Transmutation cantrip A spectral, floating hand appears at a point you choose
Casting Time: 1 action within range. The hand lasts for the duration ar until Range: 120 feet you dismiss it as an action. The hand vanishes if it is Components: V,S, M (a short piece of copper wire) ever more than 30 feet away from you ar if you cast Duration: I round this spel1 again. Vou point your finger toward a creature within range Vou can use your action to contraI the hand. Vou can and whisper a message. The target (and only the target) use the hand to manipulate an object, open an unlocked hears the message and can reply in a whisper that only doar ar container, stow or retrieve an item from an open you can hear. container, ar pau r the contents out of a via!' Vou can Vou can cast this spell through solid objects if you move the hand up to 30 feet each time you use it. are familiar with the target and know it is beyond The hand can't atlack, activate magic items, ar carry the barrier. Magical silence, 1 foot of stone, 1 inch of more than 10 pounds. common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a FOG CLOUD straight line and can travei freely around corners or 1st-leveI conjuration throllgh openings. Casting Time: I action Range: 120 feet MINOR ILLUSION Components: V,S lIlusion cantrip Duration: Concentration, up to I hOllr Casting Time: 1 action Vou create a 20-foot-radius sphere of fog centered on a Range: 30 feet point within range. The sphere spreads around coroers, Components: 5, M (a bit of fleece) and its area is heavily obscured. It lasts for the duration Duration: 1 minute or until a wind of moderate or greater speed (at least 10 Vou create a sound or an image of an object within miles per hour) disperses it. range that lasts for the duration. The illusion also ends if At Higher LeveIs. When you cast this spell using a you dismiss it as an action or cast this spell again. spell slot of 2nd levei or higher, the radius of the fog lf you create a sound, its volume can range from a increases by 20 feet for each slot levei above 1st. whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any CHARM PERSON other sound you choose. The sound continues unabated lst.level enehantment throughout the duration, or you can make discrete Casting Time: 1 action sounds at different times before the spell ends. Range: 30 feet lf you create an image of an object-such as a chair, Components: V,S muddy footprints, or a small chest-it must be no larger Duration: 1 hour than a 5-foot cube. The image can't create sound, light, Vou attempt to eharm a humanoid you can see within smell, or any other sensory effect. Physical interaction range. It must make a Wisdom saving throw. and does with the image reveals it to be an illusion, because so with advantage ifyou or your companions are tighting things can pass through it. it. [f it fails the saving throw. it is charmed byyou until lf a creature uses its action to examine the sound or the spell ends or until you or your companions do image, the creature can determine that it is an illusion anything harmful to it. The charmed ereature regards with a successful Intelligence (Investigation) check you as a friendly acquaintance. When the spell ends. the against your spell save De. If a creature discerns the creature knows it was eharmed by you. illusion for what it is, the illusion becomes faint to At Higher Leveis. When you cast this spell using the creature. a spell slot of 2nd levei or higher. you can target one additional creature for each slot levei above 1sI. The MAGIC MISSILE creatures must be within 30 feet of each other when Ist./evel evocation you target them. Casting Time: 1 action Range: 120 feet POISON SPRAY Components: V,S Conjuration cantrip Duration: Instantaneous Casting Time: I action Vou create three glowing darts of magical force. Each Range: 10 feet dart hits a creature of your choice that you can see Components: V,S within range. A dart deals Id4 + I force damage to its Duration: Instantaneous target. The darts ali strike simultaneously, and you can Vou extend your hand toward a creature you can see direct them to hit one creature or severa!. within range and project a puff of noxious gas from your At Higher LeveIs. When you cast this spell using a paIm. The creature must succeed on a Constitution spell slot of 2nd levei or higher, the spell creates one saving throw ar take Idl2 poison damage. more dart for each slot leveI above 1st. This spell's damage increases by Idl2 when you reach 5th leveI (2dI2), 11th levei (3dI2), and 17th leveI(4dI2) MAGE HAND Conjuration cantrip Casting Time: 1 action Range: 30 feet Components: V,S