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Otherworldly Patron Starting 1st level, you can twist the past to unforeseen results.
At 1st level, a warlock gains the Otherworldly Patron feature. Once per turn when you roll damage for a weapon attack or a
Here is a new option for that feature: the Fateful. cantrip, you can reroll one of the damage dice and use the
new roll. The number rolled on that die determines the
The Fateful damage type of the attack or cantrip, as shown below.
Many pacts are based on an exchange of services between a Die Roll Damage Type
warlock and their patron, power in return for a favor. These 1 Acid
dealings are often means to an end, for all parties involved.
Your patron is a being of fate itself, said to be nigh omniscient 2 Bludgeoning
and all-powerful. The tasks it poses to you may change the 3 Cold
course of history, or merely serve as a form of entertainment
for your patron. Are the gifts it bestows upon you a reward for 4 Fire
your service and essential for the completion of future quests? 5 Lightning
Or a lure for more power, tools meant for amusement? Know
this, the greater the risks you take, the more you shall gain. 6 Necrotic
7 Piercing
Fateful Features
Warlock Level Feature 8 Poison
1st Expanded Spell List, Past Revisions 9 Psychic
3rd Pact of the Cards 10 Radiant
6th Future Bargain 11 Slashing
10th Present Warp 12 Thunder
14th Streak of Fate
Pact Boon: Pact of the Cards
At 3rd level, a character bound to the Fateful can select this
Expanded Spell List option instead on one of the warlock’s existing Pact Boon
The Fateful lets you choose from an expanded list of spells options.
when you learn a warlock spell. The following spells are The Fateful grants you a simple box made of wood or iron,
added to the warlock spell list for you. engraved with your name at the bottom. Upon inspection, the
Fateful Expanded Spells box appears empty. While the box is on your person, you are
proficient with all gaming sets.
Spell Level Spells Additionally, you can use your action to draw a card from
1st bless, chaos bolt XGE the box which magically appears in your hand as you reach
into it. If you do so, you roll on the Fate Cards table to
2nd blur, enhance ability determine the card’s effect. Spells cast as part of this action
3rd blink, baleful conflux don't require components. Once you have drawn a card and its
4th chaos ward, fateful vision
magic has taken effect, it crumbles to dust. You can only draw
one card at a time.
5th lethargy, reincarnate Once you have drawn a number of cards equal to your
Charisma modifier, you must finish a long rest before you can
draw additional cards.
If you lose the box, you can perform a 1-hour ritual to
receive a replacement from the Fateful. The ritual can be
performed during a short or long rest, and it destroys the
previous box.
Future Bargain
At 6th level, your patron allows you to borrow luck from the
future. When you make an attack roll or an ability check, you
can roll an additional d20. You can choose to use this feature
after you roll the die, but before the outcome is determined.
You choose which of the d20s is used for the attack roll or
ability check and record the number of the roll.
The next time you make an attack roll or an ability check
and one of the die rolled equals the recorded number, you roll
an additional d20 and use the lower result.
Once you use this feature, you can’t do so again until you
finish a short or long rest.
Credits
Created by u/sandwichbear. Thanks to everyone
on the Discord of Many Things who helped in
the process of creating this subclass
Made using GM Binder
Artwork by R.Black