capacity is doubled ... and much more !
and you can grapple creatures that are 2 sizes larger than
you.
Crescendo of Dexterity : Your speed is increased by 10ft. You can also contact me on Reddit, as I love discussing
Crescendo of Constitution : When you should take anything dnd related, so it will be a pleasure to chat with you !
damage, you take 3 less damage.
Crescendo of Intelligence : You can add your intelligence
modifier to the damage roll of your cantrips.
Crescendo of Wisdom : You gain true sight within a 10
feet range.
Crescendo or Charisma : You can take the help action as
a bonus action.
Song of Destiny
8th-level Divination
Casting Time: 1 action
Range: 60 ft.
Components: V, S, M (a phoenix feather)
Duration: Instantaneous
Choose a creature within range that can hear you, you can
choose that the result of the next d20 it rolls is either a
natural 1 or a natural 20.

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
 
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