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rail jack

stash         
a ghost- coin         
fighting 
crew roughneck 
special abilities playbook
name alias
Ghost Catcher: You’re immune to the terror that some supernatural
zz
entities inflict on sight. Take +1d to Survey an area for spirit activity. insight

look Tools of the Trade: When you employ the gear of a Rail Jack,
zz   hunt
they count as fine items.   study
  survey
Specialist: Choose one role as your specialty (Anchor, Grappler,
zz tinker
heritage:    a koros—the dagger isles background: academic—labor—law  
or Hammer). While working that role, you may expend your special
iruvia—severos—skovlan—tycheros trade—military—noble—underworld armor to resist a consequence or to push yourself. prowess
Goat-Footed: You are entirely at ease atop a speeding rail car.
zz   finesse
No matter the circumstance, you can spend 1 stress to avoid any   prowl
vice / purveyor: faith—gambling—luxury—obligation—pleasure—stupor—weird consequence from falling, tumbling, or loss of balance. Take +1d to   skirmish
stress trauma Prowl when performing moves that require balance (but not stealth).   wreck
cold—haunted—obsessed—paranoid
reckless—soft—unstable—vicious Rest for the Wicked: During downtime, you get one additional
zz resolve

harm healing
activity which may be Recovery or Indulge Vice, your choice.   attune
need project clock Old Timer: Due to long experience or your natural demeanor, you
zz   command
3 help grant your team +1d to the engagement roll. If multiple Old Timers   consort
armor uses are present, you only get +1d, but everyone also clears 1 stress.   sway
2 -1d armor Silver Lung: Electroplasm permeates your body from prolonged
zz bonus die
less heavy exposure. You always carry 1 load (Silver Lung) but are immune to push yourself (take
1 effect special possession and gain +1d to resistance rolls vs the arcane. + 2 stress) -or- accept a
notes devil's bargain.
zz
    Veteran: Choose a special ability from another source.
gear  3 light  
5 normal  
6+ heavy work friends items off-duty load  3 light  
5 normal  6+ heavy

 Survival Suit (coveralls, gloves,  Vekaria, a Whisper


  Rail Jack badge
    A Blade or Two
hood, breather-mask, goggles)   Throwing Knives
 “Coil”, a Spirit Warden
  Lightning baton
 
 Magnetic Boots  A Pistol    A 2nd Pistol
 Luce, a Conductor
  Vial of volatile spirit essence
    A Large Weapon
 Safety lines, harness, and clamps.
 Kappert, a Line Boss
  Vial of electroplasm
    An Unusual Weapon
—choose your role—   Armor   +Heavy
 Anders, a Station Chief
  Spiritbane charm
 
anchor   Burglary Gear
  +Extreme Survival Suit.
xp   Climbing Gear
6 load total. (armor, electro-field)  Every time you roll a desperate action, mark xp in that action's attribute.   Arcane Implements
 Spirit Lure Flares At the end of each session, for each item below, mark 1 xp (in your playbook or   Documents
an attribute) or 2 xp if that item occurred multiple times.   Subterfuge Supplies
grappler  You performed an act of valor above and beyond your duty as a Rail Jack.   Demolition Tools
Lightning Hook
   You expressed your beliefs, drives, heritage, or background.   Tinkering Tools
Spirit Traps (uses:  
  )  You struggled with issues from your harm, vice, or traumas during the session.   Lantern
 
hammer
teamwork planning & load gather information
Choose a plan, provide the detail. Choose your  Where’s the threat coming from?
 Heavy Lightning Baton Assist a teammate load limit for the operation.  How can I escape this?
 Lightning Grenades (uses:  
 ) Lead a group action Assault: Point of attack Occult: Arcane power  Who’s in the most danger?
 How can I gain an advantage?
Protect a teammate Deception: Method Social: Connection  How can I get them to [X]?
 Are they telling the truth?
Set up a teammate Stealth: Entry point Transport: Route
 What's really going on here?

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