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What if a book always read itself in the same voice with speaking page?
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Chapter 13 | Magic Items & Spells
If you cast this spell multiple times, you can have W hispers of the N etherworld
up to three of its effects active at a time, and you Necromancy cantrip
can dismiss such an effect as an action.
Casting Time: 1 action
S troke of G ood L uck Range: Self
Abjuration cantrip Components: V, S, M (a black candle worth at
least 5 gp, which the spell consumes)
Casting Time: 1 action
Duration: 1 minute
Range: Touch
Classes: Bard, Cleric, Druid, Sorcerer, Warlock,
Components: V, S
Wizard
Duration: 1 hour
Classes: Druid You light a black candle to listen mentally through
the Absolute Veil for the murmurs of ghosts. Make
You touch the head of a friendly creature whose
a DC 11 Wisdom (Perception) check. On a suc-
type is Beast. For the duration, it has advantage
cess, the GM rolls a d100 in secret and consults
on all Wisdom (Survival) checks to find food or
the Whispers table for what you hear.
shelter and Charisma (Persuasion) checks against
at Beasts. Additionally, the Beast has advantage on Whispers
the next saving throw it makes during the spell’s d100 Result
duration.
01-15 Unintelligible gibbering
S wift I nvisibility 16-30 A random string of phrases
1st-level illusion
31-50 An unhelpful, but intelligible message
Casting Time: 1 bonus action
Range: Self 51-85 A cryptic insight that may be useful
Components: V, S 86-99 A helpful message
Duration: 1 round A helpful message, from a ghost who can hear
Classes: Bard, Sorcerer, Warlock, Wizard 100
and respond to you for the duration
With a flick of the wrist, you become invisible
Casting this spell more than twice in the same
until the start of your next turn. Anything you are
location risks attracting the attention of a malev-
wearing or carrying is invisible as long as it is on
olent ghost powerful enough to manifest in the
your person. The spell ends if you attack or cast a
Beast World.
spell.
W here is V arasta ?
2nd-level divination
Casting Time: 1 action
Range: Self
Components: V
Duration: 1 hour
Classes: Bard, Cleric, Druid, Paladin, Ranger,
Sorcerer, Warlock, Wizard
You ask the question aloud, and the Arcana
answers with a weary sigh. You sense the direction
of the god Varasta’s mortal avatar. If Varasta is in
motion, you know the direction of his movement.
The spell fails if he doesn’t wish to be found.
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AC hapterA
ppendix 1—Q
— Buick Reference
uilding a Crew
Origins
D3 Where Are You From?
1 All the same homeland
2 Tending toward one
3 All different homelands
Crew Dynamics
This is less focused on the Beast World, and more
on how your characters will interact. By thinking
about who actually likes each other before charac-
ter creation, you can explore spicy interpersonal
conflict. I find that the strongest stories are about
crews that are kind of a mess.
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Cppendix
A hapter 1—Q
A — uick
Building
Reference
a Crew
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