Professional Documents
Culture Documents
(Revised)
The sorcerer has always been expressed as a magic user who holds raw power that is more primal
and instinctive than the studious wizard, but the discrete nature of spells and restrictions on (or
shared) metamagic never made the sorcerer stand out as something truly different or re lected the
primal nature of their ability. They could never do something substantial with magic that those
trained in its use could not. The goal of this revision was to have the sorcerer only command a list of
fundamental magical powers that they then turn into something much more devastating, making
metamagic not just a bonus separate from spells but the very thing that makes a sorcerer a sorcerer.
This still does not have the same number of codi ied solutions a class like a wizard might have, but
their powers are more lexible than spells and still plenty potent.
The Sorcerer
Proficiency Sorcery Shaping Cantrips Powers Metamagic
Level Features
Bonus Points Limit Known Known Known
5th +3 8 4 — 5 4 3
6th +3 9 4 Sorcerous Origin Feature 5 4 3
7th +3 10 5 — 5 5 4
9th +4 12 4 — 5 6 5
10th +4 13 4 Improvisational Shaping 6 6 5
11th +4 14 5 — 6 7 5
13th +5 16 8 — 6 8 6
14th +5 17 8 Sorcerous Origin Feature 6 8 6
15th +5 18 9 — 6 9 7
17th +6 20 10 — 6 10 7
18th +6 21 10 Sorcerous Origin Feature 6 10 8