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The Ancient Hero Eldritch Invocations

Your patron is an ancient hero. They grant you power in Avenging Blade
exchange for making their names and deeds remembered for Prerequisite: 5th Level, Pact of the Blade feature
future generations. When you use the eldritch blade cantrip and miss you may
use eldritch blade again as a bonus action.
Additional Restrictions
You must take the Pact of the Blade when serving this patron. Divine Ally
In addition the spell hex is removed from your spell list. Prerequisite: 15th Level
You may cast conjure celestial once using a warlock spell
Expanded Spell List slot. You can't do so again until you finish a long rest.
Your patron lets you choose from an expanded list of spells
when you learn a warlock spell. The following spells are Luck of the Hero
added to the warlock list for you. Prerequisite: 7th Level
Ancient Hero Expanded Spells You gain a bonus to all saving throws equal to your half
your proficiency bonus.
Spell Level Spells
1st heroism, absorb elements
Pact Armor
Prerequisite: 3rd Level, Pact of the Blade feature
2nd enhance ability, spiritual weapon You gain proficiency with heavy armor and may bind a set
3rd haste, spirit guardians of armor, including a shield, using the same ritual as your
Pact Blade. This functions identically to the Pact Blade and is
4th guardian of faith, freedom of movement summoned alongside it.
5th circle of power, destructive wave
Eldritch Blade
Bonus Proficiency Evocation cantrip
At 1st level, you gain proficiency in medium armor and
shields as well as gain the eldritch blade cantrip. In addition Casting Time: 1 action
any invocations that would effect eldritch blast also effect Range: Self
eldritch blade. Components: V, M (a weapon)
Duration: Instantaneous
Heroic Toughness A weapon you weild becomes wreathed in crackinling
Starting at 1st level, your patron grants you greater health energy. Make a melee spell attack against a creature within
increasing your Hit Die to a d10. your weapon's reach. On a hit, the target suffers force damage
In addition, you gain a bonus to your Constitution saving equal to your weapon's damage dice roll. At 5th level the
throws equal to your Charisma modifier. (minimum of 1) target takes an additional 1d10 force damage. This spell's
damage increases by 1d10 when you reach 11th level (2d10)
Precision Strike and 17th level (3d10).
Starting at 6th level, you can call upon your patron to aid you
in combat. As a bonus action you can give yourself advantage
on your next melee weapon attack or melee spell attack. You
can use this feature again when you take a short or long rest
or when reduce a creature to 0 hit points.
Heroic Determination
Beginning at 10th level, your patron teaches you how to focus
your mind on the battle ahead. You gain immunity to the fear
and charm effects. In addition you gain advantage on Wisdom
saving throws from hostile creatures.
Might and Magic
Starting at 14th level, you have mastered the art of blending
sword and sorcery, whenever you cast a spell that only targets
yourself or allied creatures you can do so as a bonus action.
In addition you gain the effects of a permanent heroism spell
on yourself.

Credits
This was designed with inspiration from /u/20d12HD's
Eldritch Blade, /u/eyrieking162's Ancestral Hero, and
/u/InsultingBagel's Extradimensional Armory.

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