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Goal of the game: Resolve chapter by chapter until you reach the endgame scenario.
Game Round: 1. Explorer Phase -> 2. Monster Spawn -> 3. Horror Phase -> 4. Monster Action
1.) Explorer Phase
Every action costs stamina. You can perform as many actions as possible in any order as long as you
have enough stamina to do so.
Stamina
Action Effect Important Notes
Notes
Cost
• Diagonally spaces count as adjacent as
long as there is no wall blocking.
1 per
Move • Action spaces (but not unsealed
space monster spawns) count as obstacles.
You cannot move onto them.
• Attack ranged or adjacent monsters. • Line of sight (LOS): Draw a line from
Weapon- center to center with no interruption.
Attack • Action spaces do not block LOS (but
specific
rubble, walls, doors and barriers do).
• For apparel items: You cannot
• Equip, unequip, augment, or upgrade any number
Use inventory 3 of items.
upgrade an augment item with
another augment item.
• Use an explorer marker to indicate
Drop item 1 • Drop an item on an adjacent space.
where you have dropped the item.
• Gain 1 essence.
• Draw two treasure cards. • The collected card remains
Gain treasure 3 • Take 1 card or give it to an adjacent explorer. unequipped.
• Destroy the other drawn card or put it on top of • Place an explored token on the space.
the treasure deck.
Trade with • Trade any number of items with adjacent
2 • The traded cards are unequipped.
explorer explorers.
• Explorers can open closed doors for 2
Place door token 2 • Place a door token on an open door space. stamina.
• Units can destroy doors for 4 stamina.
• Each unit on top of a trap space gets attacked by 3 • Traps are also triggered if a unit gets
Trigger trap 2 black dice. pushed or pulled onto a trap space.
Use recharge
1 • Roll the recharge die and follow the result. • Place an explored token on the space.
space
• Draw 4 treasure cards.
• Swap any number of cards with cards in your hand.
• Take 1 drawn card or give it to an adjacent • You can equip the drawn cards
Use workbench 3 explorer. immediately.
• Use your inventory. • Place an explored token on the space.
• Destroy cards and put the rest (if any) onto the
treasure deck.
• Gain 1 essence.
• Quests go into the explorer's hand.
Use event space 3 • Draw an explorer event card and follow its
• Place an explored token on the space.
instructions.
When it is UNLIT: • You do not enter the Howling
• Lose 3 essence to activate the chapter space. Mountain tile unless the next chapter
Use chapter • Put the chapter card on the chapter discard pile. cards says so.
3 • The game board does not change –
space When it is LIT (light token on top of it):
• Flip the chapter card and follow the instructions on the game just continues.
the new chapter card. • Place an explored token on the space.
• Lose 4 essence.
• Monster spawn with an explored
Seal monster • Decrease monster threat by 1.
3 • Light chapter on the same map tile.
token on it counts as an obstacle.
spawn • Place an explored token on the space.
• Destroy a monster on top of this monster spawn.
7.) Equipment
There are five different types of items you can collect during the game:
A. Apparel
Apparel: You can equip one item for torso, one item for legs and one item for the
head. For each armor/will symbol, increase the explorer's armor/will. Only one
upgrade item can have an augment symbol on it.
For example, you cannot combine the two items on the right with each other
because both of them have an augment slot.
B. Weapons:
Weapons You can equip multiple weapons as long as you do not exceed the hand limit (2 hand
symbols).
NOTE: You can have a two handed rifle, that is augmented, and is upgraded with a gun, that is
augmented.
C. Artifacts: They have to be equipped before use. NOTE: Artifacts generally increase will when
Artifacts:
equipped.
D. Consumables:
Consumables They do not have to be equipped before use.
E. Augments:
Augments You can improve items with augments but the augment symbols have to match each other.
Right: Wrong: