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The Werewolf

Character Class
Version 1.0
Art by Paul Scott Canavan

Werewolf

P
ossessed by the curse of nature's bestial fury,
Werewolves are savage and fierce predators. Class Features
Those afflicted with the curse of Lycanthropy As a werewolf, you gain the following class features.
live constantly on the verge of a transformation,
in fear of tearing apart their loved ones and Hit Points
their own lives in a fit of blind rage. Once Hit Dice: 1d6 per werewolf level
discovered, Lycans are feared and exiled, if not Hit Points at 1st Level: 6 + your Constituion modifier
executed. Hit Points at Higher Levels: 1d6 (or 4) + your Constituion
The curse of the Werekind finds its origin in the Feywild, an modifier per werewolf level after 1st
ancient trick of the Unseelie Court to watch in amusement as
mortals tear themselves apart. In the gleaming Seelie Courts Proficiencies
Werewolves served as savage hunting dogs for their Wild Armor: Light armor, medium armor.
Hunts. As the Curse of Lycanthropy spread, so too did rumors Weapons: Simple weapons, longswords, rapiers,
and fear. Today, hunters stalk the full moon night as farmers shortswords.
cling to their prayers. Across the world Lycanthropy is known Tools: Choose one type of artisan’s tools or one musical
as a fate worse than death. instrument
Saving Throws: Strength, Dexterity
The Beast of Nature Skills: Choose two from Acrobatics, Athletics, Intimidation,
While many Lycans find their curse to be a plague on the Perception, Survival, and Stealth.
world, some recognize the deeper reality of their affliction: Choose a third skill of any kind.
that their new form only reflects the harsh natural world
around them. Embracing the beast, they become one with Equipment
natures savagery and learn to take their curse as an unlikely You start with the following equipment, in addition to the
gift. equipment granted by your background:
In spite of their resignation most Lycans find that coping
with their new form is often more complicated than simply (a) a rapier, (b) a longsword, or (c) any simple weapon
accepting it. They must work to ensure they do not brutalize (a) a chain shirt or (b) any light armor
those who would help them as they witness their mind give (a) an explorer’s pack or (b) a scholar’s pack
way gradually to the beast. A crafting kit or set of artisan’s tools
A set of manacles and a 5 foot chain
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Bloodlust
As an action you may consume part of the body of any
The Werewolf recently killed creature. When you do this you gain 1d6
temporary hit points. The amount of temporary hit points
Proficiency Transformations gained increases by 1d6 at 5th level (2d6), 11th level (3d6),
Level Bonus Features per Rest and 17th level (4d6).
1st +2 Transformation, Bestial 3 On the same turn as you kill a creature with your Bite
Instinct you may consume the body of the killed creature as a
2nd +2 Lupine Agility 3 bonus action.
3rd +2 Cursed Pursuit 4
If you are able to cast spells, you can’t cast them or
4th +2 Ability Score 4 concentrate on them while in hybrid form.
Improvement Your transformation lasts for 1 hour, but you may end it
5th +3 Extra Attack 4 early as a bonus action.
6th +3 Honed Form, Cursed 5
During a full moon you have disadvantage on Constitution
Bite checks to end the transformation or regain control.
7th +3 Pursuit feature 5 Losing Control
8th +3 Ability Score 5 In order to maintain control over your hybrid form you must
Improvement, Respite maintain concentration. (See the rules for concentration in
of the Guilty Chapter 10 of the Player's Handbook for details.) If you break
9th +4 ─ 5 concentration you lose control of your hybrid form.
While not in control, each turn you must move toward the
10th +4 Dominating Stature, 5 nearest living creature and attack it. Alternatively, if you are
Blossomed Venom below half of your maximum hit points you may choose to
11th +4 Pursuit feature 5 feed on the nearest corpse. After you attack a creature or
consume a corpse, you may control any remaining movement
or bonus actions until the end of the turn.
While attacking, you may still control what attacks are
used, but you must use your full attack action and you cannot
Transformation take any actions which would make your attacks weaker.
If there are no nearby creatures to attack or consume at the
On your turn, you can shift into hybrid form as a bonus start of the turn, your hybrid form will stalk the nearby area
action. When you see a full moon, you are forced into hybrid seeking out new victims.
form and immediately lose control. As a bonus action you may attempt to end the
While in hybrid form, you gain the following benefits if you transformation by passing a DC 13 Consitution saving throw.
aren’t wearing heavy armor: Any time you've lost control you gain 1 Exhaustion when
Savage Form the transformation ends.
You grow up to 4 feet and your size becomes medium if it
was smaller before. You also have advantage on Strength Bestial Instinct
checks, and Strength saving throws. Beginning at 1st level, your bestial instinct begins to drive you
beyond your normal abilities. You gain +2 to all initiative rolls.
Natural Weapons Additionally, if you are surprised at the beginning of
You gain the natural weapons Claws and Bite which do combat and aren’t incapacitated, you can act normally on your
1d4 slashing damage and 1d10 piercing damage first turn, but only if you transform before doing anything else
respectively. After attacking with Claws you may make an on that turn.
off-hand attack with Claws as a bonus action.
Cursed Resilience
You have resistance to bludgeoning, piercing, and slashing
damage from non-magical and non-silvered weapons and
gain +1 to your base AC from natural armor.
Keen Hearing and Smell
You have advantage on Wisdom (Perception) checks that
rely on hearing or smell.
In addition, you have advantage on Wisdom (Survival)
checks to track any creature that you have done damage to
in the last 24 hours.

Bloodlust
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Lupine Agility
Beginning at 2nd level, even once you return to humanoid
form some of your lupine survival skills linger.
You do not provoke opportunity attacks from enemies that
are at disadvantage to attack you.
When you make an attack with both of your claws, if both
attacks hit then the target is knocked prone.
In addition, any time you successfully grapple a creature it
is also knocked prone.
Cursed Pursuit
At 3rd level, you may begin to shape how you draw on the
strengths of your curse by either connecting with the Beast or
pursuing Control. Both Pursuits are detailed at the end of the
class description. Your choice grants you features at 3rd level
and again at 7th, 11th, and 15th levels.
Ability Score Improvement
When you reach 4th level, and again at 6th, 8th, 12th, 14th,
16th, and 19th level, you can increase one ability score of
your choice by 2, or you can increase two ability scores of
your choice by 1. As normal, you can’t increase an ability
score above 20 using this feature.
Extra Attack
Beginning at 5th level, you can attack twice, instead of once,
whenever you take the Attack action on your turn
Honed Form
At 6th level, you gain the following benefits:
The damage for your Claws becomes 1d6.
Your movement speed increases by an additional 15 ft
while transformed.
While transformed you can leap 30 feet and gain a climb
speed of 30 ft.
Cursed Bite
Starting at 6th level, once per turn when you Bite a living
creature it must make a Constitution save. On a failed save
the target takes 2d6 poison damage. While in beast form all
bites are Cursed Bites.
The poison's save DC is calculated as follows:
Poison Save DC = 8 + your proficiency bonus + your
Constitution modifier
If a cursed bite attack doesn't kill the target it recieves the
curse of Lycanthropy. If a creature remains cursed with
Lycanthropy for 24 hours it becomes a werewolf and
transforms against its will.
Respite of the Guilty
By 8th level, you've become more accustomed to the horrors
of your curse. You may reduce your exhaustion by 1 and
regain 1 transformation at a short rest.

Art by Jessie Kominski

3
Your transformation lasts for 1 hour. As a bonus action you
Dominating Stature may attempt to end the transformation early by passing a DC
At 10th level, you notice your body is increasingly lost to the 16 Consitution saving throw. If the transformation ends early
influence of the beast, displaying lupine features at almost all you gain 1 exhaustion.
times. In all forms you count as one size larger when During a full moon you have disadvantage on Constitution
determining your carrying capacity, the weight you can push, saves to end the transformation.
drag, or lift, and the size of creature that you can grapple. One With The Beast
At 7th level, you gain one of the following features of your
Blossomed Venom choice:
Starting at 10th level, your bite begins you drain the life from Defensive Posture: If a creature walks into your melee
creatures with renewed vigor. The poison damage of your range, you may use your reaction to make an opportunity
Cursed Bite is now 2d10. attack against that creature.
If you don't have control over your current form, you must
always make this opportunity attack if you can.
Cursed Pursuits Ruthless Pounce: In all forms, you may score a critical hit
The Werewolf who embraces their curse does so in one of on a roll of 19.
two ways: with Control, or by becoming The Beast. While in beast form, you can roll one additional weapon
damage die when determining the extra damage for a critical
The Beast hit.
Embracing the bestial power rising inside you means letting Eminent Command
go, allowing the curse to wash over your consciousness and As of 11th level, you begin to find new ways to direct the
to allow the bloodlust to transform you, body and mind. As beast. Once per day, when you enter beast form you may
you delve further into this feral curse you will learn how to choose one creature. The beast will attempt to pursue and
shift your body completely into the direwolf form within you attack that creature as long as it can see it or detect a sign of
to gain incredible power, but only if you can control the new it with a Wisdom (Survival) or Wisdom (Perception) check. If
beast form. the beast cannot detect any sign of the chosen creature it will
attack the nearest creature as usual. This effect ends early if
Beast Form you lose concentration.
Starting at 3rd level, any time you transform you may choose After you use this effect, you have disadvantage on
to shift into beast form instead of hybrid form, dropping to Constitution saving throws to end your transformation until
four paws and turning into a hulking direwolf. Any time you the transformation ends or until the chosen creature is dead.
are forced into a transformation, you also go into beast form.
While in beast form, you gain the following benefits in
addition to the benefits of hybrid form:
When you enter beast form you gain temporary hit points
equal to half of your maximum hit points.
You become a large beast type creature.
You gain +4 Strength.
Your base speed becomes 45 ft.
Your AC becomes 12 + Dex modifier (natural armor).
When you consume a corpse, instead of gaining
temporary hit points you may heal that amount.
You also gain the following features until the
transformation ends:
Pack Tactics: You have advantage on attack rolls against a
creature if at least one of your allies is within 5 ft of that
creature.
Mind of the Beast: You never have full control over your
beast form. You must take all actions as you would if you'd
lost control of your hybrid form.
You also can’t be charmed or frightened.
If you are able to cast spells, you can’t cast them or
concentrate on them while in beast form. You also can't hold
any weapons in beast form. All nonmagical items that you
were wearing or carrying are engulfed by your form and are
not accessible until the transformation ends, however any
magic effects from those items still function as usual.

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Focused Control
Control Beginning at 7th level, you may maintain up to two controlled
transformations at the same time. While doing this, you must
While most Lycans regard the pursuit of control as noble maintain concentration. (See the rules for concentration in
folly, some select few establish a unique relationship with the Chapter 10 of the Player's Handbook for details.) If you break
beast inside of them. Through the pursuit of Control you will concentration you automatically shift into hybrid form and
learn how to utilize you lupine abilities without ever fully you lose control of your hybrid form. You cannot hold
transforming, affording you hightened strengths and senses. concentration on any spells while using Focused Control.
And, perhaps most importantly, allowing you to maintain If you lose control of your transformation in this way, you
what humanity you have left. gain 1 exhaustion when the transformation ends.
Controlled Transformation Favored Transformation
Starting at 3rd level, any time you transform you may choose As of 11th level, your humanoid form begins to reflect the
to instead transform only a part of your body, gaining only a transformation that you use most. You gain one of the
portion of the benefits of the hybrid form, but also avoiding its following features of your choice:
weaknesses. Primal Killer: You gain access to your Bite natural weapon
When you do a controlled transformation, you gain all of and may use your Cursed Bite even in humanoid form.
the benefits of one of the following transformations: Additionally, while using Focused Control to maintain a
Primal Killer
Primal Killer transformation at the same time as any other
transformation you do not need to maintain concetration.
You gain +2 Strength and you have advantage on Strength Unstoppable Curse: You have resistance to bludgeoning,
checks, and Strength saving throws. piercing, and slashing damage from non-magical and non-
You also gain the natural weapons Claws and Bite silvered weapons even in humanoid form. Additionally, while
which do 1d4 slashing damage and 1d10 piercing damage using Focused Control to maintain an Unstoppable Curse
respectively. After attacking with Claws you may make an transformation at the same time as any other transformation
off-hand attack with Claws as a bonus action. you do not need to maintain concetration.
Unstoppable Curse Rutheless Hunter: You have advantage on any Wisdom
(Perception) or Wisdom (Survival) check you make to find
When you transform you gain temporary hit points equal any creature that you have damaged in the last 24 hours.
to half of your maximum hit points. You have resistance to When you attack a creature that you have damaged in the last
bludgeoning, piercing, and slashing damage from a non- 24 hours you may score a critical hit on a roll of 19.
magical and non-silvered weapons. You gain +2 to you Additionally, while using Focused Control to maintain a
base AC from natural armor. Ruthless Hunter transformation at the same time as any
Ruthless Hunter other transformation you do not need to maintain
Your base movement speed is 45 ft and any additional concetration.
benefits to your hybrid form's mobility apply to you. You
have advantage on Wisdom (Perception) checks that rely
on hearing or smell.
You have advantage on any Wisdom (Perception) or
Wisdom (Survival) check you make to find any creature
that you have damaged in the last 24 hours.
Also, when you attack a creature that you have damaged
in the last 24 hours you may score a critical hit on a roll of
19.
Bestial Hunger
You may spend an action consuming part of the body of
any recently killed creature. When you do this you gain
1d8 temporary hit points. The amount of temporary hit
points gained increases by 1d8 at 5th level (2d8), 11th
level (3d8), and 17th level (4d8).
On the same turn as you kill a creature with your Bite
you may consume the body of the killed creature as a
bonus action.
Your transformation lasts 1 hour, but you may choose to
end it early as a bonus action.

5 Art by Nanda Corrêa

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