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Webwolf

In Brief
07 Apr 2012

known as 'Villagers'. Wolf-Team The aim of the Wolf-team is to kill all the Villagers, or guarantee that they can. Usually this guarantee happens when half the remaining players are active Wolves, so they can prevent any active wolves being lynched and slowly kill off all the other players, but more than half may be needed depending on what abilities the remaining villagers have. All the Active Wolf-team roles are in the wolfthread, and everyone in the wolf-thread is told who else is in the wolf-thread. Each Night, the Active Wolves may collectively pick one player to be killed that Night, and should tell the Moderator in the wolf-thread. Abilities All players have the ability to vote for the lynch. Active Wolves also have the ability to direct their night-kill. Most roles have additional abilities of various kinds. There are 'passive' abilities that require no communication with the Moderator. There are 'every-night' abilities which happen every Night, which should communicate with the Moderator every Night. There are 'one-shot' abilities which you should tell the Moderator when you wish to use it. Communication All players are allowed to communicate with other players, even after they've been killed. Lying is allowed, encouraged even. Players on the Wolf-team should consider it mandatory! The only restriction is not showing anyone private messages from the Moderator. There will be a thread of communication that includes all the players, known as the 'main thread'. This could be a mailing list, forum thread or something else; the implementation is chosen by the Moderator. There will also be a 'wolf thread' for the werewolf team. Players are free to make their own threads for the game, but all large threads should include the Moderator. Turns The game alternates between Day and Night

Webwolf is based on the game Werewolf which is in turn based on the game Mafia. It is a game where an informed minority (the werewolves) fight an uninformed majority (the villagers). Each team is trying to kill each other off, but the teams have different advantages: the werewolves know who each other are, while the villagers don't know who to trust but have a larger team. The villagers must work out who the werewolves are and lynch them during the Day, while the werewolves must keep suspicion away from themselves and kill off the villagers during the Night.

In Full
The Moderator In addition to all the players one person acts as the Moderator and runs the game. The Moderator chooses everyone's roles, knows everyone's actions, announces what happens at the end of each turn, and gives out any other 'public information'. As the Moderator knows everything but isn't playing, players shouldn't try to use the Moderator's messages to their unfair advantage. Any communication between player and Moderator should be kept between that player and the Moderator. Roles At the start of the game, each player in the game is secretly assigned a 'role'. The role dictates the player's team and abilities. The two teams are Wolf-team and Village-team. There are two further distinctions for the Wolfteam roles. First, only the roles with 'wolf' in their name are 'Wolves'; other Wolf-team roles are known as 'Wolf-Helpers'. Some Wolf-team roles are 'Hidden'; other Wolf-team roles are called 'Active'. Village-team The aim of the Village-team is to kill all the Wolves. Members of the Village-team are

(note the Capital Letters), with Dusk and Dawn marking the end of each. The Moderator decides when Dusk and Dawn happen, but each Day and Night should take roughly one (real life) day each. Night During each Night, the Wolves pick one person to kill that night. They must tell the Moderator their decision before Dusk, but preferably as soon as possible. Any other roles who have to pick a target during the night also tell the Moderator before Dawn. Dawn At Dawn, all the Night's activities are resolved and Day begins. Investigative activities are resolved after killing activities, so the results they get will reflect the game after players death, and if an investigator is killed then they won't find out the results of their investigation. Day During the Day, all the players (villagers and werewolves!) vote to lynch one player. To register your vote, write LYNCH (in capital letters), followed by the name of who you're voting for in the main thread. Writing 'LYNCH' instead of 'lynch' is to distinguish between debating about the lynch and actually voting for someone. Players can vote for NO-LYNCH, and if a player hasn't cast their vote during the Day they count as voting for NO-LYNCH. Dusk At Dusk, if a player receives more than half the votes they will be lynched. If no such majority is reached then nobody is lynched. Death When players are killed, neither their team allegiance or their role will be announced. Once killed, they may no longer vote on lynches or use any other abilities. However, they can still take part in the debate. This is a big difference from Werewolf and Mafia, so remember: if you're killed, you're still playing the game! In fact dying can even help your team by making you more trustworthy. First Blood Protection As it's not fun to die first in every game,

whoever was killed first in the previous game cannot be killed until after the first Night of this game. Ending the Game The game ends when one team wins. The Moderator will end the game early if they see that one team can guarantee a win, usually when the wolf-team outnumbers everyone else so they will never lose the lynch vote. Draws Should every player die, or the game becomes a stalemate, both teams draw. Moderator's Whim It is entirely allowed for the Moderator to invent new roles for a game, add twists to existing roles, or change the rules in general without announcing exactly what the changes are. It's up to the moderator to decide how closely to stick to the rules presented here, and whether to declare the changes being made or not. However, if the Moderator says they're sticking to the rules as presented, the Moderator must stick to the rules.

Village - Investigators
Seer Each Night, pick a player to investigate. You will be told if that player is a Wolf or not. Apprentice Seer When a Seer dies, you gain the Seer's ability. Beholder At the start of the game, the Beholder is told who the Seer is. PI Once per game, the PI may pick a player. You will be told if any of that player, the player after or before are Wolves. Aura Seer Each Night, pick a role to check. You will be told if someone with that role is alive. Historian Once per game, pick a role. You will be given the name of a live player with that role, or if noone alive has that role you are told as much. Stalker Each Night, pick a player to stalk. You are told if another player's night-activity involved that player. Deacon When a player dies, you will be told which team they were on. Bishop When a player dies, you will be told what their role was. Undertaker When a player dies in the Night, you will be told what role killed them.

Village - Protectors
Bodyguard Each Night, pick a player to protect. That player cannot be killed that Night. You cannot protect whoever you protected the previous Night. Priest Once per game, pick a player to protect. From the next turn onwards, the next attempt to kill that player fails. Diseased If the Diseased is killed by the Wolves, they will fail to kill the next night. Tough Guy If attacked at Night, then rather than die immediately the Tough Guy will die the following Night. Knight The first time the Knight is attacked during the Night, nothing happens. They die when attacked a second time. Necromancer Once per game, pick a dead player to revive. That player is brought back from the dead, and may start voting and using their abilities from the next turn onwards, until they are killed again. Guardian Angel At the start of the Game, pick another player. That player cannot be killed at Night while you are alive. Godchild At the start of the Game, pick another player. You cannot be killed at Night while that player is alive.

Village - Killers
Hunter When the Hunter is killed, they may pick one other player before the turn ends: that other player also dies. Vigilante Each Night, the Vigilante may kill one player if they didn't attack anyone the previous Night. Executioner If a lynch vote results in no-lynch, the Executioner may kill one of the largest minority candidates during the next Night. Bomb Maker Once per game, the Bomb Maker may give another player a bomb in the Night. That player must use the bomb to kill another player that Night. The player who receives the bomb is not told who gave it to them.

Village - Voters
Mayor The Mayor's vote counts as two votes. Idiot The Idiot's vote counts as two votes if someone was lynched the previous Day.# Pacifist The Pacifist's vote counts as a vote for no-lynch if noone was lynched the previous Day. Jailer Each Night, pick a player to jail. That player may not vote for the next lynch. They player who has been 'jailed' is announced publicly. Prince The first attempt to lynch the Prince fails. Troublemaker Once per game, the Troublemaker can call for a double-lynching: the next time a lynch is held, another lynch vote will be held immediately after. Lawyer Each Night, pick a player to defend. That player is protected from being lynched the next day. Like the Bodyguard, you may not protect whoever you protected the previous night. Hated Villager The Hated Villager always counts as having one extra vote against them.

Village - Other
Plain Villager No additional special abilities. Cupid At the start of the game Cupid picks the two players, these become the 'Lovers' in addition to their current role. When one Lover dies, the other dies as well. Lycan The Lycan appears to be a Wolf to the Seer, despite being on the villager team. Masons At the start of the game, the Masons are told who the other Masons are. Old Man The Old Man dies in the nth Night if n is higher than the number of remaining remaining Wolves. Witch The Witch has two one-shot abilities. Once per game, pick a player at Night: that player cannot be killed that Night. Once per game, pick a player at Night: that player is killed. Hypnotist Each Day, pick another player to hypnotise. That player may not use any abilities the following Night. You cannot hypnotise whoever you hypnotised the previous Night. Barista Once per game, pick one other player to give some really strong coffee. The next night, that player may perform any night-actions twice. Bus Driver Each Night, pick two players. All Night-actions directed against either of those players effects the other instead.

Wolf Team - Active


Werewolf A normal Wolf. Wolf Cub If the Wolf Cub dies, the Wolves may attack twice the next Night. Wolf Mother If the Wolf Mother dies, the Wolves may not attack the next Night. Alpha Wolf Appears to be Human to the Seer. Infectious Wolf The Infectious Wolf can sacrifice themselves during the Night to make another player a Wolf, joining the Wolf team and thread. Ghost Wolf The Ghost Wolf dies on the first Night, instead of the Wolves attacking.

Wolf Team - Hidden


Sorcerer Each Night, pick a player to investigate. You will be told if the player is a Seer. Supporter The Supporter has no special abilities, but wants the Wolves to win. Dreamwolf The Dreamwolf is hidden at the start of the game, but becomes joins the wolf-thread after the first Wolf dies. Local Wolf The Local Wolf is hidden at the start of the game. When attacked by the Wolves, instead of dying the Local Wolf joins the wolf-thread.

Confused Roles
Although all roles belong to either the Wolfteam or the Villagers, there are some roles who don't initially know which team they're on. Doppelgnger At the start of the game, the Doppelgnger picks another player. The Doppelgnger joins their team, and when that player dies the Doppelgnger gains their abilities. Drunk The drunk has an additional 'sober' role which determines their team, but they don't know what it is. They are told what their role is at the end of Night 3, and may start using their abilities from the following Day onwards.

Role Clarifications
Please add to this section if you find any situations that need clarifying. Village team roles Apprentice Seer If the Seer dies in the Night, you start investigating the next night, so one Night's investigation is lost. Beholder If there is more than one Seer, they are only told about one of them. PI If you do find a Wolf, you will not be told who the Wolf is, or if there are more than one Wolf. after and before mean the next/previous live player in alphabetical order, looping from A to Z if necessary. Aura Seer When you search for a role that does exist, you will only be told who holds it. Stalker You will not be told who the other player is or what activity it was. Bodyguard, Lawyer, Hypnotist You can target the same person multiple times and you can target yourself. The only restriction is on protecting the same person twice consecutively. Masons The players may openly discuss the masons. They won't get killed or auto-lose. Barista The Coffee will allow one-shot abilities to be used twice.

Wolf team roles Confused roles Drunk If investigated by another player, the Drunk will be shown as their 'sober role' even before the third Night.

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