SEER
Each night, point at a player
and learn if they are a
Werewolf or not.
OLD MAN
You will die on night x, where
x is the number of
Werewolves in the game +1.
PRINCE
Survive a lynching and
reveal your role.
PACIFIST
PRIEST
Once during the game
choose to protect a player.
The next attempt to kill that
player fails.
P.I
Always vote for players to
live.
Once during the game learn
if one player out of three is a
Werewolf.
OLD HAG
MAYOR
At night, indicate a player
who must leave the village
the next day.
Your vote counts twice
when voting to lynch a
player.
MASON
You know who the other
Mason(s) are.
MARTYR
Take the place of anyone
who has just been lynched.
VAMPIRE
MODERATO
ModerateR
the game.
LONE WOLF
AMULET OF
PROTECTION
If you possess this, you cant
be killed, but must give the
amulet to another player the
next night.
TANNER
You are a Werewolf, but you
only win if you are the last
player left alive.
You only win if you are killed.
HOODLUM
CULT LEADER
LOVERS
Indicate two players on the
first night. If they die and
youre alive at the end of the
game, you win.
Each night, add a player to
your cult. You win if all of
the players left alive are
part of the cult.
You are chosen by Cupid on
the first night. If the other
lover dies, so do you.
Kill a villager each night
(they die in the middle of
the next day).
DRUNK
DOPPELGNGER
You are the villager until the
third night, when you
remember your real role.
Select a player the first
night. If that player dies,
you secretly take that role.
LYCAN
Appear to be a Werewolf to
the Seer (but you arent
one).
GHOST
Die the first night, then each
night write one letter as a
message from beyond.
IDIOT
Always vote for players to
die.
DISEASED
If the Werewolves eat you,
they skip feeding the
following night.
MAGICIAN
Kill and/or heal a player at
night, once each per game.
HUNTER
If killed, immediately fire a
weapon at a target.
CUPID
On the first night, point at
two players who know who
the other is. If one dies, the
other dies.
BODYGUARD
Choose a different player
each night to protect. That
player cant be killed that
night.
AURA
At night, look for players
SEER
with special powers that
are not plain Villagers or
Werewolves.
APPRENTICE
SEER
Become the Seer if the Seer
is killed.
CURSED
WOLF CUB
You are a Villager until
attacked by Werewolves, at
which time you become a
Werewolf.
If you die, the Werewolf get
two kills the following night.
WEREWOL
Eat a Villager
F each
night.
WEREWOL
Eat a Villager each night.
F
WEREWOL
Eat a Villager each night.
F
WEREWOL
Eat a Villager each
F
night.
WEREWOL
Eat a Villager each night.
F
WEREWOL
Eat a Villager each night.
F
LOVERS
You are chosen by Cupid on
the first night. If the other
lover dies, so do you.
MASON
You know who the other
Mason(s) are.
MASON
You know who the other
Mason(s) are.
VILLAGER
TROUBLEMAKER
TOUGH GUY
Find the Werewolves and
lynch them.
Once per game, choose to
have two lynchings on one
day.
You survive an extra day if
attacked by Werewolves at
night.
SPELLCASTER
SORCERER
WITCH
At night, indicate a player
who must not speak the
following day.
Look for the Seer each
night.
Kill and/or heal a player at
night, once each per game.
MINION
Work with the Werewolves to
kill the Villagers.
VILLAGER
VILLAGER
VILLAGER
Find the Werewolves and
lynch them.
Find the Werewolves and
lynch them.
Find the Werewolves and
lynch them.
VILLAGER
VILLAGER
VILLAGER
Find the Werewolves and
lynch them.
Find the Werewolves and
lynch them.
Find the Werewolves and
lynch them.
VILLAGER
VILLAGER
VILLAGER
Find the Werewolves and
lynch them.
Find the Werewolves and
lynch them.
Find the Werewolves and
lynch them.