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A creature's capacity depends on its size.

Certain creatures
Devouring & Digesting may have special traits that allow them to defy these rules,
and certain spells may affect capacity. A creature's capacity
(Part 2) reflects on how much it can carry and a creature's capacity
points reflects on how many points it counts as when
By Squidpad devoured by another creature.
While neat, VeryBatty's for vore rules was a bit lacking in A creature's Maximum Capacity is equal to twice its
balance and content. This document seeks to rectify both of Capacity. A creature can never Devour a creature that would
those issues. Their document can be found here put it over Maximum Capacity.
At 11th level, you count as 1 size larger for the purpose of
Alternative Rules determining capacity
To calculate how full you are, add up the capacity points of
In the original rules, once you successfully swallowed a every creature currently in a your stomach, and compare it to
target, they were as good as dead, unless you decided to your own capacity.
regurgitate them or you died. This variant makes it easier for
a you to swallow prey, but gives them a greater chance for Capacity by Size
escape. Size Capacity
Devour Smaller than Tiny 1/2
When you take the Devour action, make a Strength(Athletics) Tiny 1
check on a target that is grappled, restrained, charmed by
you, or incapacitated contested by the target's Small 2
Strength(Athletics) or Dexterity(Acrobatics) check (their Medium 4
choice). If you're able to make multiple attacks with the Attack
action, this attack replaces one of them. Large 8
After making one successful Devour check, both creatures Huge 16
involved become Restrained, and the target is Partially Gargantuan 32
Swallowed. If the target fails a second contest, they are
successfully swallowed and the grapple ends. Creatures that Larger than Gargantuan 64
are Charmed by you or are Restrained or Incapacitated have
disadvantage on their Strength(Athletics) or When over half capacity, a creature's speed is reduced by
Dexterity(Acrobatics) check. If the creature you are trying to half. When over capacity, a creatures have Disadvtanage on
swallow is 1 or more size categories larger than you, you Stealth and Acrobatics checks, as well as Dexterity Saving
have disadvantage on the Strength(Athletics) check. If the Throws. Creatures over their Maximum Capacity are
creature you are trying to swallow is 1 or more size Restrained, and take 1d10 bludgeoning damage per point
categories smaller than you, you have advantage on the over Maximum at the start of their turn.
If the total capacity
Strength(Athletics) check. points of creatures in your stomach reaches one of the
If the creature is a willing prey, you may automatically numbers in the chart, it takes up the corresponding amount
swallow them with a single Devour action of space.
Races with the Large Frame trait do not have their speed
Regurgitate halved when over half capacity, and they only have their
As an action, you may choose to regurgitate 1 creature from speed halved when over capacity.
your stomach. The creature lands prone on a tile adjacent to
you.
Digestion
The swallowed target is blinded and restrained, and it has
total cover against attacks and other effects outside of you. At
the start of each of your turns, you may choose to fill your
stomach with acid, dealing 1d6 acid damage all creatures in
your stomach.
Once a creature reaches 0 hit points, its body starts to
dissolve. Each hour, all creatures with 0 hit points larger than
Tiny in your stomach decrease by 1 size category. Tiny
creatures are dissolved completely. At the start of each hour,
roll a d20 for each piece of gear in your stomach. For non-
magical items, on an Even result, the item is destroyed. For
magical items, the item is destroyed on a 1. Artifacts and
items made of Adamantine cannot be digested.
Capacity

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Escape
Binger Beware A creature inside of a stomach can use their action to
Often times, devouring a target is a risky move. If
struggle, giving them a chance of escape. They may make a
they are stronger than you or have a natural Strength(Athletics) check against your Stomach DC, which is
weapon such as spines or a fiery body, succesfully equal to 10 + your constitution modifier + your proficiency
digesting them may prove nearly impossible.

bonus. On a success, the predator marks 1 level of


Sometimes, devouring an enemy may leave you Indigestion
vulnerable, or in an awkward position. Will walking
around with the stomach still thrashing with a Indigestion
creature inside disturb or intimidate the people Level Penalty
around you?

1 Disadvantage to resist poisoning


Addtionally, be careful about what they carry on
their person. Devoured potions may take effect, 2 -5 move speed
and valuable gear may be destroyed unless the 3 Disadvantage on ability checks
target is thoroughly searched first.
4 -10 move speed
You must regurgitate the entire contents of
5
Benefits to a Healthy Diet your stomach
Eating a foe isn't just a great way to clear a battlefield or a
dungeon. It's also a handy snack! When a pred's stomach becomes empty by any means,
When you finish digesting a creature (or multiple their Indigestion Counters instantly reduce to 0.
creatures), your physical needs for food are put on pause for a If a predator is slain, occupants can escape by spending
time. Your days without eating are reset to 0, and do not begin half their movement, exiting prone.
to accumulate until a number of extra days. The amount of
extra days you recieve depends on your capacity as well as
the amount you ate.
Meal Size Extra Days
Below 1/2 1
1/2 Capacity 3
Capacity 7
Above Capacity 14
Maximum Capacity (And Above) 30

To calculate your meal size, add up the Capacity points of


every creature digested in a single day, and compare it to your
own Capacity.
Ingesting new meals before your extra days are used up
does not add extra days. If the new meal would give you more
extra days than you currently have remaining, take the new
result. Otherwise, the new meal does nothing besides go
straight to your hips.

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Variant Rules: Weight Gain
If you're interested in characters gaining/losing
weight, here are a couple of options:

Meal Size Weight Gained


Below 1/2 10%
1/2 Capacity 33%
Capacity 50%
Above Capacity 75%
Maximum Capacity (And Above) 100%

The % increase is based on the creature's "Normal" weight,


before any meals or extra weight are calculated.

The weight gained from a meal disappears steadily, vanishing


at a rate of 20 lbs per day until the creature returns to normal
weight.

This ruleset assumes that as a predator's Capacity


increases, so does their metabolism. If you want to
assume that metabolism stays the same, try
estimating the weight of each prey, then add half
of each prey's weight to the predator's weight after
digestion. This weight builds up much faster for
large meals, so watch out!

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Hearty Belch When you make an attack, if you have at
Subclasses least 1 creature in your stomach, you may spend 4 gastro
I'll make em as I come up with them. Some will be points to let out an ear-shattering belch in place of the attack.
incomplete, I'm focusing on the lower levels All creatures within 5 feet of you must make a Constitution
Saving Throw. Affected creatures take 2d6 + your
Fighter, Gastro Warrior Constitution Modifier thunder damage on a fail, or half on a
success.
Fighter based on having lots of creatures in your stomach Launching Belch When you make an attack, if you have at
least 1 creature in your stomach, you may spend 4 gastro
Student of Gastronomy points to let out an powerful belch in place of the attack. If the
At 3rd level, you gain proficiency in Cook's Utensils target is Large or smaller, it must make a Strength saving
throw. On a failed save, you push the target up to 20 feet away
Combat Gastronomy from you.
When you choose this archetype at 3rd level, you learn Belly Check When you make an attack, if you have at least
maneuvers that are fueled by Gastro Points. 1 creature in your stomach, you may spend 4 gastro points to
Gastro Technics. You learn three gastro techniques of slam a creature with your stomach in place of the attack.
your choice, which are detailed under “Gastro techniques” Make a melee weapon attack against a creature within 5 feet.
below. Many gastro techniques enhance an attack in some On a hit, that creature is takes 3d6 + your Strength modifier
way. You can use only one gastro technique per attack. Bludgeoning Damage, and is knocked prone.
You learn two additional gastro technique of your choice at Whipping Tongue. When you make an attack, you may
7th, 10th, and 15th level. Each time you learn new gastro spend 2 gastro points to instead lash out your tongue at a
techniques, you can also replace one gastro technique you creature within 10 feet, forcing them to make a Strength
know with a different one. saving throw. On a fail, they are pulled 5 feet closer to you and
Gastro Points You gain Gastro Points equal to half the are grappled.
capacity points of creatures in your stomach at the start of
your turn. Your gastro points reset to 4 each time you take a Gusto
short or long rest. You may store gastro points up to double Starting at 7th level, whenever you use your Second Wind or
your capacity Action Surge features, you gain Temporary Hit Points equal
Saving Throws. Some of your maneuvers require your to the current capacity points in your stomach. Additionally,
target to make a saving throw to resist the maneuver’s effects. you count as one size larger for the purpose of determining
The saving throw DC is calculated as follows: capacity
Maneuver save DC = 8 + your proficiency bonus + your Stomach Shield
Strength or Dexterity modifier (your choice)
Starting at 10th level, while you have at least 8 capacity
Gastro Techniques points of creatures inside of you, you gain half cover from all
The gastro techniques are presented in no particular order. attacks
Devouring Grasp. When you successfully grapple a Greater Stomach Shield
creature, you may spend 4 gastro points to immediately make Starting at 15th level, while you have at least 16 capacity
a devour check against that creature points of creatures inside of you, you gain three-quarters
Emetic Strike When you hit with a weapon attack, you cover from all attacks
may spend 4 gastro points to force the creature to make a
Constitution Saving Throw. On a fail, they must regurgitate a Relishing the Fight
creature. Starting at 18th level, you regain 4 gastro points at the start
Flavoring Strike When you hit with a weapon attack, you of each of your turns.
may spend 4 gastro points to mark the target. The next
Strength(Athletics) - made to Devour the target is made with
Advantage.
Disrupting Strike When you hit with a weapon attack, you
may spend 4 gastro points to force the creature to make a
Constitution Saving Throw. On a fail, they are poisoned until
the end of your next turn.
Mouth Cannon When you make an attack, you may spend
4 gastro points to regurgitate a creature with great force in
place of the attack. Make a ranged attack on any target within
30 feet. On a hit, both that target and the creature take 1d6
bludgeoning damage for each capacity point of the creature.
Projectile Eater When you or a creature within 5 feet of
you is targeted by a ranged weapon attack, you may spend 2
gastro point and your reaction to reduce the damage done by
1d12 + your Constitution modifier + your fighter level. If the
damage is reduced to 0, you may swallow the projectile. If the
projectile was a potion or magic item, you gain it's effects
immediately.

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Barbarian, Path of the War
Glutton
A barbarian focused on Mass Vore
Barbarians who take this path tap into their primal hunger,
elevating their rage into a feeding frenzy. Followers of this
path traditionally abstain from food, waiting to fully unleash
their voracity on their foes, stuffing themselves to the brim
with hostiles.
War Gluttons typically live solitary, nomadic lives, moving
from place to place in search of new food sources.
Feeding Frenzy
Starting at 3rd level, you can go into a feeding frenzy when
you rage. If you do so, for the duration of your rage, you can
take the Devour action as a bonus action, or as part of the
bonus action used to rage. When your rage ends, if you have
no creatures in your stomach, you suffer one level of
exhaustion.
Iron Stomach
Starting at 6th level, your stomach becomes a nigh
impenetrable prison. You gain resistance to all damage dealt
by creatures in your stomach, and you gain advantage on
Constitution Saving Throws to avoid regurgitating creatures.
Additionally, you count as one size larger for the purpose of
determining capacity
Stomach Smash
Starting at 10th level, you can really throw your weight
around. As and action, when you have at least 4 points of prey
in your stomach, you may shake the ground with your weight.
All creatures within a radius equal to the number of capacity
points of prey in your stomach must make a Dexterity Saving
Throw. The DC is equal to 8 + your Constitution modifier +
your proficiency bonus. On a fail, they take bludgeoning
damage equal to your strength modifier, plus 1d6 per 4
capacity points of prey you have in your stomach, and are
knocked prone. On a success, they take half of the damage,
and are not knocked prone. This damage benefits from your
rage damage bonus.
Bottomless Hunger
Starting at 14th level, you may use an action to make a
swallow check against all creatures within 5 feet of you.

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Druid, Circle of the Chimera
Partially transform into animal forms to enhance your
abilities
Chimera Forms
Starting at 2nd level, you gain the ability to partially change
you physiology, granting you the traits of various animals. As
an action, you can expend a use of your Wild Shape feature in
order to gain two of the following effects, until you use this
feature again:
Snake's Jaw: You gain advantage on Devour checks on
creatures your size or smaller, and you do not have
disadvantage on Devour checks on creature larger than
you.
Bear's Teeth: When you take the attack action, you may
replace one of the attacks with a melee spell attack using
your wisdom modifier, dealing 2d4 + your wisdom
modifier on a hit.
Frog's Tongue: You may make Grapple and Devour
checks on creatures up to 15 feet away.
Beetle's Armor: Your AC becomes equal to 13 + your
wisdom modifier.
Cheetah's Legs: Your movement speed increases by 10
feet.
Eagle's Eyes: You gain Advantage on Perception and
Insight checks.
Extra Attack
Starting at 6th level, you can attack twice, instead of once,
whenever you take the Attack action on your turn.
Monstrous Chimera Form
Starting at 10th level, when you use your Chimera Forms
feature, you may gain 3 of the benefits instead of 2.
Additionally, when you use your Chimera Forms feature, you
may choose a feature from this list in instead of one from the
normal list:
Froghemoth's Gut: You count as one size larger for the
purpose of determining capacity
Bulette's Mandibles: You gain a burrow speed equal to
half your movement speed
Trapper's Flesh: You gain advantage on Stealth checks,
and can hide when lightly obscured
Yeti's Strength: You gain advantage on Strength checks
and saving throws
Harpy's Wings: You gain a flying speed equal to half your
movement speed
Displacer Beast's Pelt: The first attack each turn that
targets you is made with disadvantage
Superior Chimera Form
Starting at 14th level, when you use your Chimera Forms
feature, you may gain 5 of the benefits instead of 3

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Paladin, Oath of Indulgence At 20th level, you can assume the form of a master of
Decadence, taking on an appearance you choose. For
Paladin based on both devouring prey and protecting example, your body could become fat and gluttonous,
teammates from the same fate immaculately attractive, or dressed in the finest clothing
Using your action, you undergo a transformation. For 1
Paladin Level Spells minute, you gain the following benefits:
3rd Flavor/Disgust, Goodberry All of your attacks gain the benefits of Devouring Smite
5th Enlarge/Reduce, Acidify
You count as 2 sizes larger for the purpose of determining
capacity
You deal an additional 2d6 acid damage when
9th Medicinal Acid, Hypnotic Pattern digesting
Once you use this feature, you can't use it again
13th Amplify Acids, Vitriolic Sphere until you finish a long rest.
17th Role Reversal, Dominate Person

Tenents of Indulgence

Decadence. Life isn't worth living if you can't live luxuriously.

Instinct. If something feels wrong, it is wrong. If something


feels right, it is right.

Protection Keep those you love close. Protect them at all


costs.

Accommodation If you see one's desires unfulfilled, it is your


duty to fulfill them
Channel Divinity
When you take this oath at 3rd level, you gain the following
Channel Divinity options.
Charming Prescence. You can use your Channel Divinity
to exude a feeling of contentment. As an action, you force
each creature of your choice that you can see within 30 feet
of you to make a Wisdom saving throw. Any creature that
can't be charmed succeeds on this saving throw
automatically. On a failed save, a creature lowers their guard.
For the next minute, attack rolls against the creatures are
made with advantage, and the creature has disadvantage on
all skill contests made against another creature. The creature
can repeat this saving throw at the end of each of its turns,
ending the effect on itself on a success.
Reward the Decadent As a bonus action, you can reward
predators and prey alike with your Channel Divinity. Each
creature of your choice that is inside of another creature or
has another creature inside them within 30 feet of you gains
the effects of the Bless spell for the next minute.
Aura of Digestion
Starting at level 7, you and all creatures within 10 feet of you
add your charisma bonus to any digestion damage they deal.
Additionally, when a creature within your aura takes
digestion damage, you may use your reaction to reduce that
damage by your charisma modifier.
At 18th level, the range of this aura increases to 30 feet.
Voracious Vigilance
Starting at 15th level, when a creature within 5 feet of you
makes an attack against a target other than you, you can use
your reaction to make a devour check against that creature
Avatar of Decadence

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Rogue, Parasite
Hide inside allies, or eventually take enemies down from the
inside
Stomach Parasite
At 3rd level, you gain resistance to acid damage
Hidden Form
Starting at 3rd level, when you are inside another creature's
stomach, you may choose not to leave a visible impression on
the outside of the predator. You still take up space within
their stomach.
Stealth Entry
Also starting at 3rd level, you may enter or exit a willing
creature's stomach using 5 feet of movement. Additionally,
you may make ranged attacks as normal while inside of a
willing creature, and you are not blinded or restrained. If you
are currently in or have exited a creature this turn, you don’t
need advantage on the attack roll to use your Sneak Attack as
long as you don’t have disadvantage on the attack roll. All the
other rules for Sneak Attack still apply to you.
Invasion
Starting at 9th level, you may use 5 feet of movement to enter
or exit an unwilling creature. When entering, make a
Dexterity(Stealth) check vs the creature's passive perception.
On a success, you enter the creature's stomach, and you are
not blinded or restrained. On a fail, the creature may attempt
to Devour you as a reaction. All attacks made on a creature
from within their own stomach while you aren't restrained
are made with Advantage.
Greater Parasite
Starting at 13th level, you gain immunity to acid damage.
Additionally, you do not get restrained or blinded when you
get swallowed by another creature, and Dexterity(Stealth)
checks to enter a hostile creature are not made with
Disadvantage.
Master Parasite
Starting at 17th level, creatures cannot regurgitate you
without your permission, and you may exit their stomach on
your turn without expending any movement.

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Rogue, Silent Python
Ambusher
Starting at 3rd level, you may attempt to Devour a creature
with advantage without grappling them first if you are Hidden
from them. Additionally, if there are no creatures in your
stomach, you may attempt to Devour a creature without
grappling them first if the target is eligible for a sneak attack.
Focused Acids
Also starting at 3rd level, when you digest creatures in your
stomach, you may use an action to deal damage equal to your
sneak attack damage to one of those creatures.
Identity Theft
Starting at 9th level, when you fully digest a creature that is
within 1 size category of your normal size, you can assume
their form.

For the next 8 hours, your appearance transforms to become


theirs. Your Strength, Dexterity, and Constitution scores
change to match the creatures, though your Wisdom,
Intelligence, and Charisma scores stay the same. You may
perform any action that that creature could take, though you
cannot cast spells.

While in the form of the other creature, you gain access to all
information that the humanoid would freely share with a
casual acquaintance. Such information includes general
details on its background and personal life, but doesn't
include secrets. The information is enough that you can pass
yourself off as the person by drawing on its memories.
Uncanny Gut
Starting at 13th level, you learn how to shift damage onto
your prey in place of yourself. When you use your Uncanny
Dodge feature, choose 1 creature in your stomach. That
creature takes damage equal to the amount of damage you
took.
Acid Blast
Starting at 17th level, you may use the action granted by
Focused Acids as a Bonus Action

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Monk, Way of the Hungry
Run around the battlefield with a full stomach, unhindered by
it's weight
Way of the Hungry Technique
Starting at 3rd level, when you attempt to Grapple a creature
or take the Devour action, you may make a
Dexterity(Athletics) check instead of Strength(Athletics).
Internal Body Strike
Also starting at 3rd level, you may spend 1 ki point to imbue
your limbs with energy. Until the start of your next turn, you
may target creatures that are inside of other creatures with
Unarmed Strikes.
Light Load
Starting at 6th level, you suffer no movement penalties for
going over your Capacity. You take half damage damage while
over your Maximum Capacity.
Vorish Focus
Also starting at 6th level, as an action, you may enter a state
of extreme focus. Until the start of your next turn, you gain
the following effects:
-You have Advantage on Constitution
Saving Throws to avoid regurgitating prey and
Strength(Athletics) checks to keep a target grappled.
-You
count as 2 sizes larger for the purposes of determining
capacity
-Your movement speed is halved
Flying Swallow
Starting at 11th level, you learn to use the momentum of a
leap to enhance your swallowing ability. If you fall at least 10
feet and fall on a creature, you may Devour them as a
reaction. The creature makes their Strength(Athletics) or
Dexterity(Acrobatics) check with Disadvantage, and the fall
damage is reduced by 5 times your monk level. Additionally,
you may use Dexterity instead of Strength when determining
jump height and distance
Empty Stomach
Before you achieve an Empty Body, you must first achieve an
Empty Stomach. Starting at 17th level, as an action, you can
spend 12 ki points to instantly dissolve all of the creatures in
your stomach. Each creature in your stomach must make a
Constitution Saving Throw. On a fail, the creature instantly
drops to 0 hit points. On a success, the creature takes 10d10
acid damage. Then, all creatures with 0 hit points and all
digestable objects within your stomach are instantly digested.

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Monk, Way of Gastropuncture
Hit a predator's pressure points in just the right way to
influence them
Punch Through the Gut
Starting at 3rd level, while inside of a creature, you may make
unarmed strikes on that creature and creatures adjacent to
them.
Pressure Point Control
At 3rd level, you gain the ability to manipulate a creature's
internal pressure points in order to control them. When you
use Flurry of Blows, Patient Defense, or Step of the Wind, a
willing creature you are inside of also gains the benefits of
those features until the end of their next turn. Additionally,
you may use Deflect Missiles on projectiles that target a
willing creature you are inside of, forcing that creature to
swallow the projectile
Advanced Pressure Point Control
Also starting at 6th level, when you make an attack while
inside of a creature, you may spend 1 ki point and replace the
attack with any of the following effects:
The creature becomes sick, and immediately makes a
Constitution saving throw. On a fail, the creature
immediately regurgitates you.
The creature becomes light on their feet, gaining a bonus
to AC and Dexterity saving throws equal to your
proficiency bonus until the start of your next turn
The creature becomes ferociously strong, gaining a bonus
to Athletics and Acrobatics checks equal to your
proficiency bonus until the start of your next turn
The creature becomes incredibly fast, adding your
unarmored movement bonus their speed until the start of
your next turn.
Accupressure Therapy
Starting at 11th level, a willing creature you are inside of
gains the following benefits:
They gain immunity to the Frightened and Charmed
conditions
They gain +1 to their AC and Dexterity Saving Throws
They are considered one size larger for the purpose of
devour checks and determining capacity
Starting at 11th level, an willing creature you are
unwillingly inside of gains the following detriments:
They have disadvantage on saving throws to avoid being
Frightened and Charmed
They take -1 to their AC and Dexterity Saving Throws
They are considered one size smaller for the purpose of
determining capacity
Pressure Point - Energy Manipulation
Starting at 17th level, as a bonus action on your turn, you may
spend 3 ki points to manipulate the energy of a creature you
are inside of. Choose one of the following options:
That creature immediately takes an action.
That creature is affected by the spell Slow until the end of
their next turn.

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Ranger, Natural Cycle Conclave Instinct of Predator and Prey
At 11th level, your speed and ferocity takes your enemies by
(Adapted from VeryBatty's rules) surprise- whether they are predator or prey. You gain one of
In the natural world, there exists a cycle between beasts. The the following benefits, depending on your School.
relationship between hunter and hunted, predator and prey, is Predator: You may attempt to Devour surprised enemies
one that has persisted since the world's most primal days. without grappling them first. If they are your Favored Enemy,
Members of the Natural Cycle Conclave train in one of two you may attempt to Devour enemies you are Hidden from
schools. Those of the Predator school learn to hunt with without grappling them first.
Prey: While concious, you can't
ruthless efficiency, while those in the Prey school learn to be surprised. Additionally, when you roll initiative, you may
evade and counter those that would hunt them. either move up to your move speed without provoking attacks
of oppurtunity or make a single weapon attack. If the target of
Nature Cycle Conclave Magic this attack is a Favored Enemy, the attack is a critical hit.
Staring at 3rd level, you learn an additioanl spell when you Master of the Food Chain
reach certain levels in this class, as shown in the Predator At 15th level, your adaptability and deadliness put you at the
Conclave Spells table. The spell counts as a ranger spell for top of the food chain. Once per day, as an action you can
you, but doesn't count against the number of ranger spells choose one enemy type you can see and make it your Favored
you know. Enemy. At the same time, you must forget a different Favored
Natural Cycle Conclave Spells Enemy of yours.
Ranger Level Spell
3rd Entangle
5th Invisibility
9th Slow
13th Dimension Door
17th Scrying

Acquired Taste
At 3rd level, you gain the ability to change your favored
enemy. By spending 1 hour observing their behavior, you can
add the observed enemy type to your list of Favored Enemies.
At the same time, you must choose one Favored Enemy to
forget. Your languages gained by the Favored Enemy feature
do not change.
School of Predator and Prey
At 3rd level, you choose a school of practice that informs your
relationship on the food chain with your favored enemies.
The Predator school dictates that Favored Enemies as
creatures to stalk and prey upon, while the Prey school
focuses on evading and outmaneuvering their favored
enemies. Depending on your school, you gain the following
benefits:
Predator: Your favored enemy becomes your favored meal,
as well. Devour attacks made against your Favored Enemies
are made with advantage, and your Digestion Damage is
doubled against these foes.
Prey: Your favored enemy is a predator that you've studied
to thwart. You have advantage on Strength(Athletics) and
Dexterity(Acrobatics) checks made to resist Devour attacks,
and Advantage on attacks made to creatures you are inside
of. You have resistance to the Stomach Damage dealt by your
Favored Enemies.
Counter-Consume
At 7th level, you can turn your enemy's effort's against them.
When you escape a creature's grapple, or a creature fails to
Devour you, you can use your Reaction to make a Devour
that creature, even if you are not grappling that creature. The
target must be within your reach.

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Cleric, Gluttony Domain Aura of Excess
(Adapted from VeryBatty's rules) Starting at 17th level, you can use your action to active an
aura of gluttony and hunger that radiates out from you in a 30
The gods of the new world embody the hope of the many- foot radius. Creatures of your choice within that radius must
peace, justice, agriculture and creation. However, some gods make a Wisdom saving throw or be Charmed by you until the
revel in ancient tradtion born of sacrifice and hedonism. beginning of your next turn. At the start of their turns,
Yours is one such god- one that promotes gluttony above all creatures charmed in this way will use their action to make
else. Followers obey a ravenous doctrine- to consume, to Grapple and Devour attacks against a target within reach,
amass, and to spread the hunger so that all may revel in its determined randomly. If there are no targets within reach,
grand excess. they must use their movement to move towards the nearest
valid target.
Gluttony Domain Spells Once you use this feature you may not do so again until you
Cleric Level Spells finish a long rest
1st Goodberry, Flavor/Disgust
3rd Suggestion, Steal Fat
5th Create Food and Water, Medicinal Acid
7th Amplify Acids, Charm Monster
9th Dominate Person, Cloudkill

Bonus Proficiencies
When you choose this domain at 1st level, you gain
proficiency with heavy armor.
Ravenous Blessing
Starting when you choose this domain at 1st level, you can
awaken the latent hunger in a creature with your touch. You
can touch a willing creature as an action. For the next
minute, that creature has Advantage on Strength(Athletics)
checks to Devour creatures.
You can use this feature a number of times equal to your
Wisdom modifier (a minimum of once). You regain all
expended uses when you finish a long rest.
Channel Divinity: Divine Feast
Starting at 2nd level, you can use your Channel Divinity to
invoke a grand feast in the name of gluttony. All allies within
30 feet that can see or hear you may use their reaction to
move up to their move speed. As part of the same reaction
they can grapple a creature, or Devour a creature if they have
one grappled.
Glutton's Reward
At 6th level, your divine powers reward excess and gluttony.
When you cast a spell that would restore hit points to a
creature, that creature gains temporary hit points equal to
half the total capacity points of creatures they contain
Divine Strike
At 8th level, you gain the ability to inflict pangs of unearthly
hunger as part of your attacks. Once on each of your turns
when you hit a creature with a weapon attack, you can cause
the attack to to deal an extra 1d8 psychic damage to the
target. When you reach 14th level, this damage increases to
2d8.

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Bard, College of the Madrigal
Dinner
Bards of this college are firm believers in the art of "Dinner
with a Show," the two greatest aspects on entertainment
working in perfect harmony. Many people run a show or
manage a feast, but to do both simultaneously is the specialty
of this College.
And since a battle really is just a dangerous more exciting
show, where's the dinner?
Hang on to your helmet. The show
is about to begin.
Stomach Soothing Song
Starting at 3rd level, whenever a creature benefits from your
Song of Rest, they also gain the following benefits:
Digestion Damage is doubled for the duration of the rest
Creatures and objects are digested twice as fast for the
duration of the rest
Creatures willingly inside of a predator, and predators
with willing creatures inside of them, gain temporary hit
points equal to your bardic inspiration die
Voracious Inspiration
At 3rd level, you learn a song that inspires predation. When a
creature uses a Bardic Inspiration Die from you on a check to
grapple a target or on a Devour check, they gain the same
bonus to the next Devour check they make. Alternatively,
creatures may use a Bardic Inspiration Die from you to
increase the damage dealt when digesting.
Matinee of the Hungry
Starting at 6th level, you can perform a short show that that
instills a hunger to those that it's played for.
If you perform for at least 1 minute, you can give a short
performance that pairs with a heavy, hearty meal. At the end
of the performance, choose a number of humanoids within
60 feet of you who watched and listened to all of it, up to a
number equal to your Charisma modifier (minimum of one).
You and each affected humanoid, for the next hour, count as
one size larger for the purpose of determining capacity and
have advantage on saving throws to avoid regurgitating
creatures
Once you use this feature, you can’t use it again until you
finish a short or long rest.
Follow up Performance
At 14th level, whenever a creature with 60 feet of you
successfully Devours another creature, you may use your
reaction to designate a willing creature you can see to
continue the performance. That creature may immediately
make a Devour check on a creature within range, even if that
creature isn't grappled.

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Bard, College of the Dinner Bell
When the bell rings, it's time to eat. Full casting and in your
face eating
Bonus Proficiencies
When you join the College of the Dinner Bell at 3rd level, you
gain proficiency in Medium Armor, and Shields, and Cook's
Utensils, which you may use as your spellcasting focus.
Ring of the Dinner Bell
Whenever you take the Attack action on your turn, your
walking speed increases by 10 feet until the end of the turn,
and if you successfully grapple or Devour a creature as part
of that action, you may play one of the magic-laced notes
listed below. You can use only one Ring of the Dinner Bell
option per turn.
Acidic Note. You can expend one use of your Bardic
Inspiration to sing a high-pitched, corrosive note, dealing acid
damage to the target you grappled or devoured and to any
other creature of your choice that you can see within 5 feet of
you. The damage equals the number you roll on the Bardic
Inspiration die.
Softening Note. You can expend one use of your Bardic
Inspiration to sing a calm, soothing note, giving a creature
within 5 feet a penalty to their next check to avoid being
devoured. The penalty equals the number you roll on the
Bardic Inspiration die.
Hardening Note. You can expend one use of your Bardic
Inspiration to sing a note that hardens your flesh. You add the
number rolled on the die to your AC and Stomach AC until
the start of your next turn.
Extra Attack
Starting at 6th level, you can attack twice, instead of once,
whenever you take the Attack action on your turn.
Devouring Spell
Starting at 14th level, when you use your action to cast a bard
spell, you can make a grapple or Devour check as a bonus
action.

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Warlock, Pact with The Great Ooze
Be slimy, squeeze through cracks, and engulf foes
Pact Spells
The Great Ooze lets you choose from an expanded list of
spells when you learn a warlock spell. The following spells
are added to the warlock spell list for you.
Spell level Spells
1st grease, compress
2nd enlarge/reduce, elastify/constrict
3rd slow, medicinal acid
4th Vitriolic Sphere, Leeching Insides
5th Cloudkill, Bellyport

Ooze Form
At 1st level, you can use an Action to enter a proper ooze-like
form for 10 minutes. While in your Ooze Form, you can move
through a space as narrow as 1 inch wide without squeezing,
and you climb difficult surfaces, including upside down on
ceilings, without needing to make an ability check. You may
not cast spells with somatic components or make attacks
while in your Ooze Form.
While in this form, you have Advantage on skill checks to
avoid being grappled, and Disadvantage on skill checks to
avoid being Devoured. Creatures have disadvantage on saves
to avoid regurgitating you. If you have a creature inside of
you, you may not move through small spaces without
squeezing.
Once you use this ability, you cannot do so until you finish a
short or long rest
Engulf
Starting at 6th level, you may completely engulf your foes,
drawing them into your body. While you are in your Ooze
form, you may attempt to Devour creatures without grappling
them first. If you have only 1 creature inside of you, you may
adopt the appearance of that creature, though you do not gain
any of their abilities.
Viscous Body
Starting at 10th level, you are always treated as being in your
Ooze Form, and you may cast spells with somatic
components and make attacks while in your Ooze Form.
Additionally, you do not have Disadvantage on skill checks to
avoid being devoured while in your Ooze form
Shlick
Starting at 14th level, when you are hit with a melee weapon
attack or unarmed strike, you may attempt to Devour the
attacking creature as a reaction.
Once you use this ability, you cannot do so until you finish a
short or long rest

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Sorceror, Flesh Tanker

Blast foes without leaving the comfort of your pal's belly

Battle Station

You find yourself most comfortable when surrounded by

flesh. Starting at 1st level, while inside a non-hostile creature,

you gain the following benefits:

While within a pred's belly, their belly becomes your spell

casting focus.

You do not count against the creature's capacity Mana Surge


You are not blinded or restrained Starting at 18th level, while inside of a non-hostile creature,
You are able to see anything that creature can see whenever you use Metamagic, you may pick 2 options instead
You are immune to any digestion damage dealt by the of one. You only pay Sorcery Points for whichever Metamagic
creature option has a higher cost.
You can freely cast spells using the positioning and sights
of the pred you are inside.
Rooted Blasting
Starting at 6th level, when you cast a damaging spell from
inside another creature, you may add your Charisma modifier
to the damage. Additionally, you have resistance to all
damage dealt by creatures inside the same stomach as you.
Tank Repairs
Starting at 14th level, while inside of a non-hostile creature,
as an action, you may expend a spell slot to roll a number of
d8s equal to twice the level of the expended spell slot. The
creature is healed by the rolled amount plus your charisma
modifier.

17
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are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Wizard, Belly Arcanist
Make yourself at home inside of another creature, and buff
them in combat
Home Base
Starting at 2nd level, while inside a non-hostile creature, you
gain the following benefits:
When you cast a spell with a range of self, you may target
the creature you are inside of instead.
You do not count against the creature's capacity
You are not blinded or restrained
You are able to see anything that creature can see
You are immune to any digestion damage dealt by the
creature
Buffing Savant
Starting at 2nd level, you may learn spells from any spell list,
as long as the spell has a range of self or explicitly targets a-
willing creature. It counts as a Wizard spell for you. You also
learn 1 cantrip that has a range of self
Placeholder
Starting at 6th level, when you cast a damaging spell from
inside another creature, you may add your Intelligence
modifier to the damage. Additionally, you have resistance to
all damage dealt by creatures inside the same stomach as
you.
Extended Spell
Starting at 10th level, whenever you cast a spell targeting a
non-hostile creature you are inside of the duration of the spell
doubles, to a maximum duration of 24 hours.
Shared Burden
Starting at 14th level, when you cast a spell that requires
concentration, the creature you are inside of can concentrate
on it for you. Both you and that creature may concentrate on
spells independently.

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Predator Feats Ambush Predator
You have mastered the art of the surprise attack, and use it to
Insatiable Hunger gulp down unwary foes. You gain the following benefits:
You count as one size larger for the purpose of You may attempt to Devour a creature without grappling
determining your Capacity them first if you are Hidden from them.
While your stomach is empty, you may add your When you attempt to Devour a creature while Hidden,
Constitution Modifier to any Strength(Athletics) checks you may make the check with Advantage
you make to Devour a creature

Inescapable Prison
Boiling Insides
You have Advantage on saving throws to avoid
Whenever you deal digestion damage, you may add your regurgitating prey
Proficiency Bonus to the damage dealt You have Advantage on saving throws caused by spells or
You digest creatures with 0 hit points and objects twice as abilities of creatures in your stomach
fast
Your digestion damage ignores resistances

Soothing Stomach
Lead Belly Your belly carries fortifying properties and can serve as a
comfortable resting spot for the weary. You gain the following
You have resistance to all bludgeoning, piercing, and benefits:
slashing damage dealt to you by creatures in your stomach
You are immune to all negative effects of potions, poisons, When a creature completes a Short Rest spent entirely
and magic items you consume within your stomach, they regain hit points equal to one of
your hit dice + your Constitution modifier.

When a creature completes a Long Rest spent entirely


Stomach of Holding within your stomach, they gain temporary hit points equal
to your Level + your Constitution modifier.
You carry hold up to 250 lbs of inanimate objects in your
stomach without counting towards your Capacity Agile Predator
Regardless of what is in your stomach, you may choose to Your DEX increase by 1 to a maximum of 20
appear as if you have nothing in your stomach. When making a Devour check, you may use

Dexterity(Acrobatics) instead of Strength(Athletics).


Regurgitator
You may regurgitate creatures as a bonus action
When you voluntarily regurgitate a creature, you may
choose which creature you regurgitate
You may regurgitate small objects at high speeds. As an
attack action, you may make a ranged weapon attack with
a range of 30/120, dealing 1d10 + your dexterity modifier
damage on a hit. The damage type depends on the object
launched.
Living Tank
While you have a willing creature inside of you, you gain the
following effects
Willing creatures inside of you are not blinded or
restrained
Willing creatures inside of you do not count towards your
Capacity
You may choose not to damage willing creatures inside of
you when digesting

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Prey Feats Dense
A character may forfeit their ability to use the Devour, Digest You count as one size larger for the purpose of
and Regurgitate actions in exchange for one of these feats, or determining your Capacity Points
they may be taken normally Your weight is always doubled
When being regurgitated, you may choose to make a DC
Escape Artist 10 Strength Saving Throw to avoid being regurgitated
You have Advantage on Skill Checks to avoid being
When a creature makes a Constitution Saving Throw to Devoured
avoid regurgitating you, they make the save with

disadvantage.
When a creature regurgitates you, you may immediately Belly Diver
use your reaction to move. This movement does not
provoke opportunity attacks. You may make a Strength(athletics) check or
You may exit restrained or incapacitated creatures without Dexterity(acrobatics) check to force feed yourself to a
expending any movement. predator, contested by their Strength(athletics) check
While inside a creature, you are not restrained or blinded,

and you have advantage on attack rolls against that


Struggler creature

While inside a hostile creature, you gain the following effects


Symbiotic Relation
You gain resistance to damage dealt from digestion
You make Strength(Athletics) checks to struggle with You and your partner are able to share in your
advantage

experience/skills in order to become more powerful, while


one is inside the other.
Gastronaut
While inside another creature, you share their initiative
While inside a non-hostile creature, you gain the following roll in combat and are able to take a single action and
effects bonus action at any point during their turn as if you could
see, hear, and speak, or even use their arms or legs. The
You may perform the Help or Shove action as a bonus pred must be willing for this to occur and the prey must
action. not be being digested by them.
Once per short rest, you may spend an action to heal the
creature for your level + your Charisma Modifier.
You may target creatures outside of the creature with
attacks and spells
You are not restrained or blinded.
You do not count against their maximum capacity

Belly Fanatic
You may use your action to massage the belly of a willing
creature within 5 feet of you. All creatures in their
stomach immediately take damage equal to the predator's
normal digestion damage. Creatures with 0 hit points and
objects digest at double speed while you massage their
stomach.
You may make the Help action as a bonus action if you are
aiding a predator with another creature in it's stomach.
While traveling with you, you may assist 1 predator with a
creature in it's stomach. They may ignore movement
penalties from being over capacity.

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Unsolvent Flesh
Spells Transmutation Cantrip
Roil Casting Time: 1 action
Transmutation Cantrip Range: Self
Components: V, S
Casting Time: 1 action Duration: Instant
Range: Touch
Components: V, S You briefly turn your skin into a smooth, acid resistant shell,
Duration: Instant gaining resistance to Acid damage until the start of your next
turn.
You touch 1 predator with a creature in their stomach. Each
creature in their stomach must make a Constitution saving Flavor/Disgust
throw. On a fail, they take 1d4 Bludgeoning damage and 1d4 Transmutation Cantrip
Acid damage.
Each of the spell's damage types increase by 1d4 when you Casting Time: 1 action
reach 5th level (4d4), 11th level (6d4), and 17th level (8d4). Range: 30 feet
Components: V, S, M (any herb or spice)
Lick Duration: 1 minute
Enchantment Cantrip
You point at a creature within range, altering it's natural
Casting Time: 1 action flavor.

Range: Touch Flavor. A creature of your choice within range becomes


Components: V, S irresistably delicious to any predator. That creature has
Duration: Instant Disadvantage on Strength(Athletics) and
Dexterity(Acrobatics) checks to avoid being Devoured.

You attempt to whet your appetite on the taste of a nearby Disgust. A creature of your choice within range becomes
creature. As you cast this spell, make a melee spell attack disgusting in flavor to any predator. That creature has
against a creature of your choice within range. On a hit, the Advantage on Strength(Athletics) and Dexterity(Acrobatics)
target takes 1d8 psychic damage. The target is marked for checks to avoid being Devoured.
the duration. The next Devour attempt you make against the
target is made with Advantage. Compress (V, S)
The spell's damage increases by 1d8 when you reach 5th 1st-level Transmutation
level (2d8), 11th level (3d8), and 17th level (4d8).
Casting Time: 1 action
Tongue Lash Range: Touch
Transmutation Cantrip Components: V, S
Duration: 1 Hour
Casting Time: 1 action
Range: 30 feet You touch one target creature with a creature inside of
Components: V, S them. For the duration of the spell, their body compresses
Duration: Instant itself until it appears that they have no creatures inside of
them.
You elongate your tongue and lash out at one creature of your At Higher Levels. When you cast this spell using a spell
choice that you can see within range. The target must slot of 2nd level or higher, you can target one additional
succeed on a Strength saving throw or be pulled up to 10 feet creature for each slot level above 1st. Alternatively, you may
in a straight line toward you and then take 1d8 bludgeoning double the duration of the spell for each slot level above 1st,
damage if it is within 5 feet of you. to a limit of 24 hours.
This spell's damage increases by 1d8 when you reach 5th
level (2d8), 11th level (3d8), and 17th level (4d8).
Helia's Burping
Evocation Cantrip
Casting Time: 1 action
Range: Self (10-foot cone)
Components: V, S
Duration: Instant
You may only cast this spell if you contain at least 2 capacity
points of prey in your stomach. You emanate a thunderous
burp in front of you. Each creature within range must make a
Constitution saving throw or take 1d8 thunder damage.
The spell's damage increases by 1d8 when you reach 5th
level (2d8), 11th level (3d8), and 17th level (4d8).

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Destroy Fat At Higher Levels. When you cast this spell using a spell
1st-Level Transmutation slot of 2nd level or higher, the damage increases by 1d6 for
each slot level above 1st.
Casting Time: 1 action Acidify
Range: Touch
Components: V, S, M (a small scale) 2nd-level Conjuration
Duration: Up to 1 minute Casting Time: 1 action
You touch 1 willing creature. The creature's body fat Range: Touch
evaporates off of their body, decreasing their body fat by 20 Components: V, S, M (a vial of stomach acid)
lbs per round. If you drain at least 50% of their body fat, the Duration: Instant
creature must make a DC 10 Constitution saving throw. On a You touch a predator with creatures in their stomach, filling
fail, they gain 1 level of Exhaustion. their belly with acid. All living creatures in the stomach
At Higher Levels. When you cast this spell using a spell immediately take 4d6 acid damage. All non-living creatures in
slot of 2nd level or higher, the amount of fat destroyed the stomach have their size category reduced by 1.
increases by 20 lbs per round for each slot level above first. At Higher Levels. When you cast this spell using a spell
slot of 3rd level or higher, the damage increases by 1d6 for
Transfer Fat each slot level above 2nd.
1st-Level Transmutation
Unburden
Casting Time: 1 action 2nd-level Abjuration
Range: Touch Casting Time: 1 action
Components: V, S, M (a small scale) Range: Touch
Duration: Up to 1 minute Components: V, S
You touch 1 willing creature. The creature's body fat slides off Duration: 8 Hours
their body and onto yours, decreasing their body fat by 20 lbs You touch a predator with creatures in their stomach,
per round, and increasing your body fat by the amount lost. If lightening the burden of their prey. For the duration, the
you drain at least 50% of their body fat, the creature must capacity points of all creatures in the stomach are halved for
make a DC 10 Constitution saving throw. On a fail, they gain the purposes of determining encumberance
1 level of Exhaustion. At Higher Levels. When you cast this spell using a spell
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional
slot of 2nd level or higher, the amount of fat transfered creature for each slot level above 2nd.
increases by 20 lbs per round for each slot level above first.
Steal Fat
Frog's Tongue 2nd-Level Transmutation
1st-level Transmutation
Casting Time: 1 action
Casting Time: 1 action Range: Self
Range: Self (30 feet) Components: V, S, M (a small scale)
Components: V, S, M (the tongue of a frog) Duration: 1 action
Duration: Instantaneous
Make a melee spell attack against a creature within your
Your tongue flies out like a whip, entangling and dragging a reach. On a hit, the target takes 3d8 necrotic damage and
creature towards you. A creature in range must make a loses up to 2d4*10 lbs of body fat. If this would reduce them
Strength Saving throw or be pulled up to 30 feet closer to the to less than 10% body fat, they are poisoned until the end of
spellcaster.
If the creature is moved within 5 feet of the you, their next turn. You gain weight equal to the amount of weight
you may immediately use your bonus action to make a stolen.
Devour attack on the same target, even if you are not At Higher Levels. When you cast this spell using a spell
grappling that target. slot of 3rd level or higher, the damage increases by 1d8 and
Devouring Smite the amount of fat stolen increases by 1d4*10 lbs for each slot
2nd-Level Evocation level above 2nd.
Casting Time: 1 bonus action
Range: Self
Components: V
Duration: Concentration, up to 1 minute
The next time
you hit with a melee weapon attack during this spell's
duration, your attack deals an extra 1d6 force damage.
Additionally, if the target is a creature, it must make a
Strength saving throw or be sucked directly into your
gullet. On a fail, the creature automatically fails 1 devour
check.

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Elastify/Constrict Maria's Medicinal Acids
2nd-level Transmutation 3rd-Level Transmutation
Casting Time: 1 action Casting Time: 10 minutes
Range: 30 feet Range: Touch
Components: V, S Components: V, S, M (medicinal herbs or a healing
Duration: 8 Hours potion)
You increase or decrease the elasticity of a predator. Choose Duration: Concentration, up to 1 minute
one creature you can see within range. If the target is You touch 1 predator, granting them the ability to excrete
unwilling, it can make a Constitution saving throw. On a healing acids. The predator and each creature in the
success, the spell has no effect.

predator's stomach gain 1d4 hit points back per round while
Elastify. The predator counts as one size larger for the the spell is in effect.
purpose of determining capacity.

At Higher Levels. When you cast this spell using a spell


Constrict. The predator counts as one size larger for the slot of 4th level or higher, the duration of this spell increases
purpose of determining capacity. by 2 rounds per slot level above 3rd.
At Higher Levels. When you cast this spell using a spell
slot of 3rd level or higher, you can target one additional Dragonitas' Hammerspace
creature for each slot level above 2nd. 3rd-Level Conjuration
Heave Casting Time: 1 minute
2nd-level Enchantment Range: Touch
Casting Time: 1 action Components: V, S
Range: 30 feet Duration: Concentration, up to 8 Hours
Components: V, S, M (a piece of rotten or moldy food) You touch a willing creature with other creatures in it's
Duration: Instantaneous stomach. The creatures are sent to a Hammerspace
Your magic forces a predator to disgorge their prey. When dimension inside of you. For the duration of the spell, you
you cast this spell against a target that has prey in its have the following effects:
stomach, the target must make a Wisdom saving throw. On a You have no penalties for being over capacity. You take
failure, they use their reaction to regurgitate one creature half damage from being over Maximum capacity
from their stomach, chosen randomly.
If the target has not
swallowed any prey, they are instead poisoned until the start Your stomach compresses to its normal size
of your next turn.
At Higher Levels. When you cast this spell using a spell All creatures inside of you are Incapacitated and immune
slot of 3rd level or higher, you can target one additional to all damage
creature for each slot level above 2nd. You do not digest items or creatures with 0 hit points
Amplify Acids Every hour, you must make a Constitution Saving Throw
3rd-Level Transmutation to maintain concentration on the spell. The DC is equal to
the total capacity points of creatures in the creature's
Casting Time: 10 minutes stomach.
Range: Touch
Components: V, S, M (A vial of alchemical compounds At Higher Levels. When you cast this spell using a 5th or
worth 10gp) 6th level spell slot, the duration becomes 24 Hours
Duration: 8 Hours (Concentration). When you cast this spell using an 7th or
higher level slot, the duration becomes 24 Hours.
The target creature's gastric acids magically intensify, quickly
melting any devoured creatures to sludge.
For the duration of
the spell, creatures inside the target's stomach take an
additional 1d6 acid damage when being digested
At Higher Levels. When you cast this spell using a 5th
level spell slot, the damage increases to 2d6. When you cast
this spell using a 7th level spell slot, the damage increases to
3d6.

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Maddening Hunger Components: V
3rd-level Enchantment Duration: Instantaneous
Casting Time: 1 action With the mere utterance of a magic word, predator and prey
Range: 30 feet switch roles. Target a creature that is currently inside of
Components: S, M (a pinch of fat) another creature. The 2 creatures switch positions, with the
Duration: Concentration, up to 1 minute second creature being inside of the first. Either creature is
unwilling, they may make a Wisdom Saving Throw. If either
You awaken a primal hunger within a creature, driving it to creature passes, the spell fails.
feed on whatever prey is closest. A creature of your choice
within range must succeed on a Wisdom saving throw or be Rebirth
cursed by a ravenous appetite. The cursed creature 5th-level Transmutation
immediately seeks sate its appetite. Casting Time: 1 action
On each of its turns, it must use its action to attempt to Range: Touch
Grapple or Devour a creature. If there are no creatures within Components: V, S, M (300g worth of Holy Water, which
reach, it moves towards the closest one that it considers the spell consumes)
possible prey, taking the safest and fastest route possible. Duration: 24 Hours
On your subsequent turns, you must use your action to
maintain this curse, or the spell ends. The spell ends early if The effect of this spell changes based on what genitalia you
the target reaches Maximum Capacity. The target can make a have.

Wisdom saving throw at the end of each of its turns. On a Vagina.


You touch a dead humanoid or piece of a dead
success, the spell ends. humanoid. Provided that the humanoid has been dead for no
longer than 10 days, your body slowly constructs a new body
Entice for the creature in your womb. For the duration of the spell,
4th-Level Transmutation you may not Unbirth any creatures or objects. After the spell
Casting Time: 1 action ends, you give birth to the humanoid, fully formed and
Range: 60 feet healthy. The reborn humanoid recalls its former life and
Components: V, S, M (a fragrant meal) experiences and retains the capabilities it had in its original
Duration: Concentration, up to 1 minute form.

Penis.
You touch a dead humanoid or piece of a dead
You give 1 creature within range an irresistable scent. All humanoid. Provided that the humanoid has been dead for no
predators within 30 feet of the creature must make a Wisdom longer than 10 days, your balls start to fill with holy semen.
saving throw. A target automatically succeeds on this saving Ejaculating into a creature with a womb will cause a new
throw if it can't be charmed. On a failed save, the predators body for that humanoid to be slowly constructed. For the
are affected by the spell. While under the effects of the spell, duration of the spell, the creature may not Unbirth any
each affected creature regards the target as an enemy, and creatures or objects. After the spell end, the creature gives
has Advantage on Strength(Athletics) checks to Devour the birth to the humanoid, fully formed and healthy. The reborn
target. Whenever an affected creature takes damage, it gets to humanoid recalls its former life and experiences and retains
repeat the saving throw. When the target has been the capabilities it had in its original form.
successfully swallowed, the creature who devoured the Vorare's Primal Belch
creature becomes the new target of the spell.
5th level Evocation
Leeching Insides
4th-level Necromancy Casting Time: 1 action
Range: Touch
Casting Time: 1 action Components: V, S
Range: Touch Duration: 1 round
Components: V, S, M (a fungus, which the spell You touch a willing creature, greatly disrupting their natural
comsumes) digestive system. All creatures currently inside the target
Duration: Concentration, up to 1 minute must make a Constitution Saving Throw. They each take 8d8
You touch a creature. For the duration of the spell, whenever acid damage on a fail, and half as much on a success. On the
they inflict digestion damage, they regain hit points equal to target's next turn, they must use their action to release an
half the damage dealt. earth-shattering belch covering a 60 ft cone. All creatures
At Higher Levels. When you cast this spell using a spell caught in the range of the cone must make a Strength saving
slot of 5th level, the duration of this spell becomes 10 throw. On a fail, each creature is knocked prone and takes
minutes. When you cast this spell using a spell slot of 7th 1d6 sonic damage per capacity point in the initial target's
level, the duration becomes 1 Hour. stomach. Creatures take half damage on a success and are
not knocked prone.
Role Reversal At Higher Levels. When you cast this spell using a spell
4th-level Conjuration slot of 6th level or higher, the acid damage increases by 1d8
for each slot level above 5th.
Casting Time: 1 action
Range: 5 ft

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Bellyport Mass Bellyport
5th-level Conjuration 9th-level Conjuration
Casting Time: 1 action Casting Time: 1 action
Range: 60 feet Range: 120 feet
Components: V, S Components: V, S
Duration: Instant Duration: Instant
Target 2 creatures you can see within the range of the spell. Target 1 creature you can see within the range of the spell. All
The first creature must make a Dexterity saving throw as a creatures within 60 feet of the target (including you, if you are
bright flash of light erupts around them. On a fail, the within the area) must make a Deterity Saving Throw. On a
creature is teleported into the stomach of the second target. fail, they are teleported into the stomach of the initial target. If
the initial target was yourself and you fail the Dexterity
Maximize/Minimize Saving Throw, the spell has no effect.
6th-level Transmutation
Casting Time: 1 action Power Word Swallow
Range: 30 feet 9th-level Transmutation
Components: V, S, M (a bag of powdered iron) Casting Time: 1 action
Duration: Concentration, up to 1 minute Range: 60 Feet
You cause a creature or object you can see within range to Components: V
grow much larger or smaller for the duration. Choose a Duration: Instantaneous
either creature or an object that is neither worn nor carried. If Your speak a word of power that can transport a creature of
the target is unwilling, it can make a Constitution saving your choice. If the target has 150 hit points or fewer, they are
throw. On a success, the spell has no effect. If the target is a instantly teleported to the stomach of another creature of
creature, everything it is wearing and carrying changes size your choice within range.
with it. Any item dropped by an affected creature returns to
normal size at once.

Melt
Maximize.
The target's size quadruples in all dimensions, 9th-level Transmutation
and its weight is multiplied by sixteen. This growth increases
its size by two categories - from Medium to Huge, for Casting Time: 1 action
example. If there isn't enough room for the target to adjust to Range: Touch
its new size, the creature or object attains the maximum Components: V
possible size in the space available. Until the spell ends, the Duration: Instantaneous
target also has advantage on Strength Checks and Strength
saving throws. The target's Weapons also grow to match its Your speak a word of power that can make a pred's belly
new size. While these Weapons are enlarged, the target's rapidly boil through it's prey. All creatures inside of the
Attack with them deal 2d6 extra damage.

predator's stomach immediately take


Minimize. The target's size is quartered in all dimensions,
and its weight is reduced to one-sixteenth of normal. This
reduction decreases its size by one category - from Medium
to Tiny, for example. Until the spell ends, the target also has
disadvantage on Strength Checks and Strength saving
throws. The target's Weapons also shrink to match its new
size. While these Weapons are reduced, the target's attacks
with them deal 2d6 less damage (this can't reduce the
damage below 1).
Bottomless
7th-level Transmutation
Casting Time: 1 action
Range: Touch
Components: V, S
Duration: 8 Hours
Touch a willing creature. For the duration of the spell, that
creature has an unlimited capacity
At Higher Levels. When you cast this spell using a 9th
level spell slot, the duration becomes 24 Hours.

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Magical Items
Sleeping Bag of Compression (common, wondorous)
When a humanoid enters this sleeping bag, their body
compresses itself until it appears that they have no creatures
inside of them.
Acid Potion (common, potion)
After drinking this potion, all creatures in your stomach take
3d6 acid damage.
Expanding Potion (common, potion)
After drinking this potion, your stomach is filled with 8
Capacity Points of liquid. You gain no nutritional benefits
from digesting this liquid.
Ring of Metabolizing (common, wondorous)
While wearing this ring, you lose fat at double the normal
rate
Armor of Expanding (common, armor)
This set of armor always molds to the shape of your body, no
matter how it changes. It can be easily concealed beneath
clothes
Elastic Potion (uncommon, potion)
For the next 8 hours after drinking this potion, you count as
one size larger for the purpose of determining capacity.
Hunger Potion (uncommon, potion)
For the next hour after drinking this potion, you gain
advantage on Strength(Athletics) checks to Devour
creatures.
Collar of Digestion (rare, wondorous, requires
attunement)
While wearing this stretchy necklace, the damage you deal
while digesting a creature increases by 1d6.
Ring of Feasting (very rare, wonderous)
While wearing this ring, you take no damage from being over
your Maximum Capacity.
Curse. If you don't consume capacity points greater that
your Maximum Capacity each day, the ring stops working for
you for 1 year.

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
future ideas:
Caster sublclass based on storing spells in
creatures
class based on controlling creatures with armor

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
 
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