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Prof.

Spells Spell Slot Invocations


Level Bonus Features 0th Knwn Slots Level Known
1st +2 Otherworldly Patron, Pact Magic 2 2 1 1st —

2nd +2 Eldritch Invocations 2 3 2 1st 2


3rd +2 Pact Boon 2 4 2 2nd 2
4th +2 Ability Score Improvement 3 5 2 2nd 2
5th +3 — 3 6 2 3rd 3
6th +3 Otherworldly Patron feature 3 7 2 3rd 3
7th +3 — 3 8 2 4th 4
8th +3 Ability Score Improvement 3 9 2 4th 4
9th +4 — 3 10 2 5th 5
10th +4 Otherworldly Patron feature 4 10 2 5th 5
11th +4 Mystic Arcanum (6th level) 4 11 3 5th 5
12th +4 Ability Score Improvement 4 11 3 5th 6
13th +5 Mystic Arcanum (7th level) 4 12 3 5th 6
14th +5 Otherworldly Patron feature 4 12 3 5th 6
15th +5 Mystic Arcanum (8th level) 4 13 3 5th 7
16th +5 Ability Score Improvement 4 13 3 5th 7
17th +6 Mystic Arcanum (9th level) 4 14 4 5th 7
18th +6 — 4 14 4 5th 8
19th +6 Ability Score Improvement 4 15 4 5th 8
20th +6 Eldritch Master 4 15 4 5th 8

Warlock Spells Known of 1st Level and Higher


The Warlock Table shows how many spells you know.
Each of these spells must be of a level no higher than
Hit Points
your current spell slots. Additionally, when you gain
Hit Dice: 1d8 per Warlock Level
a level in this class, you may replace a spell you know
Hit Points at 1st Level: 8 + your Constitution modifier
with another from the Warlock spell list.
Hit Points at Higher Levels: 1d8 (or 5) + your
Constitution modifier per Warlock level after 1st Spellcasting Ability
Charisma is your spellcasting ability for Warlock spells.
Proficiencies
Armor: Light Armor Spell save DC = 8 + your Proficiency bonus + your
Weapons: Simple Weapons Charisma modifier
Saving Throws: Wisdom, Charisma
Skills: Two from Arcana, Deception, History, Spell attack modifier = your Proficiency bonus + your
Intimidation, Investigation, Nature, and Religion Charisma modifier

Equipment Spellcasting Focus


You start with the following equipment: You use an arcane focus as a spellcasting focus for your
• (a) a Light Crossbow and 20 bolts or Warlock spells.
(b) any Simple Weapon
• (a) a Component Pouch or (b) an Arcane Focus Eldritch Invocations
• (a) a Scholar’s Pack or (b) a Dungeoneer’s Pack
• Leather Armor, any Simple Weapon, At 2nd level, you gain two eldritch invocations of
and two Daggers your choice. When you gain certain levels, you gain
additional invocations, as shown in the Warlock table.
Pact Magic Additionally, when you gain a level in this class, you can
replace an invocation you know.
Cantrips If an invocation has prerequisities, you must meet
At 1st level, you know two cantrips from the Warlock them to learn them. You can learn the invocation at
spell list. You learn additional cantrips as you level up, the same time that you meet its prerequisities. Level
as per the Warlock table. prerequisities refer to Warlock level, not character level.

Spell Slots Agonizing Blast


The Warlock Table shows how many spell slots you Prerequisite: Eldritch Blast (PHB.237) cantrip
have, and what level they all are. To cast one of these When you cast Eldritch Blast (PHB.237), add your
spells, you must expend a spell slot. You regain all spell Charisma modifier to the damage it deals on a hit.
slots when you finish a short or long rest.
Armor of Shadows
You can cast Mage Armor (PHB.256) on yourself at will,
without expending a spell slot or material components.

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Ascendant Step Lifedrinker
Prerequisite: 9th Level Prerequisite: 12th level, Pact of the Blade feature
You can cast Levitate (PHB.255) on yourself at will, When you hit a creature with your pact weapon, they
without expending a spell slot or material components. take extra necrotic damage equal to your Charisma
modifier (Min 1).
Beast Speech
You can cast Speak with Animals (PHB.277) at will, Mask of Many Faces
without expending a spell slot. You can cast Disguise Self (PHB.233) at will, without
expending a spell slot.
Beguiling Influence
You gain proficiency in Deception and Persuasion. Master of Myriad of Forms
Prerequisite: 15th level
Bewitching Whispers You can cast Alter Self (PHB.211) at will, without
Prerequisite: 7th Level expending a spell slot.
You can cast Compulsion (PHB.224) once using a Warlock
spell slot. You can’t do so again until you take a long rest. Minions of Chaos
Prerequisite: 9th level
Book of Ancient Secrets You can cast Conjure Elemental (PHB.225) once using a
Prerequisite: Pact of the Tome feature Warlock spell slot. You can’t do so again until you finish
Choose two 1st level spells with the ritual tag from any a long rest.
class’s spell list. They are now inscribed inside your
Book of Shadows, and don’t count against the number Mire the Mind
of spells you know. You can cast the chosen spells as Prerequisite: 5th Level
rituals. You can’t cast them otherwise, unless you learn You can cast Slow (PHB.277) once using a Warlock spell
them by other means. You may also cast other Warlock slot. You can’t do so again until you finish a long rest.
spells you know as a ritual if it has the ritual tag.
If you find other ritual spells in your adventures, you Misty Visions
can add it to the book if the spell’s level is equal to or You can cast Silent Image (PHB.276) at will, without
less than half your Warlock level (rounded up). For each expending a spell slot or material components.
level of the spell, it takes 2 hours and 50gp in rare ink
One with Shadows
to transcribe into the book.
Prerequisite: 5th level
Chains of Carceri When in dim light or darker, you can use your action to become
Prerequisite: 15th level, Pact of the Chain feature invisible until you move or take an action or reaction.
You can cast Hold Monster (PHB.251) at will - targeting a
Otherworldly Leap
celestial, fiend, or elemental - without expending a spell
Prerequisite: 9th Level
slot or material components. You must finish a long rest
You can cast Jump (PHB.254) on yourself at will, without
before you can use this invocation on that creature again.
expending a spell slot or material components.
Devil’s Sight
Repelling Blast
You can see normally in darkness, both magical or
Prerequisite: Eldritch Blast (PHB.237) cantrip
otherwise, to a distance of 120 ft.
When you hit a creature with Eldritch Blast (PHB.237),
Dreadful Word you can push them up to 10 ft away from you in a
Prerequisite: 7th level straight line.
You can cast Confusion (PHB.224) once using a Warlock
Sculptor of Flesh
spell slot. You can’t do so again until you finish a long rest.
Prerequisite: 7th Level
Eldritch Sight You can cast Polymorph (PHB.266) once using a Warlock
You can cast Detect Magic (PHB.231) at will, without spell slot. You can’t do so again until you take a long rest.
expending a spell slot.
Sign of Ill Omen
Eldritch Spear Prerequisite: 5th Level
Prerequisite: Eldritch Blast (PHB.237) cantrip You can cast Bestow Curse (PHB.218) once using a
When you cast Eldritch Blast (PHB.237), its range is 300 ft. Warlock spell slot. You can’t do so again until you finish
a long rest.
Eyes of the Rune Keeper
You can read all writing Thief of Five Fates
You can cast Bane (PHB.216) once using a Warlock spell
Fiendish Vigor slot. You can’t do so again until you finish a long rest.
You can cast False Life (PHB.239) on yourself as a 1st-
level spell, without expending a spell slot or material Thirsting Blade
components. Prerequisite: 5th Level, Pact of the Blade feature
You can attack twice with your pact weapon, instead of
Gaze of Two Minds once, when you take the Attack action on your turn.
You can use your action to touch a willing humanoid
and perceive through its eyes until the end of your next Visions of Distant Realms
turn. As long as you are on the same plane, you can Prerequisite: 15th level
use your action on each subsequent turn to maintain You can cast Arcane Eye (PHB.214) at will, without
this connection. While perceiving through the other expending a spell slot.
creatures senses, you are blinded and deafened to your
own surroundings.

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Voice of the Chain Master Ability Score Increase
Prerequisite: Pact of the Chain feature
You can communicate telepathically with your familiar At 4th, 8th, 12th, 16th, and 19th level, you can increase
and perceive through its senses as long as you are on one ability score by 2, or two ability scores by 1. You
the same plane. Additionally, while perceiving through can’t bring an ability score above 20 using this feature.
its senses, you can speak through it with your own
voice, even if its normally incapable of speech. Mystic Arcanum
Whispers of the Grave At 11th level, you can choose one 6th level spell from
Prerequisite: 9th level the Warlock spell list. You can cast this spell once
You can cast Speak with Dead (PHB.277) at will, without without expending a spell slot. You must finish a long
expending a spell slot. rest before you cast it again.
At higher levels, you gain more Warlock spells that can
Witch Sight be cast this way. One 7th level spell at 13th level, one
Prerequisite: 15th level 8th level spell at 15th level, and one 9th level at 17th
You can see the true form of any shapechanger or level. You regain all uses of Mystic Arcanum when you
creature concealed by illusion or transmutation magic finish a long rest.
while its within 30 ft of you and within line of sight.
Eldritch Master
Pact Boon At 20th level, you can spend 1 minute and regain all
At 3rd level, your patron bestows a gift of your choice of your expended spell slots. Once you use this feature, it
the following. can’t be used again until you finish a long rest.

Pact of the Chain


You learn the Find Familiar (PHB.240) and can cast it as a Otherworldly Patron
ritual. This doesn’t count against your spells known. At 1st level, you struck a bargain with an otherworldly
When you cast this spell, you can choose one of being of your choice: The Archfey, the Fiend, the Great
the normal forms for a familiar, or as a sprite, imp, Old One, The Undying (SCAG). This choice grants you
pseudodragon, or quasit. features at 1st, 6th, 10th, and 14th level.
Additionally, when you take the Attack action, you can
forgo one of your own attacks to allow your familiar to The Archfey
make an attack of its own.
Expanded Spell List
Pact of the Blade Your patron adds the following spells to the Warlock
You can use your action to create a pact weapon in spell list for you.
your empty hand. You can choose the form that this
melee weapon takes each time you create it. You are Spell
proficient with it while you wield it. This weapon counts Level Spells
as magical. 1st Faerie Fire (PHB.239),
Your pact weapon disappears if it is more than 5 ft Sleep (PHB.276)
away from you for 1 minute or more. It also disappears
2nd Calm Emotions (PHB.221),
if you use this feature again, dismiss the weapon, or if
Phantasmal Force (PHB.264)
you die.
You can transform one magic weapon into your pact 3rd Blink (PHB.219),
weapon by performing a special ritual while you hold Plant Growth (PHB.266)
the weapon. You perform it over an hour, which can 4th Dominate Beast (PHB.234),
be done during a short rest. You can then dismiss the Greater Invisibility (PHB.246)
weapon, shunting it into an extradimensional space, 5th Dominate Person (PHB.235),
and appears whenever you create your pact weapon Seeming (PHB.274)
thereafter. You can’t affect an artifact or sentient
weapon in this way. The weapon ceases to be your pact Fey Presence
weapon if you die, if you perform the ritual on another At 1st level, as an action, you can cause each creature
weapon, or if you use another ritual to break the bond. in a 10 ft cube around you to make a Wisdom saving
It appears at your feet if its in the extradimensional throw against your spell save DC. Those that fail are
space when the bond breaks. charmed or frightened (your choice) until the end of
your next turn.
Pact of the Tome Once you use this feature, you can’t use it again until
Your patron gives you a book called a Book of Shadows. you finish a short or long rest.
When you gain this feature, choose three cantrips from
any class’s spell list. While the book is on your person, Misty Escape
you can cast those cantrips at will. They don’t count At 6th level, when you take damage, you can use your
against the number of cantrips you know. reaction to turn invisible and teleport up to 60 ft to an
If you lose your Book of Shadows, you can perform unoccupied space you can see. You remain invisible
a 1 hr ceremony to receive a replacement from your until the start of your next turn or until you attack or
patron. It can be performed during a short or long rest, cast a spell.
and destroys the previous book. The book turns to ash Once you use this feature, you can’t use it again until
if you die. you finish a short or long rest.

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Beguiling Defenses The Great Old One
At 10th level, you become immune to being charmed,
and when another creature attempts to charm you, you Expanded Spell List
can use your reaction to reverse the charm back on Your patron adds the following spells to the Warlock
them. They must succeed on a Wisdom saving throw spell list for you.
versus your spell save DC or be charmed by you for
1 minute or until the creature takes damage. Spell
Level Spells
Dark Delirium 1st Dissonant Whispers (PHB.234),
At 14th level, as an action, choose a creature you can Tasha’s Hideous Laughter (PHB.280)
see within 60 ft. It must make a Wisdom saving throw
2nd Detect Thoughts (PHB.231),
against your spell save DC. On a failed save, it is Phantasmal Force (PHB.264)
charmed or frightened by you (your choice) for 1 minute
or until your concentration is broken. This effect ends 3rd Clairvoyance (PHB.222),
Sending (PHB.274)
early if the creature takes any damage.
Until this illusion ends, the creature thinks it is lost in 4th Dominate Beast (PHB.234),
a misty realm, the appearance is as you choose. It can Evard’s Black Tentacles (PHB.238)
see and hear only itself, you, and the illusion. 5th Dominate Person (PHB.235),
You must finish a short or long rest before using this Telekinesis (PHB.280)
feature again.
Awakened Mind
At 1st level, you can communicate telepathically with
The Fiend any creature you can see within 30 ft. You don’t need to
Expanded Spell List share a language, but it must be able to understand at
Your patron adds the following spells to the Warlock least one language.
spell list for you.
Entropic Ward
Spell At 6th level, when a creature makes an attack roll
Level Spells against you, you can use your reaction to impose
disadvantage. If the attack misses, your next attack
1st Burning Hands (PHB.220),
roll against that creature has advantage if you make it
Command (PHB.223)
before the end of your next turn.
2nd Blindness/Deafness (PHB.219), Once you use this feature, you can’t use it again until
Scorching Ray (PHB.273)
you finish a short or long rest.
3rd Fireball (PHB.241),
Stinking Cloud (PHB.278) Thought Shield
4th Fire Shield (PHB.242), At 10th level, your thoughts can’t be read by telepath
Wall of Fire (PHB.285) or other means unless you allow it. You also have
resistance to psychic damage, and whenever a creature
5th Flame Strike (PHB.242),
Hallow (PHB.249)
deals psychic damage to you, it takes the same amount
of damage.
Dark One’s Blessing
At 1st level, when you reduce a hostile creature to 0 hit Create Thrall
points, you gain temporary hit points equal to your At 14th level, you can use your action to touch an
Charisma modifier + your Warlock level (min 1). incapacitated humanoid. They are then charmed by you
until a Remove Curse (PHB.271) spell is cast on it, if the
Dark One’s Own Luck charmed condition is removed, or you use this feature
At 6th level, when you make an ability check or saving again. You can communicate telepathically with the
throw, you can use this feature to add a d10 to your roll. charmed creature as long as you on the same plane.
You can do so after seeing the initial roll but before any
of the effects occur.
Once you use this feature, you can’t use it again until
you finish a short or long rest.

Fiendish Resilience
At 10th level, you can choose one damage type when
you finish a short or long rest. You gain resistance to
that damage type until you choose a different one with
this feature. Damage from magical or silver weapons
ignore this resistance.

Hurl Through Hell


At 14th level, when you hit a creature with an attack,
you can use this feature to instantly transport the target
through the lower planes. They disappear and hurtle
through a nightmare landscape.
At the end of your next turn, it returns to the space it
previously occupied, or the nearest unoccupied space. If
the target is not a fiend, it takes 10d10 psychic damage.
Once you use this feature, you can’t use it again until
you finish a long rest.

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The Undying (scag) Defy Death
At 6th level, you regain hit points equal to 1d8 + your
Expanded Spell List Constitution modifier (min 1) when you succeed on a
Your patron adds the following spells to the Warlock death saving throw or when you use Spare the Dying
spell list for you. (PHB.277) on another creature.
Once you use this feature, you can’t use it again until
Spell you finish a long rest.
Level Spells
1st False Life (PHB.239), Undying Nature
Ray of Sickness (PHB.271) At 10th level, you can hold your breath indefinitely, and
don’t require food, water, or sleep. You still require rest
2nd Blindness/Deafness (PHB.219),
Silence (PHB.275) to reduce exhaustion and still benefit from finishing
short and long rests.
3rd Feign Death (PHB.240), In addition, you age at 1/10th the normal rate, and are
Speak with Dead (PHB.277)
immune to being magically aged.
4th Aura of Life (PHB.216),
Death Ward (PHB.230) Indestructible Life
5th Contagion (PHB.227), At 14th level, you can use your bonus action to
Legend Lore (PHB.254) regain hit points equal to 1d8 + your Warlock level.
Additionally, you can reattach severed limbs at this time.
Among the Dead Once you use this feature, you can’t use it again until
At 1st level, you learn the Spare the Dying (PHB.277) you finish a short or long rest.
cantrip, which doesn’t count against the number of
Warlock cantrips you know. You also have advantage on
any saving throws against disease.
Additionally, if an undead targets you directed with an
attack or harmful spell, it must make a Wisdom saving
throw against your spell save DC (unless the spell is an
area of effect spell). On a failed save, they must choose
a new target, or forfeit the spell. On a successful save,
they are immune to this effect for 24 hrs. They are also
immune to this effect for 24 hrs if you target it with an
attack or harmful spell.

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Warlock Spells
Cantrips (0 Level) 2nd Level 4th Level 7th level
Blade Ward PHB.218 Cloud of Daggers PHB.222 Banishment PHB.217 Etherealness PHB.238
Booming Blade SCAG.142 Crown of Madness Blight PHB.219 Finger of Death PHB.241
Chill Touch PHB.221 PHB.229 Dimension Door PHB.233 Forcecage PHB.243
Create Bonfire EE.16 Darkness PHB.230 Elemental Bane EE.17 Plane Shift PHB.266
Eldritch Blast PHB.237 Earthbind EE.17 Hallucinatory Terrain
Friends PHB.244 Enthrall PHB.238 PHB.249 8th level
Frostbite EE.18 Hold Person PHB.251 Demiplane PHB.231
Green-Flame Blade Invisibility PHB.254 5th Level Dominate Monster
SCAG.143 Mirror Image PHB.260 Contact Other Plane PHB.235
Lightning Lure SCAG.143 Misty Step PHB.260 PHB.226 Feeblemind PHB.239
Mage Hand PHB.256 Ray of Enfeeblement Dream PHB.236 Glibness PHB.245
Magic Stone EE.20 PHB.271 Hold Monster PHB.251 Power Word Stun
Minor Illusion PHB.260 Shatter PHB.275 Scrying PHB.273 PHB.267
Poison Spray PHB.266 Spider Climb PHB.277
6th Level 9th Level
Prestidigitation PHB.267 Suggestion PHB.279
Arcane Gate PHB.214 Astral Projection PHB.215
Sword Burst SCAG.143
3rd Level Circle of Death PHB.221 Foresight PHB.244
Thunderclap EE.22
Counterspell PHB.228 Conjure Fey PHB.226 Imprisonment PHB.252
True Strike PHB.284
Dispel Magic PHB.234 Create Undead PHB.229 Power Word Kill PHB.266
1st Level Fear PHB.239 Eyebite PHB.238 True Polymorph PHB.283
Armor of Agathys PHB.215 Fly PHB.243 Flesh to Stone PHB.243
Arms of Hadar PHB.215 Gaseous Form PHB.244 Investiture of Flame
Charm Person PHB.221 Hunger of Hadar PHB.251 EE.19
Comprehend Languages Hypnotic Pattern PHB.252 Investiture of Ice EE.19
PHB.224 Magic Circle PHB.256 Investiture of Stone
Expeditious Retreat Major Image PHB.258 EE.19
PHB.238 Remove Curse PHB.271 Investiture of Wind EE.20
Hellish Rebuke PHB.250 Tongues PHB.283 Mass Suggestion PHB.258
Hex PHB.251 Vampiric Touch PHB.285 True Seeing PHB.284
Illusory Script PHB.252
Protection from Evil and
Good PHB.270
Unseen Servant PHB.284
Witch Bolt PHB.289

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