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Wizard 10 Chow

CLASS & LEVEL PLAYER NAME


Wahrheit
Variant Feral Tiefling Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +6 Constitution +6 12 62 --
+0 • +8 Intelligence
CLASS
• +5 Wisdom INITIATIVE HIT POINTS
10
-1 Charisma
Total 10d6 SUCCESSES
Saving Throw Modifiers
Resistances - Fire
DEXTERITY FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

15 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Quarterstaff,
CONSTITUTION +2 Acrobatics DEX Sling
+4 PROFICIENCY BONUS
+2 P
+1

+8
Animal Handling WIS
Arcana INT
=== LANGUAGES ===
Abyssal, Common, Infernal, Undercommon

14 +0 Athletics STR
ABILITY SAVE DC
-1 Deception CHA
P +8 History INT
INTELLIGENCE
+1 Insight WIS
30 ft. (Walking), 30 ft. (Flying)
+4 -1 Intimidation CHA
P +8 Investigation INT
18 +1 Medicine WIS SPEED

+4 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +5 Perception WIS


-1 Performance CHA === ACTIONS ===
+1 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
You can use this feature 4 time(s). You regain all
expended uses when you finish a long rest.
Help, Hide, Ready, Search, Use an Object,
+4 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise, === REACTIONS ===
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object Chronal Shift • 2 / Long Rest
As a reaction, after you or a creature you can see
+2 Stealth DEX Momentary Stasis • 4 / Long Rest within 30 ft. of you makes an attack roll, an ability
CHARISMA As an action, you can magically force a Large or check, or a saving throw, you can force the creature to
+1 Survival WIS
smaller creature you can see within 60 feet of you to reroll. You make this decision after you see whether
the roll succeeds or fails. The target must use the
-1 make a Constitution saving throw (DC: 16). Unless the
saving throw is a success, the creature is encased in a
field of magical energy until the end of your next turn
result of the second roll.

or until the creature takes any damage. While encased You can use this ability twice, and you regain any
8 in this way, the creature is incapacitated and has a expended uses when you finish a long rest.
speed of 0.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Dagger +6 1d4+2 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Staff +4 1d6 Bludgeoning Simple, Versatile


11 PASSIVE WISDOM (INSIGHT)

Ray of Frost +8 2d8 Cold V/S


18 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +4 1 Bludgeoning

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Wizard 10 Chow
CLASS & LEVEL PLAYER NAME
Wahrheit
Variant Feral Tiefling Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES === | 2 / Long Rest • 1 Reaction A creature holding the bead can use its action to
release the spell within, whereupon the bead
* Additional Wizard Spells • TCoE 75 * Temporal Awareness • EGtW 184 disappears. The spell uses your spell attack bonus and
Your Wizard has additional spells available to them, as You can add your Intelligence modifier to your initiative save DC, and the spell treats the creature who
designated in <em>Tasha's Cauldron of rolls. released it as the caster for all other purposes.
Everything</em>.
* Cantrip Formulas • TCoE 76 Once you create a bead with this feature, you can’t do
* Hit Points • PHB 113 You have scribed a set of arcane formulas in your so again until you finish a short or long rest.
spellbook that you can use to formulate a cantrip in
* Proficiencies • PHB 113 your mind. Whenever you finish a long rest and consult | Arcane Abeyance : 1 / Short Rest • Special
those formulas in your spellbook, you can replace one
* Spellcasting • PHB 114 wizard cantrip you know with another cantrip from the
You can cast prepared wizard spells using INT as your wizard spell list. === VARIANT FERAL TIEFLING RACIAL TRAITS
spellcasting modifier (Spell DC 16, Spell Attack +8) ===
and wizard spells in your spellbook as rituals if they | Special
have the ritual tag. You can use an arcane focus as a * Darkvision • SCAG
spellcasting focus. * Ability Score Improvement • PHB 115 You can see in darkness (shades of gray) up to 60 ft.

* Arcane Recovery • PHB 115 * Momentary Stasis • EGtW 184 * Hellish Resistance • SCAG
Once per day when you finish a short rest, you can As an action, you can magically force a Large or You have resistance to fire damage.
choose expended spell slots to recover - up to a smaller creature you can see within 60 feet of you to
combined level of 5, and none of the slots can be 6th make a Constitution saving throw (DC: 16). Unless the * Variant Tiefling • SCAG
level or higher. saving throw is a success, the creature is encased in a
field of magical energy until the end of your next turn | Winged • SCAG
| 1 / Long Rest • Special or until the creature takes any damage. While encased You have a flying speed of 30 feet while you aren’t
in this way, the creature is incapacitated and has a wearing heavy armor.
* Arcane Tradition • PHB 115 speed of 0.

| Chronurgy Magic You can use this feature 4 time(s). You regain all === FEATS ===
expended uses when you finish a long rest.
* Chronal Shift • EGtW 184 * Resilient (Constitution) •
As a reaction, after you or a creature you can see | 4 / Long Rest • 1 Action Increase your CON score by 1 and you gain
within 30 ft. of you makes an attack roll, an ability proficiency in CON saving throws.
check, or a saving throw, you can force the creature to * Arcane Abeyance • EGtW 184
reroll. You make this decision after you see whether When you cast a spell using a spell slot of 4th level or * Fey Touched (Intelligence) •
the roll succeeds or fails. The target must use the lower, you can condense the spell’s magic into a gray You learn the misty step spell and one 1st-level
result of the second roll. bead for 1 hour. This bead is a Tiny object with AC 15 divination/enchantment spell of your choice and can
and 1 hit point, and it is immune to poison and psychic cast each of these spells without expending a spell
You can use this ability twice, and you regain any damage. When the duration ends, or if the bead is slot, recharging on a long rest.
expended uses when you finish a long rest. destroyed and the spell is lost. You can also cast these spells using spell slots you
have of the appropriate level.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Planecaller’s Codex 1 -- Rations (1 day) 10 20 lb.

Dagger 1 1 lb. Rope, Hempen (50 feet) 1 10 lb.

SP 0 Ink (1 ounce bottle) 1 -- Rope, Hempen (50 feet) 1 10 lb.

Backpack 1 5 lb. Tinderbox 1 1 lb.


EP 0 Caltrops (bag of 20) 100 10 lb. Torch 10 10 lb.

Clothes, Common 1 3 lb. Waterskin 1 5 lb.


GP 110 Component Pouch 1 2 lb.

Healer's Kit 1 3 lb.


PP 0 Lantern, Bullseye 1 2 lb.

Ram, Portable 1 35 lb.


WEIGHT CARRIED

134.2 lb. Spellbook 1 3 lb.

ENCUMBERED Staff 1 4 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Small Knife 1 -- Planecaller’s Codex 1 --

PUSH/DRAG/LIFT Bedroll 1 7 lb.

300 lb. Mess Kit 1 1 lb.

EQUIPMENT

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Wizard 10 Chow
CLASS & LEVEL PLAYER NAME
Wahrheit
Variant Feral Tiefling Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Wahrheit
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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INT 16 +8
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Ray of Frost Wizard +8 1A 60 ft. V,S Instantaneous PHB 271 V/S

O Minor Illusion Wizard -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M

O Mind Sliver Wizard INT 16 1A 60 ft. V Instantaneous TCoE 108 V

O Mold Earth Wizard -- 1A 30 ft./5 ft. Cube S Instantaneous EE 162 5 ft. Cube, S

O Shape Water Wizard -- 1A 30 ft./5 ft. Cube S Instantaneous EE 164 5 ft. Cube, S

=== 1st LEVEL === 4 Slots OOOO

O Absorb Elements Wizard -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Detect Magic [R]<C> Wizard -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Find Familiar [R] Wizard -- 1h + 10m 10 ft. V,S,M Instantaneous PHB 240 V/S/M

O Mage Armor Wizard -- 1A Touch V,S,M 8 hours PHB 256 D: 8h, V/S/M

O Unseen Servant [R] Wizard -- 1A + 10m 60 ft. V,S,M 1 hour PHB 284 D: 1h, V/S/M

O Shield Wizard -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

O Identify [R] Wizard -- 11m Touch V,S,M Instantaneous PHB 252 V/S/M

O Silvery Barbs Wizard -- 1R 60 ft. V Instantaneous SACoC 38 V

O Alarm [R] Wizard -- 11m 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Comprehend Languages [R] Wizard -- 1A + 10m Self V,S,M 1 hour PHB 224 D: 1h, V/S/M

O Tenser’s Floating Disk [R] Wizard -- 1A + 10m 30 ft. V,S,M 1 hour PHB 282 D: 1h, V/S/M

O Illusory Script [R] Wizard -- 11m Touch S,M 10 days PHB 252 D: 10d, S/M

O Fog Cloud <C> Wizard -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S

O Gift of Alacrity Fey Touched (Intelligence) -- 1m Touch V,S 8 hours EGtW 186 1/LR, D: 8h, V/S

=== 2nd LEVEL === 3 Slots OOO

O Rope Trick Wizard -- 1A Touch V,S,M 1 hour PHB 272 D: 1h, V/S/M

O Web <C> Wizard DEX 16 1A 60 ft./20 ft. Cube V,S,M Concentration, up to 1 hour PHB 287 D: 1h, 20 ft. Cube, V/S/M

O Locate Object <C> Wizard -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Magic Mouth [R] Wizard -- 11m 30 ft. V,S,M Until dispelled PHB 257 D: Until Dispelled, V/S/M

O Phantasmal Force <C> Wizard INT 16 1A 60 ft./10 ft. Cube V,S,M Concentration, up to 1 minute PHB 264 D: 1m, 10 ft. Cube, V/S/M

O Misty Step Fey Touched (Intelligence) -- 1BA Self V Instantaneous PHB 260 1/LR, V

=== 3rd LEVEL === 3 Slots OOO

O Counterspell Wizard -- 1R 60 ft. S Instantaneous PHB 228 Special: (See Description)*, S

O Leomund’s Tiny Hut [R] Wizard -- 11m Self/10 ft. Sphere V,S,M 8 hours PHB 255 D: 8h, 10 ft. Sphere, V/S/M

O Sleet Storm <C> Wizard DEX 16 1A 150 ft./40 ft. Cylinder V,S,M Concentration, up to 1 minute PHB 276 D: 1m, 40 ft. Cylinder, V/S/M

O Fireball Wizard DEX 16 1A 150 ft./20 ft. Sphere V,S,M Instantaneous PHB 241 20 ft. Sphere, V/S/M

O Phantom Steed [R] Wizard -- 11m 30 ft. V,S 1 hour PHB D: 1h, V/S

O Hypnotic Pattern <C> Wizard WIS 16 1A 120 ft./30 ft. Cube S,M Concentration, up to 1 minute PHB 252 D: 1m, 30 ft. Cube, S/M

O Sending Wizard -- 1A Unlimited V,S,M 1 round PHB 274 D: 1Rnd, V/S/M

O Water Breathing [R] Wizard -- 1A + 10m 30 ft. V,S,M 24 hours PHB 287 D: 24h, V/S/M

O Magic Circle Wizard CHA 16 1m 10 ft./10 ft. Cylinder V,S,M 1 hour PHB 256 D: 1h, 10 ft. Cylinder, V/S/M

=== 4th LEVEL === 3 Slots OOO

O Dimension Door Wizard -- 1A 500 ft. V Instantaneous PHB 233 V

O Polymorph <C> Wizard WIS 16 1A 60 ft. V,S,M Concentration, up to 1 hour PHB 266 D: 1h, V/S/M

O Divination [R] Wizard -- 1A + 10m Self V,S,M Instantaneous PHB 234 V/S/M

O Banishment <C> Wizard CHA 16 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 217 D: 1m, V/S/M

O Summon Elemental <C> Wizard -- 1A 90 ft. V,S,M Concentration, up to 1 hour TCoE 111 D: 1h, V/S/M

O Sickening Radiance <C> Wizard CON 16 1A 120 ft./30 ft. Sphere V,S Concentration, up to 10 minutes XGtE 164 D: 10m, 30 ft. Sphere, V/S

SPELLS

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INT 16 +8
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== 5th LEVEL === 2 Slots OO

O Wall of Force <C> Wizard -- 1A 120 ft. V,S,M Concentration, up to 10 minutes PHB 285 D: 10m, V/S/M

O Rary's Telepathic Bond [R] Wizard -- 1A + 10m 30 ft. V,S,M 1 hour PHB 270 D: 1h, V/S/M

O Hold Monster <C> Wizard WIS 16 1A 90 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

SPELLS

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