Professional Documents
Culture Documents
stash
a ghost- coin
fighting
crew roughneck
special abilities playbook
name alias
Ghost Catcher: You’re immune to the terror that some supernatural
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entities inflict on sight. Take +1d to Survey an area for spirit activity. insight
look Tools of the Trade: When you employ the gear of a Rail Jack,
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they count as fine items. study
survey
Specialist: Choose one role as your specialty (Anchor, Grappler,
zz tinker
heritage: a koros—the dagger isles background: academic—labor—law
or Hammer). While working that role, you may expend your special
iruvia—severos—skovlan—tycheros trade—military—noble—underworld armor to resist a consequence or to push yourself. prowess
Goat-Footed: You are entirely at ease atop a speeding rail car.
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No matter the circumstance, you can spend 1 stress to avoid any prowl
vice / purveyor: faith—gambling—luxury—obligation—pleasure—stupor—weird consequence from falling, tumbling, or loss of balance. Take +1d to skirmish
stress trauma Prowl when performing moves that require balance (but not stealth). wreck
cold—haunted—obsessed—paranoid
reckless—soft—unstable—vicious Rest for the Wicked: During downtime, you get one additional
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harm healing
activity which may be Recovery or Indulge Vice, your choice. attune
need project clock Old Timer: Due to long experience or your natural demeanor, you
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3 help grant your team +1d to the engagement roll. If multiple Old Timers consort
armor uses are present, you only get +1d, but everyone also clears 1 stress. sway
2 -1d armor Silver Lung: Electroplasm permeates your body from prolonged
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less heavy exposure. You always carry 1 load (Silver Lung) but are immune to push yourself (take
1 effect special possession and gain +1d to resistance rolls vs the arcane. + 2 stress) -or- accept a
notes devil's bargain.
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Veteran: Choose a special ability from another source.
gear 3 light
5 normal
6+ heavy work friends items off-duty load 3 light
5 normal 6+ heavy