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MESSAGE Duration: 1 minute

Transmutation cantrip A spectral, floating hand appears at a point you choose


Casting Time: 1 action within range. The hand lasts for the duration ar until
Range: 120 feet you dismiss it as an action. The hand vanishes if it is
Components: V,S, M (a short piece of copper wire) ever more than 30 feet away from you ar if you cast
Duration: I round this spel1 again.
Vou point your finger toward a creature within range Vou can use your action to contraI the hand. Vou can
and whisper a message. The target (and only the target) use the hand to manipulate an object, open an unlocked
hears the message and can reply in a whisper that only doar ar container, stow or retrieve an item from an open
you can hear. container, ar pau r the contents out of a via!' Vou can
Vou can cast this spell through solid objects if you move the hand up to 30 feet each time you use it.
are familiar with the target and know it is beyond The hand can't atlack, activate magic items, ar carry
the barrier. Magical silence, 1 foot of stone, 1 inch of more than 10 pounds.
common metal, a thin sheet of lead, or 3 feet of wood
blocks the spell. The spell doesn't have to follow a FOG CLOUD
straight line and can travei freely around corners or 1st-leveI conjuration
throllgh openings. Casting Time: I action
Range: 120 feet
MINOR ILLUSION Components: V,S
lIlusion cantrip Duration: Concentration, up to I hOllr
Casting Time: 1 action Vou create a 20-foot-radius sphere of fog centered on a
Range: 30 feet point within range. The sphere spreads around coroers,
Components: 5, M (a bit of fleece) and its area is heavily obscured. It lasts for the duration
Duration: 1 minute or until a wind of moderate or greater speed (at least 10
Vou create a sound or an image of an object within miles per hour) disperses it.
range that lasts for the duration. The illusion also ends if At Higher LeveIs. When you cast this spell using a
you dismiss it as an action or cast this spell again. spell slot of 2nd levei or higher, the radius of the fog
lf you create a sound, its volume can range from a increases by 20 feet for each slot levei above 1st.
whisper to a scream. It can be your voice, someone
else's voice, a lion's roar, a beating of drums, or any CHARM PERSON
other sound you choose. The sound continues unabated lst.level enehantment
throughout the duration, or you can make discrete Casting Time: 1 action
sounds at different times before the spell ends. Range: 30 feet
lf you create an image of an object-such as a chair, Components: V,S
muddy footprints, or a small chest-it must be no larger Duration: 1 hour
than a 5-foot cube. The image can't create sound, light, Vou attempt to eharm a humanoid you can see within
smell, or any other sensory effect. Physical interaction range. It must make a Wisdom saving throw. and does
with the image reveals it to be an illusion, because so with advantage ifyou or your companions are tighting
things can pass through it. it. [f it fails the saving throw. it is charmed byyou until
lf a creature uses its action to examine the sound or the spell ends or until you or your companions do
image, the creature can determine that it is an illusion anything harmful to it. The charmed ereature regards
with a successful Intelligence (Investigation) check you as a friendly acquaintance. When the spell ends. the
against your spell save De. If a creature discerns the creature knows it was eharmed by you.
illusion for what it is, the illusion becomes faint to At Higher Leveis. When you cast this spell using
the creature. a spell slot of 2nd levei or higher. you can target one additional
creature for each slot levei above 1sI. The
MAGIC MISSILE creatures must be within 30 feet of each other when
Ist./evel evocation you target them.
Casting Time: 1 action
Range: 120 feet POISON SPRAY
Components: V,S Conjuration cantrip
Duration: Instantaneous Casting Time: I action
Vou create three glowing darts of magical force. Each Range: 10 feet
dart hits a creature of your choice that you can see Components: V,S
within range. A dart deals Id4 + I force damage to its Duration: Instantaneous
target. The darts ali strike simultaneously, and you can Vou extend your hand toward a creature you can see
direct them to hit one creature or severa!. within range and project a puff of noxious gas from your
At Higher LeveIs. When you cast this spell using a paIm. The creature must succeed on a Constitution
spell slot of 2nd levei or higher, the spell creates one saving throw ar take Idl2 poison damage.
more dart for each slot leveI above 1st. This spell's damage increases by Idl2 when you reach
5th leveI (2dI2), 11th levei (3dI2), and 17th leveI(4dI2)
MAGE HAND
Conjuration cantrip
Casting Time: 1 action
Range: 30 feet
Components: V,S

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