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Brewer
Path of the Brewmaster 3rd-Level Path of the Brewmaster Feature
CHAPTER XX | Classes 1
When you finish a long rest, you can use brewer’s Kombucha. A stimulating blend of fermented teas,
supplies to prepare a number of beverages equal to the this bubbly drink hones your reactions. You gain an addi-
number shown for your barbarian level in the Rages tional reaction each round that can be used only to make
column of the Barbarian table (maximum 6), choosing opportunity attacks. You can take only one reaction per
from the list below (you can choose the same option turn.
more than once). When you enter a rage, you can imbibe
Mead. Sweet, honey mead fuels your body. Your walk-
one of these beverages (choosing from those that you
ing speed increases by 10 feet and opportunity attacks
prepared) as part of the bonus action you use to enter
made against you have disadvantage.
the rage, gaining its benefits for the duration of the rage.
Undrunk beverages lose their potency when you finish a Sake. Strongly alcoholic, this clear liquid lends you
long rest. a bloody, single-mindedness. You have advantage on
Wisdom saving throws.
Kefir. A nutritious, creamy beverage, kefir fortifies
your body. You have advantage on Constitution saving Stout. Dark, liquid bread is a bonafide meal replace-
throws. ment. You regain 1d4 hit points at the start of each of
your turns, provided you have fewer than half your hit
point maximum. If you have more than half your hit
point maximum, you gain 1d4 temporary hit points
instead. This die increases to 1d8 when you reach 10th
level in this class.
Brewer’s Gut
6th-Level Path of the Brewmaster Feature
2
Drinking Buddies
10th-Level Path of the Brewmaster Feature
Fermented Binge
14th-Level Path of the Brewmaster Feature