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Arcane Tradition: School of Culinary

Magic

S
ome wizards choose to follow a path devoted to Meal Fit for a King
the study and mastery of ancient arts and arcane
power, whereas others choose a more creative Starting at 14th level, you add the hero’s feast spell to your
profession and devote their lives to the artform spellbook and it becomes a Wizard spell for you. When you
that is culinary magic. Wizards of this school do cast hero’s feast, it has the additional benefit of giving all
more than just cook food, they craft culinary creatures that partake of the feast advantage on Constitution
masterpieces infused with potent magics. The saving throws.
school of culinary magic involves careful study of ingredients
and cooking techniques, but it also takes more passion and
creativity than is normally required of wizardly magics.
Magical Meal
Starting at 2nd level when you choose this school, you can
cook magically infused meals by casting a spell into a meal
that you are cooking. The spell you infuse must have a
casting time of an action or bonus action, target only one
creature and must not make a spell attack. You expend the
spell slot when you create the meal and the time it takes to
cook is equal to the spell slot level used x 10 minutes. If the
spell requires material components with a gp cost that the
spell consumes you must purchase quality ingredients of
equal cost to create the meal otherwise the ingredients need
cost 1 sp. A creature can use their action to consume a meal
you have created, when they do so they are subjected to the
effect of the spell you infused in the meal, if the spell requires
a saving throw the creature still does so. If it is a
concentration spell then the creature that consumed the meal
is the one who maintains concentration. A meal weighs 1
pound and losses it’s magical effect when you finish a long
rest, but it continues to be both nutritious and delicious until DUNGEONS & DRAGONS, D&D, Wizards of the Coast,
it naturally spoils. Forgotten Realms, Ravenloft, the dragon ampersand, and all
other Wizards of the Coast product names, and their
Bonus Proficiencies respective logos are trademarks of Wizards of the Coast in
the USA and other countries.
At 2nd level, you become proficient with cook's utensils. This work contains material that is copyright Wizards of
the Coast and/or other authors. Such material is used with
Culinary Creation permission under the Community Content Agreement for
Beginning at 6th level, you add the create food and water Dungeon Masters Guild.
spell to your spellbook if it’s not there already. When you cast All other original material in this work is copyright 2018 by
create food and water, any creatures that consume the food Kye You and published under the Community Content
are cured of poison and diseases and the food is delicious. Agreement for Dungeon Masters Guild.
Additionally, you can cast create food and water without
expending a spell slot once. You must finish a short or long
rest before you can cast create food and water without
expending a spell slot again.
Fortifying Food
At 10th level, the food that you can cook become even more
nourishing. When you create a meal using you Magical Meal
feature you can choose to imbue it with healing power. If you
do so the meal you create heals hit points equal to half your
Wizard level to any creature that consumes it.

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