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Mirror Image Mage Hand Minor Illusion Eldritch Blast

1 ation Self 1a 30f 1a 30f 1a 120f

V, S, 1 minute VS 1m SM 1m VS Instant

Three illusory duplicates of yourself A spectral, floating hand appears at a point you You create a sound or an image of an object within
choose within range. The hand lasts for the range that lasts for the duration. The illusion also A beam of crackling energy
appear in your space. Until the spell
ends, the duplicates move with you and
duration or until you dismiss it as an action. The ends if you dismiss it as an action or cast this spell
again.
streaks toward a creature
hand vanishes if it is ever more than 30 feet away
mimic your actions, shifting position so from you or if you cast this spell again. within range. Make a ranged
If you create a sound, its volume can range from a
it’s impossible to track which image is
You can use your action to control the hand. You whisper to a scream. It can be your voice, someone spell attack against the target.
real. You can use your action to dismiss
the illusory duplicates.
can use the hand to manipulate an object, open else’s voice, a lion’s roar, a beating of drums, or
any other sound you choose. The sound continues
On a hit, the target takes 1d10
an unlocked door or container, stow or retrieve an
Each time a creature targets you, roll a item from an open container, or pour the contents unabated throughout the duration, or you can make force damage.
out of a vial. You can move the hand up to 30 feet discrete sounds at different times before the spell
d20 to determine who it hits, at 3 ends.
each time you use it.
duplicates a roll of 6 or higher will divert The image can’t create sound, light, smell, or any
the attack, at 2 an 8 and at 1 an 11 other sensory effect. Physical interaction with the
The hand can’t attack, activate magical items, or
image reveals it to be an illusion, because things
carry more than 10 pounds. can pass through it.

Wizard 1st level Conjuration

Armor of Agathys Puppet Comprehend Languages Flock of Familiars

1a Self 1a 120f 1a Self 1m Touch

VSM 1 Hour V instant VSM 1 Hour VS 1 Hour

A protective magical force surrounds you, Your gesture forces one humanoid For the duration, you understand the You temporarily summon three
manifesting as a spectral frost that covers you can see within range to make literal meaning of any spoken language
you and your gear. You gain 5 temporary that you hear. You also understand any familiars, all using the rules
hit points for the duration. If a creature hits a Constitution saving throw. On a and options from the find
written language that you see, but you
you with a melee attack while you have failed save, the target must move must be touching the surface of which familiar spell. You can
these hit points, the creature takes 5 cold up to its speed in a direction you the words are written. It takes about 1
damage. choose. In addition, you can cause minute to read one page of text.
communicate with them
the target to drop whatever it is telepathically and share their
At Higher Levels. When you cast this spell
using a spell slot of 2nd level or higher, holding. This spell has no effect on This spell doesn’t decode secret senses if they are within 1 mile
both the temporary hit points and the cold a humanoid that is immune to messages in a text or glyph, such as an of you
damage increase by 5 for each slot. being charmed. arcane sigil, that isn’t part of a written
language.

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