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SPELLCA STING A BILITY: ________________ SPELL SA V E DC: ________________ SPELL A TTA CK BONUS: ________________

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Spell _______ _______ _______ _______ _______ _______ _______ _______ _______ _______

slots
Based on Shanyrria's Spellbook
Minor Illusion Prestidigitation
Illusion Transmutation

Level: Cantrip Level: Cantrip


Casting time: 1 Action Casting time: 1 Action
Range: 30 feet Range: 10 feet
Components: S, M (a bit of fleece) Components: V, S
Duration: 1 minute Duration: Up to 1 hour

You c reate a sound or an image of an objec t within range that lasts This spell is a minor magic al tric k that novic e spellc asters use for
for the duration. The illusion also ends if you dismiss it as an ac tion prac tic e. You c reate one of the following magic al effec ts within
or c ast this spell again. range:
-You c reate an instantaneous, harmless sensory effec t, suc h as a
If you c reate a sound, its volume c an range from a whisper to a shower of sparks, a puff of wind, faint music al notes, or an odd
sc ream. It c an be your voic e, someone elses voic e, a lions roar, a odor.
beating of drums, or any other sound you c hoose. The sound -You instantaneously light or snuff out a c andle, a torc h, or a small
c ontinues unabated throughout the duration, or you c an make c ampfire.
disc rete sounds at different times before the spell ends. -You instantaneously c lean or soil an objec t no larger than 1 c ubic
foot.
If you c reate an image of an objec ts uc h as a c hair, muddy -You c hill, warm, or flavor up to 1 c ubic foot of nonliving material
footprints, or a small c hesti t must be no larger than a 5-foot c ube. for 1 hour.
The image c ant c reate sound, light, smell, or any other sensory -You make a c olor, a small mark, or a symbol appear on an objec t
effec t. Physic al interac tion with the image reveals it to be an or a surfac e for 1 hour.
illusion, bec ause things c an pass through it. -You c reate a nonmagic al trinket or an illusory image that c an fit in
your hand and that lasts until the end of your next turn.
If a c reature uses its ac tion to examine the sound or image, the If you c ast this spell multiple times, you c an have up to three of its
c reature c an determine that it is an illusion with a suc c essful non-instantaneous effec ts ac tive at a time, and you c an dismiss
Intelligenc e (Investigation) c hec k against your spell save DC. If a suc h an effec t as an ac tion.
c reature disc erns the illusion for what it is, the illusion bec omes
faint to the c reature.

Shocking Grasp Detect Magic (Ritual)


Evocation Divination

Level: Cantrip Level: 1


Casting time: 1 Action Casting time: 1 Action
Range: Touch Range: Self
Components: V, S Components: V, S
Duration: Instantaneous Duration: Concentration, up to 10 minutes

Lightning springs from your hand to deliver a shoc k to a c reature For the duration, you sense the presenc e of magic within 30 feet of
you try to touc h. you. If you sense magic in this way, you c an use your ac tion to see
Make a melee spell attac k against the target. You have advantage a faint aura around any visible c reature or objec t in the area that
on the attac k roll if the target is wearing armor made of metal. On bears magic , and you learn its sc hool of magic , if any.
a hit, the target takes 1d8 lightning damage, and it c ant take
reac tions until the start of its next turn. The spell c an penetrate most barriers, but is bloc ked by 1 foot of
stone, 1 inc h of c ommon metal, a thin sheet of lead, or 3 feet of
At higher level wood or dirt.

The spells damage inc reases by 1d8 when you reac h 5th level
(2d8), 11th level (3d8), and 17th level (4d8).
Feather Fall Find Familiar (Ritual)
Transmutation C onjuration

Level: 1 Level: 1
Casting time: Special Casting time: 1 Hour
Range: 60 feet Range: 10 feet
Components: V, M (a small feather or piece of down) Components: V, S, M (10 gp worth of charcoal, incense, and herbs
Duration: 1 minute that must be consumed by fire in a brass brazier)
Duration: Instantaneous
Reac tion: When you or a c reature within 60 feet of you falls
You gain the servic e of a familiar, a spirit that takes an animal form
Choose up to five falling c reatures within range. A falling c reatures you c hoose: bat, c at, c rab, frog (toad), hawk. liz ard, oc topus, owl,
rate of desc ent slows to 60 feet per round until the spell ends. If poisonous snake, fish (quipper), rat, raven, sea horse, spider, or
the c reature lands before the spell ends, it takes no falling damage weasel. Appearing in an unoc c upied spac e within range, the
and c an land on its feet, and the spell ends for that c reature. familiar has the statistic s of the c hosen form, though it is a
c elestial, fey or fiend (your c hoic e) instead of a beast.

Your familiar ac ts independently of you, but it always obeys your


c ommands. In c ombat, it rolls its own initiative and ac ts on its own
turn. A familiar c ant attac k, but it c an take other ac tions as
normal.

When the familiar drops to 0 hit points, it disappears, leaving


behind no physic al form. It reappears after you c ast this spell
again.

While your familiar is within 100 feet of you, you c an c ommunic ate
with it telepathic ally. Additionally, as an ac tion, you c an see
through your familiars eyes and hear what it hears until the start
of your next turn, gaining the benefits of any spec ial senses that
the familiar has. During this time, you are deaf and blind with
regard to your own senses.

As an ac tion, you c an temporarily dismiss your familiar. It


disappears into a poc ket dimension where it awaits you summons.
Alternatively, you c an dismiss it forever. As an ac tion while it is
temporarily dismissed, you c an c ause it to reappear in any
unoc c upied spac e within 30 feet of you.

You c ant have more than one familiar at a time. If you c ast this
spell while you already have a familiar, you instead c ause it to
adopt a new form. Choose one of the forms from the above list.
Your familiar transforms into the c hosen c reature.

Finally, when you c ast a spell with a range of touc h, your familiar
c an deliver the spell as if it had c ast the spell. Your familiar must
be within 100 feet of you, and it must use its reac tion to deliver the
spell when you c ast it. If the spell requires an attac k roll, you use
your attac k modifier for the roll.

Identify (Ritual) Mage Armor


Divination Abjuration

Level: 1 Level: 1
Casting time: 1 Minute Casting time: 1 Action
Range: Touch Range: Touch
Components: V, S, M (a pearl worth at least 100 gp and an owl Components: V, S, M (a piece of cured leather)
feather) Duration: 8 hours
Duration: Instantaneous
You touc h a willing c reature who isnt wearing armor, and a
You c hoose one objec t that you must touc h throughout the c asting protec tive magic al forc e surrounds it until the spell ends. The
of the spell. If it is a magic item or some other magic -imbued targets base AC bec omes 13 + its Dexterity modifier. The spell
objec t, you learn its properties and how to use them, whether it ends it if the target dons armor or if you dismiss the spell as an
requires attunement to use, and how many c harges it has, if any. ac tion.
You learn whether any spells are affec ting the item and what they
are. If the item was c reated by a spell, you learn whic h spell
c reated it.

If you instead touc h a c reature throughout the c asting, you learn


what spells, if any, are c urrently affec ting it.
Shield Sleep
Abjuration Enchantment

Level: 1 Level: 1
Casting time: Special Casting time: 1 Action
Range: Self Range: 90 feet
Components: V, S Components: V, S, M (a pinch of fine sand, rose petals, or a cricket)
Duration: 1 round Duration: 1 minute

Reac tion trigger: You are hit by an attac k or targeted by the magic This spell sends c reatures into a magic al slumber. Roll 5d8, the
missile spell total is how many hit points of c reatures this spell c an affec t.
Creatures within 20 feet of a point you c hoose within range are
An invisible barrier of magic al forc e appears and protec ts you. affec ted in asc ending order of their c urrent hit points (ignoring
Until the start of your next turn, you have a +5 bonus to AC, unc onsc ious c reatures).
inc luding against the triggering attac k, and you take no damage
from magic missile. S tarting with the c reature that has the lowest c urrent hit points,
eac h c reature affec ted by this spell falls unc onsc ious until the
spell ends, the sleeper takes damage, or someone uses an ac tion
to shake or slap the sleeper awake. S ubtrac t eac h c reatures hit
points from the total before moving on to the c reature with the
next lowest hit points. A c reatures hit points must be equal to or
less than the remaining total for that c reature to be affec ted.
Undead and c reatures immune to being c harmed arent affec ted by
this spell.

At higher level

When you c ast this spell using a spell slot of 2nd level or higher,
roll an additional 2d8 for eac h slot level above 1st.

Tashas Hideous Laughter


Enchantment

Level: 1
Casting time: 1 Action
Range: 30 feet
Components: V, S, M (tiny tarts and a feather that is waved in the
air)
Duration: Concentration, up to 1 minute

A c reature of your c hoic e that you c an see within range perc eives
everything as hilariously funny and falls into fits of laughter if this
spell affec ts it. The target must suc c eed on a Wisdom saving throw
or fall prone, bec oming inc apac itated and unable to stand up for
the duration. A c reature with an Intelligenc e sc ore of 4 or less isnt
affec ted.

At the end of eac h of its turns, and eac h time it takes damage, the
target c an make another Wisdom saving throw. The target has
advantage on the saving throw ifits triggered by damage. On a
suc c ess, the spell ends.

- Generated and printed at Dnd-Spells.com

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