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The First Patron Communal Invocations  

Not everyone is made to server the whims of another, 6th-level The First Patron feature
You can choose a number invocations equal to your
for some the roll of the leader calls. Charisma modifier, and grant a copy of each to your
A patron blesses others with their own gifts. followers. You can grant each to the same follower, or
First Patron Features divide them up.
Followers can only use invocations for which they
Warlock meet the prerequisites, though they count as warlocks
Level
1st
Feature
Pact Bond, Otherworldly Origins
of your level.
6th Communal Invocations Otherworldly Gifts
10th Otherworldly Gifts 10th-level The First Patron feature
14th Soul Bound Arcanum You learn to share your Pact Boons with your
followers.
Pact Bond
Each of your Pact Followers gains the effects of
1st-level The First Patron feature your Pact Boon.
A patron is a creature that gifts its magic to others in Additionally, you gain your chosen Otherworldly
exchange for servitude or other requirements. patrons’ 6th-level features.
You learn the binding contract spell and can use it
to form a pact. It don’t count against your number of Soul Bound Arcanum
spells known. 14th-level The First Patron feature
When you cast the spell in this way, choose a Each of your pact followers can choose their own list
number of willing creatures equal to half your of mystic arcanum spells.
proficiency modifier (rounded up). Each creature that They can cast them using their pact follower
signs the contract is added to your pact and becomes features, with you expending the ability to cast your
your follower. own mystic arcanum spell of that level.
You gain the Pact Patron feature, and each other
creature within your pact can use the Pact Follower
feature.
Pact Patron. When you cast a spell, your pact
follower can deliver the spell as if they had cast the
spell. The pact follower must be within 60 feet of you,
and they must use their reaction to deliver the spell
when you cast it.
Pact Follower. As an action or bonus action you can
channel your patron’s energy to cast one of their
spells, with a cast time of 1 action or bonus action.
The pact patron must be within 60 feet of you, and
they must use their reaction to expend a spell slot and
deliver the spell’s energy to you.
Pact members use your spell attack modifier and
spell save DC when they cast spells using your pact
bond feature.
The first time one of your pact followers casts a
spell using your pact bond feature, they don’t expend
a spell slot. This increases to the first two times at More brews? Follow the link
10th level and first three times at 14th level.  
Otherworldly Origins
1st-level The First Patron feature
You choose an Otherworldly Patron to embody. You
gain access that Patrons’ expanded spell list.
Starting at 6th level, you and your pact followers
gain access to that Patrons’ 1st-level features.
If any of the features are based on class level or
ability scores, use your values.
You and your Pact Followers do not gain any
weapon, armour, or skill proficiencies tied to the
Patron.

1 AKKATOR006 | WARLOCK | FIRST PATRON


Binding Contract  
1st-level enchantment (ritual)
Casting Time: 1 minute
Range: Self (10 ft)
Components: V, S, M (a sheet of parchment and an
inked Quill)
Duration: Instantaneous
You present a magically binding contract. A willing
creature must sign the contract within the casting
time or the spell fails.
If the contract is signed the creature is magically
compelled to complete or comply with the written
demands to the best of its ability.
Each time the creature tries to directly disobey
something written in the contract, or attempts to
destroy the contract, it must succeed on a Charisma
saving throw. On a failed save it takes 2d10 psychic
damage and loses control of its actions for 1 minute
or until it corrects its course. If this damage would
reduce a creature to 0 hit points it instead drops to 1
hit point and falls unconscious.
This effect lasts until the task is completed, or until
the original contract is destroyed or dispelled.
At Higher Levels. When you cast this spell using a
spell slot of 2nd level or higher, the damage increases
by 2d10 for each level above 1st.
 

AKKATOR006 | WARLOCK | FIRST PATRON 2

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