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CREDITS

Designer: Goob The Goblin


Cover & Interior Illustrator: Goob The Goblin
Editor: Deegan Deloof
Template: Simple Microsoft Word Template by Laura
Hirsbrunner
Special Thanks: Thank you to Rena Barron and their book
“Kingdom of Souls” for much of the inspiration for these
materials.

ON THE COVER
Vonyour, a Life Giver Warlock, prepares to cast Lightning
Bolt down a hallway full of goblins. They thought it needed
a repaint. Perhaps, red?

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampers and, Ravnica and all other Wizards of the
Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.

This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community
Content Agreement for Dungeon Masters Guild.

All other original material in this work is copyright 2022 by Gabriel Menzie and published under the Community Content Agreem ent for the Dungeon
Masters Guild.

1
TABLE OF CONTENTS
Credits..................................................................................... 1
Table of Contents .................................................................. 2
Introduction .......................................................................... 3
Otherworldly Patron ............................................................. 4
The Life Giver ................................................................................ 4
Pact Boons ............................................................................. 5
Pact of the Elements .............................................................. 5
Pact of the Wand ..................................................................... 5
Eldritch Invocations ............................................................. 5
Backgrounds.......................................................................... 6
Broken Pact Warlock .............................................................. 6
Disgraced Noble ...................................................................... 7
Magic Items ........................................................................... 9

2
INTRODUCTION
A tome of witchcraft and mischief, this book is meant for

players and DMs alike. It will help you enrich both your

player characters and campaigns. The contents of this book

are designed around the common aspects of Warlocks, as

the title implies. However, not everything within this book

is explicitly meant for or requires the Warlock class.

This book contains the following. One new Other Worldly

Patron: The Life-Giver. Two new Pact Boons: Pact of the

Elements and Pact of the Wand. Eight new Eldritch

Invocations: Blasting Elements, Draining Bolt, Faithfull

Servant, Killers Sight, Lingering Blast, Vanishing Hand,

Wand’s Knowledge, and Wand’s Power. Two new

backgrounds: the Broken Pact Warlock and the Disgraced

Noble. As well as two new Warlock-specific magic items:

the Eldritch Weapon and the Patrons Weapon.

3
POWER BOOST

OTHERWORLDLY
At 1st level as a bonus action when you cast a spell, you may
spend a number of hit dice. In exchange, you may roll the

PATRON hit die and add the results to the damage dealt by the spell,
the added damage is necrotic. The maximum number of hit

THE LIFE GIVER dice you may spend at once is equal to your Warlock level
divided by three rounded up (minimum of 1.) If using non-
You may come from a family famous for their magical
Warlock hit die you may only use half your max hit die
bloodline, but you were born without that gift. Maybe your
allotted by this ability.
sibling was accepted into a prestigious wizard's school and
you were denied. Perhaps you need to save your love but
SPELLCASTERS RENEWAL
another person has the power you require. Starting at 6th level your direct connection to magic gives
In your quest to gain power you struck a deal, a deal with you the ability to spend your own life in exchange for magic.
something much greater than you can even conceive. Your You may use an action to spend three hit dice to regain a
patron may be a godlike being of magic, an ethereal entity spell slot.
that floats along the weave, or even the weave itself. In
exchange for the power granted, you give up your life itself. LIFE DRAIN
Starting at 10th level. Once a short or long rest as part of a
Your magic is powerful and direct, but it comes with a cost.
melee attack action, you can force the target to make a
Maybe you bleed yourself, using your blood to cast magic.
Constitution save. DC equal to your Warlock spell save DC.
Casting magic might cause you to age dramatically, or
On a failure, you can steal a number of hit dice from them,
possibly you drain the life from the things around you. No
equal to your Warlock spell attack modifier. (These convert
matter what, an exchange is made when you cast any spell.
to Warlock hit dice, replacing any previously used. You
You may work with your DM to outline specifics for this
cannot have more hit dice than your Warlock levels allow.)
cost if you wish. However, I recommend not creating
If the number of hit die stollen is greater than the number
anything mechanically involved. The cost should not have
you can regain you can add the number of hit dice left over
the ability to kill or seriously injure you and should not give
to the damage of the melee attack. (Note: You do not roll
you a meaningful combat disadvantage. Your cost should
these hit die, only add the number of hit dice to the
just add flavor.
damage.)

EXPANDED SPELLS
Your connection to magic grants you an expanded spell list. MAGICAL REFRESH
At 14th level. As an action, you can spend half your total hit
The following spells count as Warlock spells for you.
dice, rounded down, to regain one use of your Mystic
LIFE GIVER E XPANDED S PELLS Arcanum ability. Once you do this you must finish a long

Spell Level Spells rest before you can do so again.

1st Ray Of Sickness, Inflict Wounds


2nd Blindness/Deafness, Silence
3rd Feign Death, Lightning Bolt
4th Greater Invisibility, Vitriolic Sphere
5th Contagion, Arcane Hand

POWER OF MAGIC
When you take this subclass, you gain the ability to rest
easier, letting the magic flow through you as you sleep or
meditate. When you take a short rest, you regain a number
of hit dice equal to your Charisma modifier (minimum of 1).
These hit die cannot be used during this short rest and
cannot exceed your maximum number of Warlock hit die.

4
KILLERS SIGHT
PACT BOONS Any creature you meet with an Intelligence of 6 or higher
will glow red if they have killed a humanoid within the past

PACT OF THE ELEMENTS


8 hours. You are the only one who sees this glow, which
does not affect the person or their surroundings. You
Any time you cast a damaging spell, you may use your
cannot see the glow if you cannot see the person, such as if
bonus action to change the damage type to either acid,
you are blinded or they are behind total cover.
cold, fire, or lightning. When this is done, all damage dealt
by the spell is changed, and any other effects the spell LINGERING BLAST
imposes remain the same. If you cast a damaging spell that Prerequisite: 7th level, Pact of the Elements feature,

already deals one of these damage types and you choose Eldritch blast cantrip

not to change it, you may then use your bonus action to On your turn, when you hit a target with Eldritch Blast and

increase the spells damage by 1d4. If the spell has an change the damage type with your Pact of the Elements

ongoing damage effect, the damage is only increased for feature, you may cause the element to linger. The target

the initial damage. takes ongoing damage of the chosen type for a number of
rounds equal to your Charisma modifier. The damage dealt
PACT OF THE WAND is equal to the increase in damage possible with the Pact of
Your patron gifts you a magical wand. This wand counts as the Elements feature per blast the target is hit with. The
your spellcasting focus and takes up one of your damage is applied at the beginning of the targets turn.
attunement slots. While attuned to the wand you gain an Once you use this feature on a casting of Eldritch Blast, you
extra spell slot. The spell slot is level one and functions as may not do so until you roll initiative again.
a Warlock spell slot. However, this spell slot does not
increase in level as you level up, it remains level 1. VANISHING HAND
Prerequisite: Mage Hand cantrip
If you ever lose your wand, you may conduct a 1-hour
When you cast the Mage Hand cantrip the summoned hand
ritual, which may be done during a short or long rest, to
appears invisible to everyone except you. If a creature can
receive a new one. Your DM may require a special material,
see invisible beings, such as with the true sight ability,
time, or location to conduct the ritual properly. The ritual
they can see the hand as normal.
destroys the previous wand. The wand turns into a
harmless twig when you die. WANDS KNOWLEDGE
Prerequisite: Pact of the Wand feature

ELDRITCH You gain one additional 1st-level spell from the Warlock

INVOCATIONS
spell list. This spell acts as a normal Warlock spell, but,
does not count against your spells known.

BLASTING ELEMENTS WAND’S POWER


Prerequisite: Pact of the Elements feature Prerequisite: 7th level, Pact of the Wand feature

The damage you may increase elemental spell damage by The 1st level spell slot granted to you by the Pact of the

increases to 1d6. Starting at 11th level this increases to 1d8. Wand, increases from a 1st to a 2nd level spell slot.

DRAINING BOLT
Prerequisite: Witch Bolt spell
When you deal damage to a target with the Witch Bolt spell
you may heal a number of hit points equal to half the
damage dealt rounded down (minimum or 1.)

FAITHFULL SERVANT
Prerequisite: Unseen Servant spell
While casting the Unseen Servant spell; its range is
increased to 120 ft., and its duration is increased to 4
hours.

5
BACKGROUNDS d8
1
Personality Trait
I must have every agreement in writing, if there
isn't a contract there's no guarantee.
BROKEN PACT WARLOCK
2 I still idolize my old patron, one day I will regain
You were previously a low-level Warlock, but for one
their respect.
reason or another, you broke your pact and were
abandoned by your patron. Because your pact was broken 3 I am still a practicing member of my patron's cult
and very few know of my broken pact.
at such a level you’ve lost what few abilities and powers
you had. 4 I take every opportunity I can to badmouth my
patron and their cult.
Choose what kind of Warlock you used to be and why
you broke your pact. Maybe you signed a deed with a devil 5 I do everything I can to hide the fact I was once a
but refused to kill a man when commanded. Or perhaps Warlock.

you were a Warlock of the Archfey and your deal was 6 To the best of my ability, I act as though my
terminated when you stole arcane knowledge from them. broken pact doesn't bother me, even though it
infuriates me to no end.
Work with your DM to determine how involved your ex-
patron is in your story. It’s possible they despise you, 7 I despise Warlocks and other groups like them.
sending minions to hinder your quests. Or maybe they just 8 I sometimes pretend to speak with my old patron,
hold a simmering grudge and tell their servants to turn as if we were still connected.
you away.
d6 Ideal
Skill Proficiencies: Arcana, Religion 1 Defender. I cannot stand by while the powerful
take advantage of the weak. (Good)
Tool Proficiencies: Alchemist’s Supplies, Herbalism Kit
Equipment: An old spell focus that no longer works, a book 2 Contract. A deal made must be upheld. (Lawful)
of Lore, 5 sheets of parchment, a set of common clothes, 3 Weary. A deal is only as good as the people who
and a pouch containing 10gp. make it. (Chaotic)

EX-P ATRON 4 Enforcer. A promise cannot be broken, if it is, the


breaker must pay. (Evil)
d6 Ex-Patron d6 Ex-Patron
Archfey Fiend 5 Loner. I only uphold the deals I find worthwhile.
Celestial Great Old One (Neutral)

Hexblade Undead 6 Forgetful. A promise is never broken, its


fulfillment might just be delayed. (Any)
FEATURE: ARCANE EXPERIENCE
You weren’t a very gifted Warlock but you did have some d6 Bond
vestiges of power. There are still simmers of strength 1 I’ve broken promises before and catastrophe
within you, lingering from your ex-patron. You gain the followed, I will never do such a thing again.

Magic Initiate feat; you must choose the Warlock class for 2 Everything I do is an attempt to create another
this. pact with a new being.
3 One day I will re-sign a pact with my old patron.
SUGGESTED CHARACTERISTICS Until then I will do as best as I can to follow their
Warlocks who broke their pacts are typically shaped by laws.
several key moments in their history. Why they broke the 4 I will do everything in my power to demolish the
pact and why they made it in the first place. Some used to patron structure, these beings are unworthy of
worship.
belong to cults, others were loners. All of which will affect
5 I’ve failed to be a patronie, so one day I will be the
their ideals and bonds. Their flaw may possibly be why
patron.
they broke their pact.
6 I work to build all my relationships on mutual
trust, not a one-sided contract.

6
d6 Flaw (Intimidation) check against you, you have advantage on

1 I cannot help but take any knowledge I find, your opposition roll.
hoarding it for myself.
SUGGESTED CHARACTERISTICS
2 I have been betrayed before and do not trust Banished from their home, disgraced nobles tend to be one
easily.
of two things; secretive or boastful. They either hide their
3 I am unsure about most things, regularly going true nature or flaunt it. They may have bonds that reflect
back on deals and promises.
their noble background or possibly that of a traveller,
4 Lying is my forte, I can't help but do it. having lived on the road after their exile. Their flaw may be
the reason they were exiled or possibly the reason they
5 I blame myself for every failure, even if
won't go back.
unavoidable.
d8 Personality Trait
6 I tend to leave before I get too attached, better to
have a broken promise rather than a broken heart. 1 I am proud of my past and flaunt it everywhere I
go.

DISGRACED NOBLE 2 I’ve been mistreated before and would rather kill
than let it happen again.
You were once a member of a highly regarded family.
3 I tend to keep people at a distance, so I cannot get
Possibly the child of a Lord or the sibling of a powerful
hurt again.
sorcerer. Once encapsulated in the bliss a life like this can 4 Everyone I meet is my family, and I will protect
hold, it didn’t last long. them to the end.
For whatever reason, you were cut from the family. 5 I keep my promises, but only to those who keep
Maybe you signed a Warlocks pact with a devil. Perhaps theirs.

you were kidnapped, but your family was unwilling to pay 6 I aim to control every situation.

the ransom. Or possibly you were caught committing a 7 I let others take the lead, afraid of failing myself.
crime in your youthful ignorance and your family could 8 I tend to show mercy to even the worst people, I
not hold face against this controversy. don’t know who’s waiting for them at home.
In their disgust, your family scrambled to cover or
exploit your exile. Maybe they claimed you dead, treating d6 Ideal

you as a dirty secret. Possibly they publicly denounced you, 1 Blind Faith. No one is completely evil; everyone
deserves a chance at redemptions. (Good)
using the opportunity to gain popularity amongst a group
2 Redemption. Those who have failed must work to
that opposed you. It’s conceivable that they simply lost
rectify the harm they caused. (Lawful)
hope in your salvation.
3 Mighty Rule. Those who do not recognize
Now you wander the world in search of a new family, strength, fail to do so because of their weakness.
revenge against your old one, or another of many (Chaotic)
possibilities. Throughout these journeys, you’ve learned 4 Blasphemy. Some people are despicable by
nature, all they are good for is target practice.
many skills, such as those detailed below.
(Evil)
5 Balanced. Strength is meaningless, without the
Skill Proficiencies: Deception, History knowledge and respect to use it. (Neutral)
Language Proficiencies: One of your choice
6 Disheartened. Running from one's failings will
Tool Proficiencies: One artisan’s tool of your choice, or
only lead to more. (Any)
thieves’ tools
Equipment: A letter from a family member who still cares
for you or a family memento that was broken when you
were banished, crowbar, book of history, fine clothes, and
a pouch containing 15gp.

FEATURE: CUNNING OF A LIEGE


You grew up around the courts of kings and their knights.
When someone attempts to make a Charisma

7
d6 Bond
1 My family was right to cut ties with me, what I did
was despicable.
2 I will reunite with my family and regain their
respect.
3 My family is wretched and I will have my revenge
once I am powerful enough.
4 Faith is only something the faithless speak of, that
is why it is my go-to topic.
5 I will do everything in my power to find a new
family and protect them with my life.
6 I can bring forth a new era, one that resides far
from my family.

d6 Flaw
1 I cannot notice the mistakes I’ve made, blaming
others for my failings.
2 My search for vengeance causes me to do things I
would otherwise find horrendous.
3 All wrongdoers deserve death, no matter the
crime.
4 I cannot help but carry burden, taking
responsibility for everything. Especially that which
is not mine.
5 I must hold my head up high so no one knows my
pain.
6 I use my own pain as a justification to hurt others.

8
MAGIC ITEMS
Medium creature, reflects the alignment of your patron
ELDRITCH WEAPON
Weapon (any simple), rare (requires attunement by a Armor Class 13 (natural)
Warlock with Eldritch Blast) Hit Points 30+ PB
Speed 30 ft.
An ornate weapon laced with strings of gold. While attuned
the weapon acts as a +1 weapon. Additionally, the weapon STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 12 (+1) 5 (-3) 10 (+0) 13 (+1)
allows the wielder to cast Eldritch Blast as an opportunity
attack. When cast in this way only one beam is produced by
Saving Throws Dex 4+ PB
the Eldritch Blast. Condition Immunities Charmed, Poisoned, Prone
Senses Passive Perception 10, Blind Sight 10 ft.
PATRON’S WEAPON Languages Can understand one language you can
Weapon (any simple), legendary (requires attunement by a
Spectral. The Patron’s Aspect is spectral in nature. Its spectral
Warlock)
form makes its attacks magical. Creatures may pass through
A weapon that allows a greater bond and share of power spaces occupied by the Patron’s Aspect without incurring
with the wielder’s patron. A +3 weapon, that has a number penalties. Any creature that ends its turn in the Patron’s Aspect
space is automatically shifted to an open space within 5 ft. If no
of charges equal to the wielder's Charisma modifier. Spent space is available the creature takes 1d4 force damage.
charges are regained at the end of a long rest. Charges may
be spent on the following.
Multiattack. The Patron’s Aspect can make two Eldritch Slash
• One charge may be spent to cast Heroism, you do not attacks or one Waxing Death attack.
expend a spell slot when doing so. You imbue your target Eldritch Slash. Melee Weapon Attack: +3+ PB to hit, reach 5 ft.,
one target. Hit: 2d6+3 slashing damage.
with the strength of your patron.
Waxing Death (recharge 6). Every creature within 30 ft. of the
• Two charges of the weapon may be expended to cast
Patron’s Aspect must make a Constitution saving throw. DC equal
Spirit Guardians, you require no material components or to your spell save DC. On a failure, they take 6d8 radiant damage,
spell slots to do so. Your spirit guardians appear as or half as much on a save.

visions of your patron.


• As an action, you may spend three charges to summon

the Patrion’s Aspect. A spectral being resembling your


patron or one of their aspects appears within 30 ft. of
you. Use the Patron’s Aspect stat block detailed below to
represent this being. Where the stat block indicates PB
you insert your Proficiency Bonus. The being lasts for 10
minutes, until you dismiss it, or until it drops to 0 hit
points. The Patron’s Aspect sees you and anyone you
designate as an ally. It acts of its own volition
(controlled by you) on its turn, occurring directly after
yours. It cannot do anything requiring the ability to
think beyond what an animal could.

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