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You also gain access to additional spells at 3rd, 7th, 13th,

Cook - Artificer Specialist and 19th level. Once you gain a culinary spell, it counts as a
An artificer cook combines skill with magic, creating artificer spell for you but doesn’t count against the number of
incredible food that satisfies both the body and the soul. artificer spells you know.
Culinary Spells
Experienced Cook: Artificer Level Spells
When you choose this specialization at 1st level, you gain 3rd Heroism, Goodberry
proficiency with cook’s utensils, and you learn the
Prestidigitation cantrip. 7th Heat Metal, Suggestion
13th create food and water, Leomund's tiny hut
Flavored past: 19th Polymorph, Death Ward
At 1st level, you gain one of the following features of your
choice. Food Taster:
Rowdy Kitchen. Your experience with cooking comes from Starting at 9th level, your experience with all kinds of food
working in public places, be it taverns, restaurants, or even has given you a certain resilience. You have advantage on
the local jailhouse's kitchen. No matter the exact saving throws against poison, and you have resistance
circumstances, you picked up a few tricks in order to survive against poison damage.
in this hectic world. You gain the following benefits:
You are proficient with improvised weapons and unarmed Ways of Preparing Food:
strikes. Also at 9th level, you gain one of the following features of your
Your unarmed strike uses a d4 for damage. choice.
While you are not wearing any armor, your Armor Class A Meal to Die For. You gain proficiency with the poisoner's
equals 10 + your Dexterity modifier + your Intelligence kit and the ability to infuse food with deadly toxins. Using
modifier. special herbs costing 50 gp you are able to cause one serving
Fancy Cuisine. Cooking in expensive restaurants, to rich of food or drink that you make to damage the one who
men, or as a noble's personal chef, you have learned to treat consumes it. The poisoned food lasts for 24 hours once
food as more than simple nutrition, but as art, gaining the prepared before losing its effect. Until that time anyone who
following benefits: consumes it must make a Constitution saving throw against
your spell save DC. The target takes 8d8 poison damage on a
You gain proficiency in one of the following skills of your failed saving throw, or half as much on a successful one.
choice: Deception, History, Insight, or persuasion. The damage of the poison is increased by 1d8 when you
You have advantage on Charisma (Deception) and reach certain levels in this class: 11th level (9d8), 13th level
Charisma (Performance) checks when dealing with (10d8), 15th level (11d8), 17th level (12d8), and 19th level
nobility or against anyone who is the process of eating (13d8).
food you had made. Rejuvenating Snack. You learn how to create especially
Food on the Go. Your skill with the pan and pot came from delicious food that acts as a stimulant. During a short rest
being outdoors and being forced to cook for yourself or you are able to create one serving of food or drink that re-
others. You gain the following benefits: energizes one creature that consumes it. If the serving is not
consumed during the short rest it loses its magical
You gain proficiency in one of the following skills of your properties. The creature who consumes it becomes fully
choice: Survival, Medicine, Animal Handling, or Nature. healed, is cured of one level of exhaustion, and is able to end
You know how to conserve food and water when any and all of the conditions afflicting it of blinded, deafened,
necessary, using only 1/4 the amount to gain the regular paralyzed, and poisoned.
benefits. Marvelous Taste. You learn how to create food so good
When you forage, you find twice as much food as you that once a creature consumes it they cannot help but like
normally would. you. Whenever you make food or drinks, you are able for
them to carry an enticing magic with them. Any creature who
Piece of Food, Peace of Mind: consumes it must make a Wisdom saving throw against your
At 1st level, you learn how to improve resting for others. spell save DC or be charmed by you for 24 hours. The charm
During a short rest choose a number of creatures up to or ends if you or your companions do anything harmful to it. If
equal to your artificer level + your Intelligence modifier the creature consumes another piece of food or drink affected
(minimum 1), if they consume either food or drinks you have by Marvelous Taste while still under its effect it has
prepared, they each regain hit points equal to your artificer disadvantage on the roll. The creature only knows it was
level. charmed if it saves against the effect. After a creature is
affected by Marvelous Taste for a full week the charm
Magical Chef: becomes permanent.
Starting at 3rd level, when you cast a spell that creates food
or drink, you can choose the taste and texture of the created
objects.
Everyone's a Critic:
At 14th level, you learn how to appreciate your food more
than anyone else ever could. As an action you are able to
consume a piece of food or drink you have prepared which
causes you to regain 8d8 hit points. Once you use this
feature, you can’t use it again until you finish a short or long
rest.
This formula’s healing increases by 1d8 when you reach
certain levels in this class: 16th level (9d8), 18th level (10d8),
and 20th level (11d8).
A Feast for the Ages:
At 17th level, You learn how to create powerful magical food.
You can cast Hero's Feast once without expending a spell slot,
and requiring only 100 gp worth of special herbs and other
ingredients instead of the usual material component. Once
you cast this spell you can't do so again until you finish a long
rest.

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