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Combat Survival Guide PDF

If you are having trouble hitting or damaging your opponent in combat, there are several tactics and maneuvers you can try: 1) Work as a team by ganging up on the opponent, using tricks to lower their Parry, or taunting/intimidating to gain bonuses to your attack. 2) Try aimed shots with ranged weapons, called shots to vulnerable areas, or wild attacks to increase damage even if it lowers your defense temporarily. 3) Consider switching to ranged attacks if using melee, withdrawing from combat if badly injured, or defending if you need to survive but can't attack effectively. 4) Remember that recovering from being Shaken or Soaking Wounds
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0% found this document useful (0 votes)
672 views1 page

Combat Survival Guide PDF

If you are having trouble hitting or damaging your opponent in combat, there are several tactics and maneuvers you can try: 1) Work as a team by ganging up on the opponent, using tricks to lower their Parry, or taunting/intimidating to gain bonuses to your attack. 2) Try aimed shots with ranged weapons, called shots to vulnerable areas, or wild attacks to increase damage even if it lowers your defense temporarily. 3) Consider switching to ranged attacks if using melee, withdrawing from combat if badly injured, or defending if you need to survive but can't attack effectively. 4) Remember that recovering from being Shaken or Soaking Wounds
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Savage Worlds Combat Survival Guide

If you are having


And... Then Try... Game Effect: Good For...
problems:
Hitting your opponent Your team outnumbers the opponent GANGING UP. +1 Fighting per additional attacker Team
(high Parry)
An Agility TRICK. Success: Opponent 2 Parry until next action
You are more agile than the opponent Team
(Throwing sand in foes face) Raise: Opponent 2 plus Shaken

A Smarts TRICK. Success: Opponent 2 Parry until next action


You are smarter than your opponent Team
(Look behind you!) Raise: Opponent 2 plus Shaken

You are quick-witted TAUNTING. Success: +2 bonus for next action against opponent You (success)
(have the TAUNT skill) (Youre so ugly...) Raise: +2 bonus plus opponent Shaken Team (raise)

You are fearsome


INTIMIDATING. Success: +2 bonus for next action against opponent You (success)
(have the INTIMIDATE skill)
(Flex muscles or give a war cry.) Raise: +2 bonus plus opponent Shaken Team (raise)
or your foe is cowardly
A WILD ATTACK. You
You are OK with lowering your defenses +2 to Fighting attack and damage, but 2 to Parry
(Strike him down with all of your (if you take
until next action until next action
anger!) him down)
AIMING.
You are using a ranged weapon (Dont fire until you see the whites Miss one action for +2 Shooting You
of their eyes.)
Target number is the usual 4 at short range instead
You are using a melee weapon Switching to a RANGED ATTACK. You
of targets Parry

All adjacent non-Shaken opponents get a free at- You


WITHDRAWING from combat to
You are going to die if you keep fighting tack. Try DEFEND option for +2 Parry but normal (assuming
fight another day!
movement you survive!)
Damaging your opponent Limb: 2
(high Toughness*) Head/Vitals: 4
You are not having problems hitting your A CALLED SHOT to unarmored Small Target: 4
You
opponent areas or head/vitals. Tiny Target: 6
Ignore armor if successful
+4 damage for Head/Vitals
You
You are OK with lowering your defenses +2 to Fighting attack and damage, but 2 to Parry
A WILD ATTACK. (if you take
until next action until next action
him down)
Recover from being Shaken = Spirit roll Soaking Wounds = Vigor roll
*Many of the combat maneuvers that assist in hitting an opponent also help deal damage, as they increase the chance of getting a raise and extra +1d6 damage
(or they make an opponent Shaken).

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