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SPELLCA STING A BILITY: ________________ SPELL SA V E DC: ________________ SPELL A TTA CK BONUS: ________________

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Spell _______ _______ _______ _______ _______ _______ _______ _______ _______ _______

slots
Acid Splash Blade Ward
C onjuration Abjuration

Level: Cantrip Level: Cantrip


Casting time: 1 Action Casting time: 1 Action
Range: 60 feet Range: Self
Components: V, S Components: V, S
Duration: Instantaneous Duration: 1 round

You hurl a bubble of ac id. You extend your hand and trac e a sigil of warding in the air. Until
Choose one c reature within range, or c hoose two c reatures within the end of your next turn, you have resistanc e against bludgeoning,
range that are within 5 feet of eac h other. A target must suc c eed pierc ing, and slashing damage dealt by weapon attac ks.
on a Dexterity saving throw or take 1d6 ac id damage.

At higher level

This spell’s damage inc reases by 1d6 when you reac h 5th level
(2d6), 11th level (3d6), and 17th level (4d6).

Booming Blade Chill Touch


Evocation Necromancy

Level: Cantrip Level: Cantrip


Casting time: 1 Action Casting time: 1 Action
Range: 5 feet Range: 120 feet
Components: V, M (a weapon) Components: V, S
Duration: 1 round Duration: 1 round

As part of the ac tion used to c ast this spell, you must make a You c reate a ghostly, skeletal hand in the spac e of a c reature
melee attac k with a weapon against one c reature within the spell's within range.
range, otherwise the spell fails. Make a ranged spell attac k against the c reature to assail it with
On a hit, the target suffers the attac k's normal effec ts, and it the c hill of the grave. On a hit, the target takes 1d8 nec rotic
bec omes sheathed in booming energy until the start of your next damage, and it c an’t regain hit points until the start of your next
turn. If the target willingly moves be- fore then, it immediately turn. Until then, the hand c lings to the target. If you hit an undead
takes 1d8 thunder damage, and the spell ends. target, it also has disadvantage on attac k rolls against you until
This spell's damage inc reases when you reac h higher levels. the end of your next turn.

At higher level At higher level

At 5th level, the melee attac k deals an extra 1d8 thunder damage This spell’s damage inc reases by 1d8 when you reac h 5th level
to the target, and the damage the target takes for moving (2d8), 11th level (3d8), and 17th level (4d8).
inc reases to 2d8. Both damage rolls inc rease by 1d8 at 11th level
and 17th level.
Control Flames Create Bonfire
Transmutation C onjuration

Level: Cantrip Level: Cantrip


Casting time: 1 Action Casting time: 1 Action
Range: 60 feet Range: 60 feet
Components: S Components: V, S
Duration: Instantaneous or 1 hour Duration: Concentration, up to 1 minute

You c hoose a nonmagic al flame that you c an see within range and You c reate a bonfire on ground that you c an see within range. Until
that fits within a 5-foot c ube. You affec t it in one of the following the spell ends, the magic bonfire fills a 5-foot c ube. Any c reature in
ways: the bonfire’s spac e when you c ast the spell must suc c eed on a
- You instantaneously expand the flame 5 feet in one direc tion, Dexterity saving throw or take 1d8 fire damage. A c reature must
provided that wood or other fuel is present in the new loc ation. also make the saving throw when it moves into the bonfire’s spac e
- You instantaneously extinguish the flames within the c ube. for the first time on a turn or ends its turn there.
- You double or halve the area of bright light and dim light c ast by The bonfire ignites flammable objec ts in its area that aren’t being
the flame, c hange its c olor, or both. The c hange lasts for 1 hour. worn or c arried.
- You c ause simple shapes — suc h as the vague form of a c reature, The spell’s damage inc reases by 1d8 when you reac h 5th level
an inanimate objec t, or a loc ation — to appear within the flames (2d8), 11th level (3d8), and 17th level (4d8).
and animate as you like. The shapes last for 1 hour.
If you c ast this spell multiple times, you c an have up to three non-
instantaneous

Dancing Lights Druidcraft


Evocation Transmutation

Level: Cantrip Level: Cantrip


Casting time: 1 Action Casting time: 1 Action
Range: 120 feet Range: 30 feet
Components: V, S, M (a bit of phosphorus or wychwood, or a Components: V, S
glowworm) Duration: Instantaneous
Duration: Concentration, up to 1 minute
Whispering to the spirits of nature, you c reate one of the following
You c reate up to four torc h-siz ed lights within range, making them effec ts within range:
appear as torc hes, lanterns, or glowing orbs that hover in the air
for the duration. • You c reate a tiny, harmless sensory effec t that predic ts what the
You c an also c ombine the four lights into one glowing vaguely weather will be at your loc ation for the next 24 hours. The effec t
humanoid form of Medium siz e. Whic hever form you c hoose, eac h might manifest as a golden orb for c lear skies, a c loud for rain,
light sheds dim light in a 10-foot radius. falling snowflakes for snow, and so on. This effec t persists for 1
round.
As a bonus ac tion on your turn, you c an move the lights up to 60 • You instantly make a flower blossom, a seed pod open, or a leaf
feet to a new spot within range. A light must be within 20 feet of bud bloom.
another light c reated by this spell, and a light winks out if it • You c reate an instantaneous, harmless sensory effec t, suc h as
exc eeds the spell’s range. falling leaves, a puff of wind, the sound of a small animal, or the
faint odor of skunk. The effec t must fit in a 5-foot c ube.
• You instantly light or snuff out a c andle, a torc h, or a small
c ampfire.
Eldritch Blast Fire Bolt
Evocation Evocation

Level: Cantrip Level: Cantrip


Casting time: 1 Action Casting time: 1 Action
Range: 120 feet Range: 120 feet
Components: V, S Components: V, S
Duration: Instantaneous Duration: Instantaneous

A beam of c rac kling energy streaks toward a c reature within range. You hurl a mote of fire at a c reature or objec t within range. Make a
Make a ranged spell attac k against the target. On a hit, the target ranged spell attac k against the target. On a hit, the target takes
takes 1d10 forc e damage. 1d10 fire damage. A flammable objec t hit by this spell ignites if it
isn’t being worn or c arried.
At higher level
At higher level
The spell c reates more than one beam when you reac h higher
levels: This spell’s damage inc reases by 1d10 when you reac h 5th level
Two beams at 5th level (2d10), 11th level (3d10), and 17th level (4d10).
Three beams at 11th level
Four beams at 17th level.
You c an direc t the beams at the same target or at different ones.
Make a separate attac k roll for eac h beam.

Friends Frostbite
Enchantment Evocation

Level: Cantrip Level: Cantrip


Casting time: 1 Action Casting time: 1 Action
Range: Self Range: 60 feet
Components: S, M (a small amount of makeup applied to the face Components: V, S
as this spell is cast) Duration: Instantaneous
Duration: Concentration, up to 1 minute
You c ause numbing frost to form on one c reature that you c an see
For the duration, you have advantage on all Charisma c hec ks within range. The target must make a Constitution saving throw. On
direc ted at one c reature of your c hoic e that isn’t hostile toward a failed save, the target takes 1d6 c old damage, and it has
you. When the spell ends, the c reature realiz es that you used disadvantage on the next weapon attac k roll it makes before the
magic to influenc e its mood and bec omes hostile toward you. A end of its next turn.
c reature prone to violenc e might attac k you. Another c reature The spell’s damage inc reases by 1d6 when you reac h 5th level
might seek retribution in other ways (at the DM’s disc retion), (2d6), 11th level (3d6), and 17th level (4d6).
depending on the nature of your interac tion with it.

Green-Flame Blade Guidance


Evocation Divination

Level: Cantrip Level: Cantrip


Casting time: 1 Action Casting time: 1 Action
Range: 5 feet Range: Touch
Components: V, M (a weapon) Components: V, S
Duration: Instantaneous Duration: Concentration, up to 1 minute

As part of the ac tion used to c ast this spell, you must make a You touc h one willing c reature. Onc e before the spell ends, the
melee attac k with a weapon against one c reature within the spell's target c an roll a d4 and add the number rolled to one ability c hec k
range, otherwise the spell fails. On a hit, the target suffers the of its c hoic e. It c an roll the die before or after making the ability
attac k's normal effec ts, and green fire leaps from the target to a c hec k. The spell then ends.
different c reature of your c hoic e that you c an see within 5 feet of
it. The sec ond c reature takes fire damage equal to your
spellc asting ability modifier. This spell's damage inc reases when
you reac h higher levels.

At higher level

At 5th level, the melee attac k deals an extra 1d8 fire damage to
the target, and the fire damage to the sec ond c reature inc reases
to 1d8 + your spellc asting ability modifier. Both damage rolls
inc rease by 1d8 at 11th level and 17th level.
Gust Infestation
Transmutation C onjuration

Level: Cantrip Level: Cantrip


Casting time: 1 Action Casting time: 1 Action
Range: 30 feet Range: 30 feet
Components: V, S Components: V, S, M (a living flea)
Duration: Instantaneous Duration: Instantaneous

You seiz e the air and c ompel it to c reate one of the following You c ause a c loud of mites, fleas, and other parasites to appear
effec ts at a point you c an see within range: momentarily on one c reature you c an see within range. The target
• One Medium or smaller c reature that you c hoose must suc c eed must suc c eed on a Constitution saving throw, or it takes 1d6
on a S trength saving throw or be pushed up to 5 feet away from poison damage and moves 5 feet in a random direc tion if it c an
you. move and its speed is at least 5 feet. Roll a d4 for the direc tion: 1.,
• You c reate a small blast of air c apable of moving one objec t that north; 2, south; 3, east; or 4, west. This movement doesn’t provoke
is neither held nor c arried and that weighs no more than 5 pounds. opportunity attac ks, and if the direc tion rolled is bloc ked, the
The objec t is pushed up to 10 feet away from you. It isn’t pushed target doesn't move.
with enough forc e to c ause damage. The spell’s damage inc reases by 1d6 when you reac h 5th level
• You c reate a harmless sensory affec t using air, suc h as c ausing (2d6), 11th level (3d6), and 17th level (4d6).
leaves to rustle, wind to slam shutters shut, or your c lothing to
ripple in a breez e.

Light Lightning Lure


Evocation Evocation

Level: Cantrip Level: Cantrip


Casting time: 1 Action Casting time: 1 Action
Range: Touch Range: 15 feet
Components: V, M (a firefly or phosphorescent moss) Components: V
Duration: 1 hour Duration: Instantaneous

You touc h one objec t that is no larger than 10 feet in any You c reate a lash of lightning energy that strikes at one c reature of
dimension. Until the spell ends, the objec t sheds bright light in a your c hoic e that you c an see within range.
20-foot radius and dim light for an additional 20 feet. The light c an The target must suc c eed on a S trength saving throw or be pulled
be c olored as you like. Completely c overing the objec t with up to 10 feet in a straight line toward you and then take 1d8
something opaque bloc ks the light. The spell ends if you c ast it lightning damage if it is within 5 feet of you.
again or dismiss it as an ac tion.
At higher level
If you target an objec t held or worn by a hostile c reature, that
c reature must suc c eed on a Dexterity saving throw to avoid the This spell's damage inc reases by 1d8 when you reac h 5th level
spell. (2d8), 11th level (3d8), and 17th level (4d8).

Mage Hand Magic Stone


C onjuration Transmutation

Level: Cantrip Level: Cantrip


Casting time: 1 Action Casting time: 1 Bonus Action
Range: 30 feet Range: Touch
Components: V, S Components: V, S
Duration: 1 minute Duration: 1 minute

A spec tral, floating hand appears at a point you c hoose within You touc h one to three pebbles and imbue them with magic . You or
range. someone else c an make a ranged spell attac k with one of the
The hand lasts for the duration or until you dismiss it as an ac tion. pebbles by throwing it or hurling it with a sling. If thrown, a pebble
The hand vanishes if it is ever more than 30 feet away from you or if has a range of 60 feet. If someone else attac ks with a pebble, that
you c ast this spell again. attac ker adds your spellc asting ability modifier, not the attac ker’s,
to the attac k roll. On a hit, the target takes bludgeoning damage
You c an use your ac tion to c ontrol the hand. You c an use the hand equal to 1d6 + your spellc asting ability modifier. Whether the
to manipulate an objec t, open an unloc ked door or c ontainer, stow attac k hits or misses, the spell then ends on the stone.
or retrieve an item from an open c ontainer, or pour the c ontents If you c ast this spell again, the spell ends on any pebbles still
out of a vial. You c an move the hand up to 30 feet eac h time you affec ted by your previous c asting.
use it.

The hand c an’t attac k, ac tivate magic al items, or c arry more than
10 pounds.
Mending Message
Transmutation Transmutation

Level: Cantrip Level: Cantrip


Casting time: 1 Minute Casting time: 1 Action
Range: Touch Range: 120 feet
Components: V, S, M (two lodestones) Components: V, S, M (a short piece of copper wire)
Duration: Instantaneous Duration: 1 round

This spell repairs a single break or tear in an objec t you touc h, You point your finger toward a c reature within range and whisper a
suc h as broken c hain link, two halves of a broken key, a torn message.
c loac k, or a leaking wineskin. The target (and only the target) hears the message and c an reply
As long as the break or tear is no larger than 1 foot in any in a whisper that only you c an hear.
dimension, you mend it, leaving no trac e of the former damage.
You c an c ast this spell through solid objec ts if you are familiar with
This spell c an physic ally repair a magic item or c onstruc t, but the the target and know it is beyond the barrier. Magic al silenc e, 1 foot
spell c an’t restore magic to suc h an objec t. of stone, 1 inc h of c ommon metal, a thin sheet of lead, or 3 feet of
wood bloc ks the spell. The spell doesn’t have to follow a straight
line and c an travel freely around c orners or through openings.

Minor Illusion Mold earth


Illusion Transmutation

Level: Cantrip Level: Cantrip


Casting time: 1 Action Casting time: 1 Action
Range: 30 feet Range: 30 feet
Components: S, M (a bit of fleece) Components: S
Duration: 1 minute Duration: Instantaneous or 1 hour

You c reate a sound or an image of an objec t within range that lasts You c hoose a portion of dirt or stone that you c an see within range
for the duration. The illusion also ends if you dismiss it as an ac tion and that fits within a 5-foot c ube. You manipulate it in one of the
or c ast this spell again. following ways:
• If you target an area of loose earth, you c an instantaneously
If you c reate a sound, its volume c an range from a whisper to a exc avate it, move it along the ground, and deposit it up to 5 feet
sc ream. It c an be your voic e, someone else’s voic e, a lion’s roar, a away. This movement doesn’t have enough forc e to c ause damage.
beating of drums, or any other sound you c hoose. The sound • You c ause shapes, c olors, or both to appear on the dirt or stone,
c ontinues unabated throughout the duration, or you c an make spelling out words, c reating images, or shaping patterns. The
disc rete sounds at different times before the spell ends. c hanges last for 1 hour.
• If the dirt or stone you target is on the ground, you c ause it to
If you c reate an image of an objec t​s uc h as a c hair, muddy bec ome diffic ult terrain. Alternatively, you c an c ause the ground to
footprints, or a small c hest​i t must be no larger than a 5-foot c ube. bec ome normal terrain if it is already diffic ult terrain. This c hange
The image c an’t c reate sound, light, smell, or any other sensory lasts for 1 hour. If you c ast this spell multiple times, you c an have
effec t. Physic al interac tion with the image reveals it to be an no more than two of its non-instantaneous effec ts ac tive at a time,
illusion, bec ause things c an pass through it. and you c an dismiss suc h an effec t as an ac tion.

If a c reature uses its ac tion to examine the sound or image, the


c reature c an determine that it is an illusion with a suc c essful
Intelligenc e (Investigation) c hec k against your spell save DC. If a
c reature disc erns the illusion for what it is, the illusion bec omes
faint to the c reature.
Poison Spray Prestidigitation
C onjuration Transmutation

Level: Cantrip Level: Cantrip


Casting time: 1 Action Casting time: 1 Action
Range: 10 feet Range: 10 feet
Components: V, S Components: V, S
Duration: Instantaneous Duration: Up to 1 hour

You extend your hand toward a c reature you c an see within range This spell is a minor magic al tric k that novic e spellc asters use for
and projec t a puff of noxious gas from your palm. The c reature prac tic e. You c reate one of the following magic al effec ts within
must suc c eed on a Constitution saving throw or take 1d12 poison range:
damage. -You c reate an instantaneous, harmless sensory effec t, suc h as a
shower of sparks, a puff of wind, faint music al notes, or an odd
At higher level odor.
-You instantaneously light or snuff out a c andle, a torc h, or a small
This spell’s damage inc reases by 1d12 when you reac h 5th level c ampfire.
(2d12), 11th level (3d12), 17th level (4d12). -You instantaneously c lean or soil an objec t no larger than 1 c ubic
foot.
-You c hill, warm, or flavor up to 1 c ubic foot of nonliving material
for 1 hour.
-You make a c olor, a small mark, or a symbol appear on an objec t
or a surfac e for 1 hour.
-You c reate a nonmagic al trinket or an illusory image that c an fit in
your hand and that lasts until the end of your next turn.
If you c ast this spell multiple times, you c an have up to three of its
non-instantaneous effec ts ac tive at a time, and you c an dismiss
suc h an effec t as an ac tion.

Primal Savagery Produce Flame


Transmutation C onjuration

Level: Cantrip Level: Cantrip


Casting time: 1 Action Casting time: 1 Action
Range: Self Range: Self
Components: S Components: V, S
Duration: Instantaneous Duration: 10 minutes

You c hannel primal magic to c ause your teeth or fingernails to A flic kering flame appears in your hand.
sharpen, ready to deliver a c orrosive attac k. Make a melee spell The flame remains there for the duration and harms neither you nor
attac k against one c reature within 5 feet of you. On a hit, the your equipment. The flame sheds bright light in a 10-foot radius
target takes 1d10 ac id damage. After you make the attac k, your and dim light for an additional 10 feet. The spell ends if you dismiss
teeth or fingernails return to normal. The spell’s damage inc reases it as an ac tion or if you c ast it again.
by 1d10 when you reac h 5th level (2d10), 11th level (3d10), and
17th level (4d10). You c an also attac k with the flame, although doing so ends the
spell. When you c ast this spell, or as an ac tion on a later turn, you
c an hurl the flame at a c reature within 30 feet of you. Make a
ranged spell attac k. On a hit, the target takes 1d8 fire damage.

At higher level

This spell’s damage inc reases by 1d8 when you reac h 5th level
(2d8), 11th level (3d8), and 17th level (4d8).
Ray of Frost Resistance
Evocation Abjuration

Level: Cantrip Level: Cantrip


Casting time: 1 Action Casting time: 1 Action
Range: 60 feet Range: Touch
Components: V, S Components: V, S, M (a miniature cloak)
Duration: Instantaneous Duration: Concentration, up to 1 minute

A frigid beam of blue-white light streaks toward a c reature within You touc h one willing c reature. Onc e before the spell ends, the
range. Make a ranged spell attac k against the target. On a hit, it target c an roll a d4 and add the number rolled to one saving throw
takes 1d8 c old damage, and its speed is reduc ed by 10 feet until of its c hoic e. It c an roll the die before or after the saving throw.
the start of your next turn. The spell then ends.

At higher level

The spell’s damage inc reases by 1d8 when you reac h 5th level
(2d8), 11th level (3d8), and 17th level (4d8).

Sacred Flame Shape Water


Evocation Transmutation

Level: Cantrip Level: Cantrip


Casting time: 1 Action Casting time: 1 Action
Range: 60 feet Range: 30 feet
Components: V, S Components: S
Duration: Instantaneous Duration: Instantaneous or 1 hour

Flame-like radianc e desc ends on a c reature that you c an see You c hoose an area of water that you c an see within range and that
within range. The target must suc c eed on a Dexterity saving throw fits within a 5-foot c ube.
or take 1d8 radiant damage. The target gains no benefit from c over You manipulate it in one of the following ways:
for this saving throw.
• You instantaneously move or otherwise c hange the flow of the
At higher level water as you direc t, up to 5 feet in any direc tion. This movement
doesn’t have enough forc e to c ause damage.
The spell’s damage inc reases by 1d8 when you reac h 5th level
(2d8), 11th level (3d8), and 17th level (4d8). • You c ause the water to form into simple shapes and animate at
your direc tion. This c hange lasts for 1 hour.

• You c hange the water’s c olor or opac ity. The water must be
c hanged in the same way throughout. This c hange lasts for 1 hour.

• You freez e the water, provided that there are no c rea- tures in it.
The water unfreez es in 1 hour.
If you c ast this spell multiple times, you c an have no more than two
of its non-instantaneous effec ts ac tive at a time, and you c an
dismiss suc h an effec t as an ac tion.

Shillelagh Shocking Grasp


Transmutation Evocation

Level: Cantrip Level: Cantrip


Casting time: 1 Bonus Action Casting time: 1 Action
Range: Touch Range: Touch
Components: V, S, M (mistletoe, a shamrock leaf, and a club or Components: V, S
quarterstaff) Duration: Instantaneous
Duration: 1 minute
Lightning springs from your hand to deliver a shoc k to a c reature
The wood of a c lub or quarterstaff you are holding is imbued with you try to touc h.
nature’s power. Make a melee spell attac k against the target. You have advantage
For the duration, you c an use your spellc asting ability instead of on the attac k roll if the target is wearing armor made of metal. On
S trength for the attac k and damage rolls of melee attac ks using a hit, the target takes 1d8 lightning damage, and it c an’t take
that weapon, and the weapon’s damage die bec omes a d8. The reac tions until the start of its next turn.
weapon also bec omes magic al, if it isn’t already. The spell ends if
you c ast it again or if you let go of the weapon At higher level

The spell’s damage inc reases by 1d8 when you reac h 5th level
(2d8), 11th level (3d8), and 17th level (4d8).
Spare the Dying Sword Burst
Necromancy C onjuration

Level: Cantrip Level: Cantrip


Casting time: 1 Action Casting time: 1 Action
Range: Touch Range: 5 feet
Components: V, S Components: V
Duration: Instantaneous Duration: Instantaneous

You touc h a living c reature that has 0 hit points. The c reature You c reate a momentary c irc le of spec tral blades that sweep
bec omes stable. This spell has no effec t on undead or c onstruc ts. around you.
Eac h c reature within range, other than you, must suc c eed on a
Dexterity saving throw or take 1d6 forc e damage.

At higher level

This spell's damage inc reases by 1d6 when you reac h 5th level
(2d6), 11th level (3d6), and 17th level (4d6).

Thaumaturgy Thorn Whip


Transmutation Transmutation

Level: Cantrip Level: Cantrip


Casting time: 1 Action Casting time: 1 Action
Range: 30 feet Range: 30 feet
Components: V Components: V, S, M (the stem of a plant with thorns)
Duration: Up to 1 minute Duration: Instantaneous

You manifest a minor wonder, a sign of supernatural power, within You c reate a long, vine-like whip c overed in thorns that lashes out
range. You c reate one of the following magic al effec ts within range: at your c ommand toward a c reature in range. Make a melee spell
attac k against the target. If the attac k hits, the c reature takes 1d6
* Your voic e booms up to three times as loud as normal for 1 pierc ing damage, and if the c reature is Large or smaller, you pull
minute. the c reature up to 10 feet c loser to you.
* You c ause flames to flic ker, brighten, dim, or c hange c olor for 1
minute. At higher level
* You c ause harmless tremors in the ground for 1 minute.
* You c reate an instantaneous sound that originates from a point of This spell’s damage inc reases by 1d6 when you reac h 5th level
your c hoic e within range, suc h as a rumble of thunder, the c ry of a (2d6), 11th level (3d6), and 17th level (4d6).
raven, or ominous whispers.
* You instantaneously c ause an unloc ked door or window to fly
open or slam shut.
* You alter the appearanc e of your eyes for 1 minute.

If you c ast this spell multiple times, you c an have up to three of its
1-minute effec ts ac tive at a time, and you c an dismiss suc h an
effec t as an ac tion.

Thunderclap Toll the Dead


Evocation Necromancy

Level: Cantrip Level: Cantrip


Casting time: 1 Action Casting time: 1 Action
Range: 5 feet Range: 60 feet
Components: S Components: V, S
Duration: Instantaneous Duration: Instantaneous

You c reate a burst of thunderous sound, whic h c an be heard 100 You point at one c reature you c an see within range, and the sound
feet away. of a dolorous bell fills the air around it for a moment. The target
Eac h c reature other than you within 5 feet of you must make a must suc c eed on a Wisdom saving throw or take 1d8 nec rotic
Constitution saving throw. On a failed save, the c reature takes 1d6 damage. If the target is missing any of its hit points, it instead
thunder damage. takes 1d12 nec rotic damage.
The spell’s damage inc reases by 1d6 when you reac h 5th level The spell’s damage inc reases by one die when you reac h 5th level
(2d6), 11th level (3d6), and 17th level (4d6). (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or
4d12).
True Strike Vicious Mockery
Divination Enchantment

Level: Cantrip Level: Cantrip


Casting time: 1 Action Casting time: 1 Action
Range: 30 feet Range: 60 feet
Components: S Components: V
Duration: Concentration, up to 1 round Duration: Instantaneous

You extend your hand and point a finger at a target in range. Your You unleash a string of insults lac ed with subtle enc hantments at a
magic grants you a brief insight into the target’s defenses. On your c reature you c an see within range.
next turn, you gain advantage on your first attac k roll against the If the target c an hear you (thought it need not understand you), it
target, provided that this spell hasn’t ended. must suc c eed on a Wisdom saving throw or take 1d4 psyc hic
damage and have disadvantage on the next attac k roll it makes
before the end of its next turn.

At higher level

This spell’s damage inc reases by 1d4 when you reac h 5th level
(2d4), 11th level (3d4), and 17th level (4d4).

Word of Radiance
Evocation

Level: Cantrip
Casting time: 1 Action
Range: 5 feet
Components: V, M (a holy symbol)
Duration: Instantaneous

You utter a divine word, and burning radianc e erupts from you.
Eac h c reature of your c hoic e that you c an see within range must
suc c eed on a Constitution saving throw or take 1d6 radiant
damage.
The spell’s damage inc reases by 1d6 when you reac h 5th level
(2d6), 11th level (3d6), and 17th level (4d6).

- Generated and printed at Dnd-Spells.com

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