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The Complete Warlock

Table Of Contents
1 The Complete Warlock
1.1 Class Features
1.1.1 Otherworldy Patron
1.1.2 Pact Magic
1.1.3 Eldritch Invocations
1.1.4 Pact Boon
1.1.5 Ability Score Improvement
1.1.6 Mystic Arcanum
1.1.7 Eldritch Master
1.2 Otherworldy Patron
1.2.1 The Archfey
1.2.2 The Fiend
1.2.3 The Great Old One
1.2.4 The Hexblade
1.2.5 The Raven Queen
1.2.6 The Seeker
1.2.7 The Undying
1.3 Eldritch Invocations
1.3.1 Unearthed Arcana Invocations
1.3.2 Warlock Spells
1.3.3 Warlock Spell Descriptions
1.4 Credits

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The Warlock
Proficiency Cantrips Spells Spell Slot Invocations
Level Bonus Features Known Known Slots Level Known
1st +2 Otherworldy Patron, Pact 2 2 2 1st -
Magic
2nd +2 Eldritch Inovocations 2 3 2 1st 2
3rd +2 Pact Boon 2 4 2 2nd 2
4th +2 Ability Score Improvement 3 5 2 2nd 2
5th +3 - 3 6 2 3rd 3
6th +3 Otherworldy Patron feature 3 7 2 3rd 3
7th +3 - 3 8 2 4th 4
8th +3 Ability Score Improvement 3 9 2 4th 4
9th +4 - 3 10 2 5th 5
10th +4 Otherworldy Patron feature 4 10 2 5th 5
11th +4 Mystic Arcanum (6th Level) 4 11 3 5th 5
12th +4 Ability Score Improvement 4 11 3 5th 6
13th +5 Mystic Arcanum (7th Level) 4 12 3 5th 6
14th +5 Otherworldy Patron feature 4 12 3 5th 6
15th +5 Mystic Arcanum (8th Level 4 13 3 5th 7
16th +5 Ability Score Improvement] 4 13 3 5th 7
17th +6 Mystic Arcanum (9th Level) 4 14 4 5th 7
18th +6 - 4 14 4 5th 8
19th +6 Ability Score Improvement 4 15 4 5th 8
20th +6 Eldritch Master 4 15 4 5th 8

Class Features Equipment


You start with the following equipment, in addition to the
As a warlock, you gain the following class features. equipment granted by your background:
Hit Points (a) a light crossbow and 20 bolts or (b) any simple weapon
Hit Dice: 1d8 per warlock level (a) a component pouch or (b) an arcane focus
Hit Points at lst Level: 8 + your Constitution modifier (a) a scholar's pack or (b) a dungeoneer's pack
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution Leather armor, any simple weapon, and two daggers
modifler per wadock level after lst Otherworldy Patron
Proficiencies At 1st level, you have struck a bargain with an otherworldly
Armor: Light armor being of your choice: the Archfey, the Fiend, the Great Old
Weapons: Simple weapons One, the Hexblade, the Raven Queen, or the Seeker, each of
Tools: None which is detailed at the end of the class description. Your
Saving Throws: Wisdom, Charisma choice grants you features at lst level and again at 6th, 10th,
Skills: Choose two skills from Arcana, Deception, History, and 14th level.
Intimidation, Investigation, Nature, and Religion

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Additionally, when you gain a level in this class, you can
Pact Magic choose one of the invocations you know and replace it with
Your arcane research and the magic bestowed on you by your another invocation that you could learn at that level.
patron have given you facility with spells. See chapter 10 for Pact Boon
the general rules of spellcasting and here for the Warlock
spell list. At 3rd level, your otherwoddly patron bestows a gift upon you
for your loyal service. You gain one ofthe following features of
Cantrips your choice.
You know two cantrips of your choice from the warlock spell
list. You learn additional warlock cantrips of your choice at Pact of the Chain
higher levels, as shown in the Cantrips Known column of the You learn Íhe frnd familiar spell and can cast it as a ritual.
Wadock table. The spell doesn't count against your number of spells known.
When you cast the spell, you can choose one of the normal
Spell Slots forms for your familiar or one of the following special forms:
The Warlock table shows how many spell slots you have. The imp, pseudodragon, quasit, or sprite.
table also shows what the level of those slots is; all ofyour Additionally, when you take the Attack action, you can forgo
spell slots are the same level. To cast one of your warlock one of your own attacks to allow your familiar to make one
spells of lst level or higher, you must expend a spell slot. You attack of its own.
regain all expended spell slots when you frnish a short or
long rest. Pact of the Blade
For example, when you are 5th level, you have two 3rd level You can use your action to create a pact weapon in your
spell slots. To cast the 1st-leve1 spell thunderwave, you must empty hand. You can choose the form that this melee weapon
spend one of those slots, and you cast it as a 3rd level spell. takes each time you create it (see chapter 5 for weapon
options). You are profrcient with it while you wield it. This
Spells Known of 1st Level and Higher weapon counts as magical for the purpose of overcoming
At lst level, you know two lst level spells of your choice from resistance and immunity to nonmagical attacks and damage.
the wadock spell list. The Spells Known column of the Your pact weapon disappears if it is more than 5 feet away
warlock table shows when you learn more warlock spells of from you for 1 minute or more. It also disappears if you use
your choice of 1st level aod higher. A spell you choose must this feature again, if you dismiss the weapon (no action
be of a level no higher than what's shown in the table's Slot required), or if you die.
Level column for your level. When you reach 6th level, for You can transform one magic weapon into your pact
example, you learn a new warlock spell, which can be lst, 2nd, weapon by performing a special ritual while you hold the
or 3rd level. weapon. You perform the ritual over the course of 1 hour,
Additionally, when you gain a level in this class, you can which can be done during a short rest.
choose one of the warlock spells you know and replace it with You can then dismiss the weapon, shunting it into an
another spell from the warlock spell list, which also must be extradimensional space, and it appears whenever vou create
of a level for which you have spell slots. your pact weapon thereafter. You can't affect an artifact or a
sentient weapon in this way. The weapon ceases being your
Spellcasting ablility pact weapon if you die, if you pcrform the l-hour ritual on a
Charisma is your spellcasting ability for your warlock spells, different weapon, or if you use a l-hour ritual to break your
so you use your Charisma whenever a spell refers to your bond to it. The weapon appears at your feet if it is in the
spellcasting ability. In addition, you use your Charisma extradimensional space when the bondl breaks.
modifier when setting the saving throw DC for a warlock
spell you cast and when making an attack roll with one. Pact of the Tome
Spell save DC = 8 + your proflciency bonus + your Charisma Your patron gives you a grimoire called a Book of Shadows.
modifier When you gain this feature, choose three cantrips from any
Spell attack modifier = your proficiency bonus + your class's spell list. While the book is on your person, you can
Charisma modifier cast those cantrips at will. They don't count against your
number of cantrips known.
Spellcasting Focus If you lose your Book of Shadows, you can perform a l-hour
You can use an arcane focus (found in chapter 5) as a ceremony to receive a replacement from your patron. This
spellcasting focus for your warlock spells. ceremony can be performed during a short or long rest, and it
destroys the previous book. The book turns to ash when you
Eldritch Invocations die.
In your study of occult lore, you have unearthed eldritch
invocations, fragments of forbidden knowledge that imbue Ability Score Improvement
you with an abiding magical ability. When you reach 4th level, and again at 8th, 12th, 16th, and
At 2nd level, you gain two eldritch invocations of your 19th level, you can increase one ability score ofyour choice by
choice. Your invocation options are detailed at the end of the 2, or you can increase two ability scores of your choice by 1.
class description. When you gain certain warock levels, you As normal, you can't increase an ability score above 20 using
gain additional invocations of your choice, as shown in the this feature.
Invocations Known column of the warlock table.
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Fey Presence
Mystic Arcanum Starting at 1st level, your patron bestows upon you the ability
At 11th level, your patron bestows upon you a magical secret to project the beguiling and fearsome presence of the fey. As
called an arcanum. Choose one 6thJevel spell from the an action, you can cause each creature in a lO-foot cube
warlock spell list as this arcanum. originating from you to make a Wisdom saving throw against
You can cast your arcanum spell once without expending a your warlock spell save DC. The creatures that fail their
spell slot. You must finish a long rest before you can do so saving throws are all charmed or frightened by you (your
again. choice) until the end of your next turn.
At higher levels, you gain more warlock spells of your Once you use this feature, you can't use it again until you
choice that can be cast in this way: one 7th-level spell at 13th finish a short or long rest.
level, one 8th level spell at 15th level, and one 9thlevel spell at
17th level. You regain all uses ofyour Mystic Arcanum when Misty Escape
you finish a long rest. Starting at 6th leve1, you can vanish in a puff of mist in
response to harm. When you take damage, you can use your
Eldritch Master reaction to turn invisible and teleport up to 60 feet to an
unoccupied space you can see. You remain invisible until the
At 20th level, you can draw on your inner reserve of mystical start of your next turn or until you attack or cast a spell.
power while entreating your patron to regain expended spell Once you use this feature, you can't use it again until you
slots. You can spend 1 minute entreating your patron for aid finish a short or long rest.
to regain all your expended spell slots from your Pact Magic
feature. Once you regain spell slots with this feature, you Beguiling Defenses
must finish a long rest before you can do so again. Beginning at 10th level, your patron teaches you how to turn
the mind-affecting magic of your enemies against them. You
are immune to being charmed, and when another creature
Otherworldy Patron attempts to charm you, you can use your reaction to attempt
The beings that serve as patrons for warlocks are mighty to turn the charm back on that creature. The creature must
inhabitants of other planes of existence-not gods, but almost succeed on a Wisdom saving throw against your warlock
godlike in their power. Various patrons give their warlocks spell save DC or be charmed by you for 1 minute or until the
access to different powers and invocations, and expect creature takes any damage.
signifrcant favors in return.
Some patrons collect warlocks, doling out mystic Dark Delirium
knowledge relatively freely or boasting of their ability to bind Starting at 14th level, you can plunge a creature into an
mortals to their will. Other patrons bestow their power only illusory realm. As an action, choose a creatüre that you can
grudgingly, and might make a pact with only one warlock. see within 60 feet of you. It must make a Wisdom saving
Warlocks who serve the same patron might view each other throw against your warlock spell save DC. On a failed save, it
as allies, siblings, or rivals. is charmed or frightened by you (your choice) for 1 minute or
until your concentration is broken (as ifyou are concentrating
The Archfey on a spell). This effect ends early if the creature takes any
damage.
Your patron is a lord or lady of the fey, a creature of legend Until this illusion ends, the creature thinks it is lost in a
who holds secrets that were forgotten before the mortal races misty realm, the appearance of which you choose. The
were born. This being's motivations are often inscrutable, and creature can see and hear only itself, you, and the illusion.
sometimes whimsical, and might involve a striving for greater You must finish a short or long rest before you can use this
magical power or the settling of age-old grudges. Beings of feature again.
this sort include the Prince of Frost; the Queen of Air and
Darkness, ruler of the Gloaming Court; Titania of the The Fiend
Summer Court; her consort Oberon, the Green Lord;
Hyrsam, the Prince of Fools; and ancient hags. You have made a pact with a fiend from the lower planes of
existence, a being whose aims are evil, even if you strive
Expanded Spell List against those aims. Such beings desire the corruption or
The Archfey lets you choose from an expanded list of spells destruction of all things, ultimately including you. Fiends
when you learn a warlock spell. The following spells are powerful enough to forge a pact include demon lords such as
added to the wadock spell list for you. Demogorgon, Orcus, Fraz'Urb-1uu, and Baphomet;
archdevils such as Asmodeus, Dispater, Mephistopheles, and
Archfey Expanded Spells Belial; pit fiends and balors that are especially mighty; and
Spell Level Spells ultroloths and other lords of the yugoloths.
1st Faerie Fire, Sleep
Fiend Expanded Spell List
2nd Calm Emotions, Phantasmal Force The Fiend lets you choose from an expanded list of spells
3rd Blink, Plant Growth when you learn a warlock spell. The following spells are
4th Dominate Beast, Greater Invisibility
added to the wadock spell list for you.
5th Dominate Person, Seeming

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Fiend Epanded Spells Expanded Spell List
Spell Level Spells
The Great Old One lets you choose from an expanded list of
spells when you learn a warlock spell. The following spells
1st Burnning Hands, Command are added to the warlock spell list for you.
2nd Blindness/Deafness , Scorching Ray
Great Old One Expanded Spells
3rd Fireball, Stinking Cloud Spell
4th Fire Shield, Wall of Fire Level Spells

5th *Flame Strike, Hallow 1st Dissonant Whisppers, Tasha's Hideous


Laughter
Dark One's Blessing 2nd Detect Thoughts, Phantasmal Force
Starting at lst level, when you reduce a hostile creature to 0 3rd Clairvoyance, Sending
hit points, you gain temporary hit points equal to your 4th Dominate Beast, Evard's Black Tentacles
Charisma modifler + your warlock leve1 (minimum of 1).
5th Dominate Person, Telekinesis
Dark One's Own Luck
Starting at 6th level, you can call on your patron to alter fate Awakened Mind
in your favor. When you make an ability check or a saving Starting at 1st level, your alien knowledge gives you the ability
throw, you can use this feature to add a d10 to your roll. You to touch the minds of other creatures. You can communicate
can do so after seeing the initial roll but before any of the telepathically with any creature you can see within 30 feet of
roll's effects occur, you. You don't need to share a language with the creature for
Once you use this feature, you can't use it again until you it to understand your telepathic utterances, but the creature
frnish a short or long rest. must be able to understand at least one language.
Feindish Resiliance Entropic Ward
Starting at 10th level, you can choose one damage type when At 6th level, you learn to magically ward yourself against
you finish a short or long rest. You gain resistance to that attack and to turn an enemy's failed strike into good luck for
damage type until you choose a different one with this yourself. When a creature makes an attack roll against you,
feature. Damage from magical weapons or silver weapons you can use your reaction to impose disadvantage on that roll.
ignores this resistance. If the attack misses you, your next attack roll against the
creature has advantage if you make it before the end of your
Hurl Through Hell next turn.
Starting at 14th level, when you hit a creature with an attack, Once you use this feature, you can't use it again until you
you can use this feature to instantly transport the target frnish a short or long rest.
through the lower planes. The creature disappears and
hurtles through a nightmare landscape. Thought Sheild
At the end ofyour next turn, the target returns to the space Starting at 10th level, your thoughts can't be read by telepathy
it previously occupied, or the nearest unoccupied space. Ifthe or other means unless you allow it. You also have resistance
target is not a fiend, it takes 10d10 psychic damage as it reels to psychic damage, and whenever a creature deals psychic
from its horrific experience. damage to you, that creature takes the same amount of
Once you use this feature, you can't use it again until you damage that you do.
finish a long rest.
Create Thrall
The Great Old One At 14th level, you gain the ability to infect a humanoid's mind
Your patron is a mysterious entity whose nature is utterly with the alien magic of your patron. You can use your action
foreign to the fabric of reality. It might come from the Far to touch an incapacitated humanoid. That creature is then
Realm, the space beyond reality, or it could be one of the charmed by you until a remove curse spell is cast on it, the
elder gods known only in legends. Its motives are charmed condition is removed from it, or you use this feature
incomprehensible to mortals, and its knowledge so immense again.
and ancient that even the greatest libraries pale in You can communicate telepathically with the charmed
comparison to the vast secrets it holds. The Great Old One creature as long as the two of you are on the same plane of
might be unaware of your existence or entirely indifferent to existence.
you, but the secrets you have learned allow you to draw your
magic from it. The Hexblade
Entities of this type include Ghaunadar, cal1ed That Which You have made your pact with a powerful, sentient magic
Lurks; Tharizdun, the Chained God; Dendar, the Night weapon carved from the stuff of the Shadowfell. The mighty
Serpent; Zargon, the Returner; Great Cthulhu; and other sword Blackrazor is the most notable of these weapons,
unfathomable beings. several of which have spread across the multiverse over the
ages. These weapons grow stronger as they consume the life
essence of their victims. The strongest of them can use their

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ties to the Shadowfell to offer power to mortals who serve Armor of Hexes
them. The Raven Queen forged the first of these weapons. At 10th level, your hex grows more powerful. If the target
They, along with the hexblade warlocks, are another tool she cursed by your Hexblade’s Curse hits you with an attack roll,
can use to manipulate events in the Material Plane to her roll a d6. On a 4 or higher, the attack instead misses you.
inscrutable ends. Master of Hexes
Expanded Spell List Starting at 14th level, you can use your Hexblade’s Curse
The Hexblade lets you choose from an expanded list of spells again without resting, but when you apply it to a new target,
when you learn a warlock spell. The following spells are the curse immediately ends on the previous target.
added to the warlock spell list for you.
The Raven Queen
Hexblade Expanded Spells You patron is the Raven Queen, a mysterious being who rules
Spell Level Spells the Shadowfell from a palace of ice deep within that dread
1st Sheild, Wrathful Smite realm. The Raven Queen watches over the world, anticipating
2nd Branding Smite, Magic Weapon
each creature’s death and ensuring that it meets its end at the
proscribed time and place. As the ruler of the Shadowfell, she
3rd Blink, Elemental Weapon dwells in a decayed, dark reflection of the world. Her ability to
4th Phantasmal Killer, Staggering Smite reach into the world is limited. Thus, she turns to mortal
warlocks to serve her will. Warlocks sworn to the Raven
5th Cone of Cold, Destructive Wave Queen receive visions and whispers from her in their dreams,
sending them on quests and warning them of impending
Hex Warrior dangers.
At 1st level, you gain proficiency with medium armor, shields, The Raven Queen’s followers are expected to serve her will
and martial weapons. In addition, when attacking with a in the world. She concerns herself with ensuring that those
melee weapon that you are proficient with and that lacks the fated to die pass from the world as expected, and bids her
two-handed property, you can use your Charisma modifier, agents to defeat those who seek to cheat death through
instead of Strength or Dexterity, for the attack and damage undeath or other imitations of immortality. She hates
rolls. intelligent undead and expects her followers to strike them
down, whereas mindless undead such as skeletons and
Hexblade's Curse zombies are little more than stumbling automatons in her
Starting at 1st level, you gain the ability to place a baleful eyes.
curse on an enemy. As a bonus action, choose one creature
you can see within 30 feet of you. The target is cursed for 1 Expanded Spell List
minute. Until the curse ends, you gain the following benefits: The Raven Queen lets you choose from an expanded list of
You gain a bonus to damage rolls against the cursed spells when you learn a warlock spell. The following spells
target. The bonus equals your proficiency bonus. are added to the warlock spell list for you.
Any attack roll you make against the cursed target is a Raven Queen Expanded Spells
critical hit on a roll of 19 or 20 on the d20. Spell Level Spells
If the cursed target dies, you regain hit points equal to
your warlock level + your Charisma modifier. 1st False Life, Sanctuary
2nd Slience, Spiritual Weapon
You can’t use this feature again until you finish a short or
long rest. 3rd Feign Death, Speak with Dead
4th Ice Storm, Locate Creature
Shadow Hound 5th Commune, Cone of Cold
Starting at 6th level, your shadow can split from you and
transform into a hound of pure darkness. Most of the time,
your shadow hound masquerades as your normal shadow. As Sentiael Raven
a bonus action, you can command it to magically slip into the Starting at 1st level, you gain the service of a spirit sent by the
shadow of a creature you can see within 60 feet of you. While Raven Queen to watch over you. The spirit assumes the form
the shadow hound is merged in this manner, the target can’t and game statistics of a raven, and it always obeys your
gain the benefits of half cover or three-quarters cover against commands, which you can give telepathically while it is
your attack rolls, and you know the distance and direction to within 100 feet of you.
the target even if it is hidden. While the raven is perched on your shoulder, you gain
The hound can’t be seen by anyone but you and those with darkvision with a range of 30 feet and a bonus to your passive
truesight, and it is unaffected by light. The target has a vague Wisdom (Perception) score and to Wisdom (Perception)
feeling of dread while the hound is present. checks. The bonus equals your Charisma modifier. While
As a bonus action, you can command your shadow hound perched on your shoulder, the raven can’t be targeted by any
to return to you. It also automatically returns to you if you and attack or other harmful effect; only you can cast spells on it; it
the target are on different planes of existence, if you’re can’t take damage; and it is incapacitated.
incapacitated, or if dispel magic, remove curse, or similar You can see through the raven’s eyes and hear what it hears
magic is used on the target. while it is within 100 feet of you.

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In combat, you roll initiative for the raven and control how it Sheilding Aurora
acts. If it is slain by a creature, you gain advantage on all Starting at 1st level, you can invoke the Seeker’s power to
attack rolls against the killer for the next 24 hours. protect you from harm. As a bonus action, you create a
The raven doesn’t require sleep. While it is within 100 feet whirling aurora of brilliant energy that swirls around you.
of you, it can awaken you from sleep as a bonus action. Until the end of your next turn, you gain resistance to all
The raven vanishes when it dies, if you die, or if the two of damage, and if a hostile creature ends its turn within 10 feet
you are separated by more than 5 miles. of you, it takes radiant damage equal to your warlock level +
At the end of a short or long rest, you can call the raven your Charisma modifier.
back to you—no matter where it is or whether it died—and it Once you use this feature, you can’t use it again until you
reappears within 5 feet of you. finish a short or long rest.
Soul of the Raven Pact Boon: Pact of the Star Chain
At 6th level, you gain the ability to merge with your raven At 3rd level, a character dedicated to the Seeker can select
spirit. As a bonus action when your raven is perched on your this option instead of one of the warlock’s existing Pact Boon
shoulder, your body merges with your raven’s form. While options.
merged, you become Tiny, you replace your speed with the The Seeker grants you a chain forged from starlight,
raven’s, and you can use your action only to Dash, Disengage, decorated with seven gleaming motes of brightness. While
Dodge, Help, Hide, or Search. During this time, you gain the the chain is on your person, you know the augury spell and
benefits of your raven being perched on your shoulder. As an can cast it as a ritual. The spell doesn’t count against your
action, you and the raven return to normal. number of spells known.
Additionally, you can invoke the Seeker’s power to gain
Raven's Sheild advantage on an Intelligence check while you carry this item.
At 10th level, the Raven Queen grants you a protective Once you use this ability, you cannot use it again until you
blessing. You gain advantage on death saving throws, complete a short or long rest.
immunity to the frightened condition, and resistance to If you lose your Star Chain, you can perform a 1-‐‑ hour
necrotic damage. ceremony to receive a replacement from the Seeker. The
ceremony can be performed during a short or long rest, and it
Queen's Right Hand destroys the previous chain. The chain disappears in a flash
Starting at 14th level, you can channel the Raven Queen’s of light when you die.
power to slay a creature. You can cast finger of death. After The exact form of this item might be different depending
you cast the spell with this feature, you can’t do so again until on your patron. The Star Chain is inspired by the Greyhawk
you finish a long rest. deity Celestian.
The Seeker Astral Refuge
At 6th level, you gain the ability to step into an astral refuge.
Your patron is an inscrutable being who travels the Astral As an action, you disappear from the world for a brief
Plane in search of knowledge and secrets. In return for your moment and enter the Astral Plane, taking advantage of its
patron’s gifts, you wander the world seeking lore that you can timeless nature. While in your astral refuge, you can take two
share with the Seeker. actions to cast spells that target only you. After using those
Your patron could be any deity or other powerful entity two actions, you return to the space you occupied and your
dedicated to knowledge or forgotten lore. Celestian is an turn ends.
ideal patron for a Greyhawk campaign, and was the
inspiration for this concept. In the Forgotten Realms, your Far Wanderer
patron might be Azuth or Oghma. Aureon makes an excellent At 10th level, you no longer need to breathe, and you gain
patron in Eberron, while in Krynn and the Dragonlance resistance to fire damage and cold damage.
campaign setting, Gilean is a good match for the Seeker’s
role. Astral Sequestration
Starting at 14th level, you gain the ability to sequester
Expanded Spell List yourself and your allies on the Astral Plane.
The Seeker lets you choose from an expanded list of spells By performing a special ritual over the course of 5 minutes,
when you learn a warlock spell. The following spells are you shift yourself and up to ten willing creatures you can see
added to the warlock spell list for you. to the Astral Plane. You and those creatures gain the benefits
Seeker Expanded Spells
of a short rest while sequestered on the Astral Plane. You
then return to the spaces you all occupied when you used this
Spell Level Spells ability, with no time having passed in the world.
1st Feather Fall, Jump During this short rest, you and the creatures you sequester
2nd Levitate, Locate Object
can make use of any options available during a rest that affect
only you and the creatures you sequester.
3rd Clairvoyance, Sending Once you use this ability, you cannot use it again until you
4th Arcane Eye, Locate Creature complete a long rest.
5th Legend Lore, Passwall

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In addition, you age at a slower rate. For every 10 years that
The Undying pass, your body ages only 1 year, and you are immune to
Death holds no sway over your patron, who has un- locked being magically aged.
the secrets of everlasting life, although such a prize--like all Indestructible Life
power--comes at a price. Once mortal, the Undying has seen When you reach 14th level, you partake of some of the true
mortal lifetimes pass like the seasons, like the flicker of secrets of the Undying. On your turn, you can use a bonus
endless days and nights. It has the secrets of the ages to action to regain hit points equal to ld8 +your warlock level.
share, secrets of life and death. Beings of this sort include Additionally, if you put a severed body part of yours back in
Vecna, Lord of the Hand and the Eye; the dread Iuz; the lich- place when you use this feature , the part reattaches.
queen Vol; the Undying Court of Aerenal; Vlaakith, lich-queen Once you use this feature, you can't use it again until you
of the githyanki; and the deathless wizard Fistandantalus. finish a short or long rest.
In the Realms, Undying patrons include Larloch the
Shadow King, legendary master ofWarlock's Crypt, and
Gilgeam, the God-King of Unther.
Expanded Spell List
The Undying lets you choose from an expanded list of spells
when you learn a warlock spell. The following spells are
added to the warlock spell list for you.
Undying Expanded Spells
Spell Level Spells
1st False Life, Ray of Sickness
2nd Blindness/Deafness, Silence
3rd Feign Death, Speak with Dead
4th Aura of Life, Death Ward
5th Contagion, Legend Lore

Among the Dead


Starting at 1st level, you learn the spare the dying can- trip,
which counts as a warlock cantrip for you. You also have
advantage on saving throws against any disease.
Additionally, undead have difficulty harming you. If an
undead targets you directly with an attack or a harmful spell,
that creature must make a Wisdom saving throw against your
spell save DC (an undead needn't make the save when it
includes you in an area effect, such as the explosion of
fireball). On a failed save, the creature must choose a new
target or forfeit targeting someone instead of you, potentially
wasting the attack or spell. On a suc- cessful save, the
creature is immune to this effect for 24 hours. An undead is
also immune to this effect for 24 hours if you target it with an
attack or a harmful spell.
Defy Death
Starting at 6th level, you can give yourself vitality when you
cheat death or when you help someone else cheat it. You can
regain hit points equal to ld8 +your Constitu- tion modifier
(minimum of 1 hit point) when you succeed on a death saving
throw or when you stabilize a creature with spare the dying.
Once you use this feature, you can't use it again until you
finish a long rest.
Undying Nature
Beginning at 10th level , you can hold your breath in-
definitely, and you don't require food, water, or sleep, although
you still require rest to reduce exhaustion and still benefit
from finishing short and long rests.

COMPLETE WARLOCK
8
Dreadful Word
Eldritch Invocations Prerequisite: 7th level
Agonizing Blast You can cast confusion once using a warlock spell slot. You
Prerequisite: Eldritch Blast Cantrip can't do so again until you finish a long rest.
When you cast eldritch blast, add your Charisma modifier to Eldritch Sight
the damage it deals on a hit. You can cast detect magic at wi1l, without expending a spell
slot.
Armor of Shadows
You can cast mage armor on yourself at will, without Eldritch Spear
expanding a spell slot or material components. Prerequisite: Eldritch blast cantrip
Ascendant Step When you cast eldritch blast, its range is 300 feet.
Prerequisite: 9th level
Eyes of the Rune Keeper
You can cast levitate on yourself at will, without expending a You can read all writing.
spell slot or material components,
Fiendish Vigor
Beast Speach You can cast false life on yourself at will as a 1st-level spell,
You can cast speak with animals at will without expending a without expending a spell slot or material components.
spell slot.
Gaze of Two Minds
Beguiling Influence You can use your action to touch a willing humanoid and
You gain proficiency in the Deception and Persuasion skills. perceive through its senses until the end of your next turn. As
long as the creature is on the same plane of existence as you,
Bewithcing Whispers you can use your action on subsequent turns to maintain this
Prerequisite: 7th Level connection, extending the duration until the end ofyour next
You can cast compulsion once using a warlock spell slot. You turn. While perceiving through the other creature's senses,
cant do so again until you finish a long rest. you benefit from any special senses possessed by that
creature, and you are blinded and deafened to your own
surroundings.
Book of Ancient Secrets
Prerequisite: Pact of the Tome feature Lifedrinker
You can now inscribe magical rituals in your Book of Prerequisite: 12th level, Pact of the Blade feature
Shadows. Choose two lst level spells that have the ritual tag When you hit a creature with your pact weapon, the creature
from any class's spell list. The spells appear in the book and takes extra necrotic damage equal to your Charisma modifier
don't count against the number of spells you know. With your (minimum 1).
Book of Shadows in hand, you can cast the chosen spells as
rituals. You can't cast the spells except as rituals, unless Mask of Many Faces
you've learned them by some other means. You can also cast You can cast disguise self at will, without expending a spell
a warlock spell you know as a ritual if it has the ritual tag. slot.
On your adventures, you can add other ritual spells to your
Book of Shadows. When you flnd such a spell, you can add it Master of Myriad Forms
to the book if the spell's level is equal to or less than halfyour Prerequisite: 15th level
warlock level (rounded up) and ifyou can spare the time to
transcribe the spell. For each level of the spell, the You can cast alter self at will, without expending a spel1 s1ot.
transcription process takes 2 hours and costs 50 gp for the
rare inks needed to inscribe it. Minions of Chaos
Prerequisite: 9th level
Chains of Carceri
Prerequisite: 15th level, Pact of the Chain feature You can cast conjure elemental once using a warlock spell
slot. You can't do so again until you frnish a long rest.
You can cast hold monsfer at will-targeting a celestial, fiend,
or elemental-without expending a spell slot or material Mire the Mind
components. You must frnish a long rest before you can use Prerequisite: 5th level
this invocation on the same creature again.
You can cast slow once using a warlock spell slot. You can't
Devil's Sight do so again until you finish a long rest.
You can see normally in darkness, both magical and
nonmagical, to a distance of 120 feet. Misty Visions
You can cast silent image at will, without expending a spell
slot or material components.
COMPLETE WARLOCK
9
Witch Sight
One with Shadows Prerequisite: 15th level
Prerequisite: 5th level
When you are in an area of dim light or darkness, you can use You can see the true form of any shapechanger or creature
your action to become invisible until you move or take an concealed by illusion or transmutation magic while the
action or a reaction. creature is within 30 feet and within your line of sight.

Otherworldy Leap Unearthed Arcana Invocations


Prereq uisite: 9th level Aspect of the Moon
Prerequisite: The Archfey patron
You can cast jump on yourself at will, witlrout expending a
spell slot or material components. You have gained the Maiden of the Moon’s favor. You no
longer need to sleep and can’t be forced to sleep by any
Repelling Blast means. To gain the benefits of a long rest, you can spend all 8
Prerequisite: eldritch blast cantrip hours doing light activity, such as reading and keeping watch.
When you hit a creature with eldritch blast, you can push the Burning Hex
creature up to 10 feet away from you in a straight line. Prerequisite: The Hexblade patron
Sculptor of Flesh As a bonus action, you cause a target cursed by your
Prerequisite: 7th level Hexblade’s Curse to take fire damage equal to your Charisma
modifier (minimum of 1).
You can cast polymorph once using a warlock spell slot You
can't do so again until you finish a long rest. Caiphon’s Beacon
Prerequisite: The Great Old One patron
Sign of Ill Omen
Prerequisite: 5th level The purple star Caiphon is the doom of inexperienced
mariners. Those who use its deceptive light to guide their
You can cast bestow curse once using a warlock spell slot. travels invariably come to ruin. You gain proficiency in the
You can't do so again until you finish a long rest. Deception and Stealth skills, and you have advantage on
attack rolls against charmed creatures.
Theif of Five Fates
You can cast bane once using a warlock spell slot. You can't Chilling Hex
do so again until you flnish a long rest. Prerequisite: The Hexblade patron
Thirsting Blade As a bonus action, you cause frost to swirl around a target
Prerequisite: 5th level, Pact of the Blade feature cursed by your Hexblade’s Curse, dealing cold damage to
each of your enemies within 5 feet of the target. The cold
You can attack with your pact weapon twice, instead of once, damage equals your Charisma modifier (minimum of 1).
whenever you take the Attack action on your turn.
Chronicle of the Raven Queen
Visions of Distant Realms Prerequisite: Raven Queen patron, Pact of the Tome feature
Prerequisite: 15th level
You can place a corpse’s hand or similar appendage on your
You can cast arcane eye at will, without expending a spell slot. Book of Shadows and ask one question aloud. After 1 minute,
the answer appears written in blood in your book. The
Voice of the Chain Master answer is provided by the dead creature’s spirit to the best of
Prerequisite: Pact of the Chain feature its knowledge and is translated into a language of your
You can communicate telepathically with your familiar and choice. You must use this ability within 1 minute of a
perceive through your familiar's senses as long as you are on creature’s death, and a given creature can only be asked one
the same plane of existence. Additionally, while perceiving question in this manner.
through your familiar's senses, you oan also speak through Claw of Acamar
your familiar in your own voice, even if your familiar is Prerequisite: The Great Old One patron, Pact of the Blade
normally incapable of speech. feature
Whispers of the Grave You can create a black, lead flail using your Pact of the Blade
Prerequisite: 9th level feature. The flail’s head is sculpted to resemble a pair of
You can cast speak with dead at will, without expending a grasping tentacles. The weapon has the reach property.
spell slot. When you hit a creature with it, you can expend a spell slot to
deal an additional 2d8 necrotic damage to the target per spell
level, and you can reduce the creature’s speed to 0 feet until
the end of your next turn.

COMPLETE WARLOCK
10
The Green Lord oversees a verdant realm of everlasting
Cloak of Baalzebul summer. Your soul is linked to his power. Whenever you
Prerequisite: The Fiend patron regain hit points, you treat any dice rolled to determine the
hit points you regain as having rolled their maximum value.
As a bonus action, you can conjure a swarm of buzzing flies
around you. The swarm grants you advantage on Charisma Improved Pact Weapon
(Intimidation) checks but disadvantage on all other Charisma Prerequisite: 5th level, Pact of the Blade feature
checks. In addition, a creature that starts its turn within 5 feet
of you takes poison damage equal to your Charisma modifier. Any weapon you create using your Pact of the Blade feature
You can dismiss the swarm with another bonus action. is a +1 weapon. This invocation doesn’t affect a magic
weapon you transformed into your pact weapon.*
Curse Bringer
Prerequisite: The Hexblade patron, Pact of the Blade feature Mace of Dispater
Prerequisite: The Fiend patron, Pact of the Blade feature
You can create a greatsword forged from silver, with black
runes etched into its blade, using your Pact of the Blade When you create your pact weapon as a mace, it manifests as
feature. If you reduce a target cursed by your Hexblade’s an iron mace forged in Dis, the second of the Nine Hells.
Curse to 0 hit points with this sword, you can immediately When you hit a creature with it, you can expend a spell slot to
change the target of the curse to a different creature. This deal an additional 2d8 force damage to the target per spell
change doesn’t extend the curse’s duration. level, and you can knock the target prone if it is Huge or
When you hit a creature with this weapon, you can expend smaller.
a spell slot to deal an additional 2d8 slashing damage to the
target per spell level, and you can reduce the creature’s speed Moon Bow
to 0 feet until the end of your next turn. Prerequisite: The Archfey patron, Pact of the Blade feature
Kiss of Mephistopheles You can create a longbow using your Pact of the Blade
Prerequisite: 5th level, the Fiend patron, eldritch blast cantrip feature. When you draw back its string and fire, it creates an
arrow of white wood, which vanishes after 1 minute. You have
You can channel the fires of Mephistopheles through your advantage on attack rolls against lycanthropes with the bow.
eldritch blast. When you hit a creature with that cantrip, you When you hit a creature with it, you can expend a spell slot to
can cast fireball as a bonus action using a warlock spell slot. deal an additional 2d8 radiant damage to the target per spell
However, the spell must be centered on a creature you hit level.
with eldritch blast.
Path of the Seeker
Frost Lance Prerequisite: The Seeker patron
Prerequisite: The Archfey patron, eldritch blast cantrip
The Seeker bids you to travel in search of knowledge, and
You draw on the gifts of the Prince of Frost to trap your little can prevent you from waling this path. You ignore
enemies in ice. When you hit a creature with your eldritch difficult terrain, have advantage on all checks to escape a
blast cantrip one or more times on your turn, you can reduce grapple, manacles, or rope bindings, and advantage on saving
that creature’s speed by 10 feet until the end of your next throws against being paralyzed.
turn.
Raven Queen’s Blessing
Gaze of Khirad Prerequisite: Raven Queen patron, eldritch blast cantrip
Prerequisite: 7th level, the Great Old One patron
When you score a critical hit with your eldritch blast cantrip,
You gain the piercing gaze of the blue star Khirad. As an pick yourself or an ally you can see within 30 feet of you. The
action, you can see through solid objects to a range of 30 feet chosen creature can immediately expend a Hit Die to regain
until the end of the current turn. During that time, you hit points equal to the roll + the creature’s Constitution
perceive objects as ghostly, transparent images. modifier (minimum of 1 hit point).
Grasp of Hadar Relentless Hex
Prerequisite: The Great Old One patron, eldritch blast Prerequisite: 5th level, the Hexblade patron
cantrip
Your Hexblade’s Curse creates a temporary bond between
Once during your turn when you hit a creature with your you and your target. As a bonus action, you can magically
eldritch blast cantrip, you can movethat creature in a straight teleport to a space you can see within 5 feet of the target
line 10 feet closer to yourself. cursed by your Hexblade’s Curse. To do so, you must be able
to see the target and must be within 30 feet of it.
Green Lord’s Gift
Prerequisite: The Archfey patron

COMPLETE WARLOCK
11
Sea Twins’ Gift Warlock Spells
Prerequisite: The Archfey patron Charisma is your spellcasting ability for your warlock spells,
so you use your Charisma whenever a spell refers to your
The Sea Twins rule seas in the Feywild. Their gift allows you spellcasting ability. In addition, you use your Charisma
to travel through water with ease. You can breathe modifier when setting the saving throw DC for a warlock
underwater, and you gain a swimming speed equal to your spell you cast and when making an attack roll with one.
walking speed.
You can also cast water breathing using a warlock spell Spell save DC = 8 + your proflciency bonus + your Charisma
slot. Once you cast it using this invocation, you can’t do so modifier
again until you finish a long rest. Spell attack modifier = your proficiency bonus + your
Charisma modifier
Seeker’s Speech Warlock Spell List
Prerequisite: The Seeker patron The Warlock table shows how many spell slots you have. The
Your quest for knowledge allows you to master any spoken table also shows what the level of those slots is; all ofyour
language. When you complete a long rest, you can pick two spell slots are the same level. To cast one ofyour warlock
languages. You gain the ability to speak, read, and write the spells of lst level or higher, you must expend a spell slot. You
chosen languages until you finish your next long rest. regain all expended spell slots when you frnish a short or
long rest.
Shroud of Ulban
Prerequisite: 18th level, the Great Old One patron
The blue-white star Ulban maintains a fickle presence among
the stars, fluttering into view only to herald a dire omen. As
an action, you can turn invisible for 1 minute. If you attack,
deal damage, or force a creature to make a saving throw, you
become visible at the end of the current turn.
Superior Pact Weapon
Prerequisite: 9th level, Pact of the Blade feature
Any weapon you create using your Pact of the Blade feature
is a +2 weapon. This invocation doesn’t affect a magic
weapon you transformed into your pact weapon.
Tomb of Levistus
Prerequisite: The Fiend patron
As a reaction when you take damage, you can entomb
yourself in ice, which melts away at the end of your next turn.
You gain 10 temporary hit points per warlock level, which
take as much of the triggering damage as possible. You also
gain vulnerability to fire damage, your speed drops to 0, and
you are incapacitated. All of these effects end when the ice
melts.
Once you use this invocation, you can’t use it again until
you finish a short or long rest.
Ultimate Pact Weapon
Prerequisite: 15th level, Pact of the Blade feature
Any weapon you create using your Pact of the Blade feature
is a +3 weapon. This invocation doesn’t affect a magic
weapon you transformed into your pact weapon.

COMPLETE WARLOCK
12
Cantrips (o Level) Unseen Servant Hypnotic Pattern Flesh to Stone
Blade Ward Witch Bolt Magic Circle Mass Suggestion
Chill Touch Maior Image True Seeing
2nd Level Remove Curse
Eldritch Blast Cloud of Daggers
Tongues
7th Level
Friends Crown of Madness Etherealness
Mage Hand Vampiric Touch
Darkness Finger of Death
Minor lllusion Enthrall 4th Level Forcecage
Poison Spray Hold Person Banishment Plane Shift
Prestidigitation Invisibility Blight
True Strike Mirror lmage Dimension Door
8th Level
Demiplane
Misty Step Hallucinatory Terrain
1st Level Dominate Monster
Ray of Enfeeblement
Armor of Agathys Shatter
5th Level Feeblemind
Arms of Hadar Contact Other Plane Glibness
Spidcr Climb Suggestion
Charm Person Dream Power Word Stun
Comprehend Languages 3rd Level Hold Monster
9th Level
Expeditious Retreat Counterspell Scrying Astral Projection
Hellish Rebuke Dispel Magic
6th Level Foresight
Hex Fear Arcane Gate Imprisonment
lllusory Script Fly Circle of Death Power Word Kill
Protection from Evil and Gaseous Form Conjure Fey Creature True Polymorph
Good Hunger of Hadar Undead Eyebite
Warlock Spell Descriptions
Authors note: I will most likely never finish this section based
on how much time it takes to format and imput spells so for
now it will only inculde spells that are not in the P.H.B. and
Eldritch Blast.
Eldritch Blast
Evocation Cantrip
Casting Time: 1 action
Range: 120 feet
Components: V,S
Duration: Instantaneous
A beam of crackling energy streaks toward a creature
within range. Make a ranged spell attack against the target.
On a hit, the target takes 1d10 force damage. The spell
creates more than one beam when you reach higher levels:
two beams at 5th 1evel, three beams at 11th level, and four
beams at l7th level. You can dilect the beams at the same
target or at different ones. Make a separate attack roll for
each beam,

COMPLETE WARLOCK
13
Credits
This homebrew was brought to you by u/Hotline_Denver. All of this content is from the 5th Edition Dungeons and Dragons
Players Handbook, the Sword Coast Adventurer's Guide along with Wizards of the Coast's Unearthed Arcana material. The
images are from Wizards of the Coast, Magic the Gathering, and other fan art of Magic the Gathering and Dungeons and Dragons.
https://magic.wizards.com/en/content/eldritch-moon-cards.
http://www.artofmtg.com/art/abolisher-of-bloodlines/
http://media.wizards.com/2016/images/daily/MN2ItyZw5S.jpg
https://i.pinimg.com/originals/9d/8d/23/9d8d232f6944deecd77071d5273a98e5.jpg
This is version 1.0 of this document and will continue to be added too as more content is relesed.

COMPLETE WARLOCK
14

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