Professional Documents
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Reworked Paladin
Bound by Oath and Contract missing for example, they will receive
Oathbound are those who dedicate their suitable punishment.
lives to following Oaths, whether it be
out of devotion or lust for power. In Hit Points
exchange for the limitations placed on Hit Dice: 1d10 per Oathbound level
themselves, they receive holy power as Hit Points at 1st Level: 10 + your
per the terms of the contract made in Constitution modifier
the Oath. As such, if an Oathbound Hit Points at Higher Levels: 1d10 (or 6)
breaks their Oath, they in turn break this + your Constitution modifier per
contract and can potentially lose some Oathbound level after 1st
if not all of their power. Oathbound can
also form loose contracts mid fight, Proficiencies
augmenting their strikes. If the Armor: All armor, shields
Oathbound fails to uphold the contract Weapons: Simple weapons, martial
formed with the strike however, by weapons
Tools: None
Saving Throws: Wisdom, Charisma Alternatively, you can expend the
Skills: Choose two from Athletics, Essence within your body to use Lay on
Insight, Intimidation, Medicine, Hands instead. When you use it in this
Persuasion, and Religion way your maximum HP is reduced by
the amount you heal the target for. Any
lost max HP is regained on a long rest.
Divine Sense
As an action, you can open your If you expend more max HP than your
awareness to detect forces of strong maximum Lay on Hands pool in one
good or evil. Until the end of your next instance of healing, then you take that
turn, you know the location of any healing amount in necrotic damage.
celestial, fiend, aberration or undead This necrotic damage cannot be
within 60 feet of you. You know the type lowered in any way and is taken after
(celestial, fiend, or undead) of any being your max HP has been lowered.
whose presence you sense, but not its
identity. Within the same radius, you This feature has no effect on undead
also detect the presence of any place or and constructs.
object that has been consecrated or
desecrated, as with the hallow spell.
You can use this feature a number of
Oathbound Fighting Style
times equal to 1 + your Charisma
modifier. When you finish a long rest, At 2nd level, you adopt a style of fighting
you regain all expended uses. as part of your Oath. Choose one of the
following options. You can’t take a
Fighting Style option more than once,
Lay on Hands even if you later get to choose again.
Your blessed touch can heal wounds.
Oathbound Defense
You have a pool of healing power that
replenishes when you take a long rest. While you are wearing armor, you gain a
With that pool, you can restore a total +2 bonus to AC. But you gain
number of hit points equal to your disadvantage on all attack rolls if you
Oathbound level x 2. are wielding a shield.
Oathbound Dueling
As a bonus action, you can touch a
creature and draw power from the pool When you are wielding a melee weapon
to restore a number of hit points to that in one hand and no other weapons, you
creature. gain a +4 bonus to damage rolls with
that weapon. But you gain disadvantage
on all attack rolls if you are wielding a use them an amount of times equal to
shield or a weapon with two hands. your Charisma modifier. Only one
infusion can be active at a time and you
Oathbound Great Weapon Fighting regain any expended uses on a short or
When you roll a 1 or 2 or 3 on a damage long rest.
die for an attack you make with a melee
weapon that you are wielding with two
hands, you can reroll the die and can use Blessed Strikes
either roll. The weapon must have the When you reach 3rd level, you gain the
two-handed or versatile property for you ability to augment your strikes by quickly
to gain this benefit. But you gain forming contracts. You can have two
disadvantage on all attack rolls with a Blessed Strikes of your choice from the
weapon that you are not wielding with list below and one from your selected
two hands. Sacred Oath prepared. You can have one
additional Blessed Strike of your choice
Oathbound Protection prepared at 6th, 14th, and 18th level.
When a creature you can see attacks a You can switch which Blessed Strikes
target other than you that is within 5 feet you have prepared on a short or long
of you, you can use your reaction to rest.
impose disadvantage on the attack roll.
You can use this once per turn without Whenever you make an attack roll with a
expending a reaction. You must be weapon affected by Oathblade you can
wielding a shield to do so, and when you choose to augment it with a Blessed
are not you gain a -2 penalty to your AC. Strike of your choosing. You must do so
before you make the attack roll. Only
one Blessed Strike can be used per
Oathblade attack.
Starting at 2nd level, you gain the ability
to infuse your weapon with divine Each of your Blessed strikes has a set
energy. As a bonus action on your turn, cooldown. After using it, on a hit or
you can channel energy into your miss, you cannot use a Blessed Strike
weapon causing it to flare with a radiant for a set amount of turns as specified in
or necrotic glow. These infusions cause its description. At the start of each of
your weapon to emit 15 feet of dim light, your turns, any Blessed Strikes on
and deal additional damage equal to cooldown have this time reduced by 1
your Oathblade Die. This extra damage turn. (i.e. Cooldown 1 can be used every
is radiant if you are good aligned, and turn, Cooldown 2 every other turn, etc.)
necrotic if you are evil aligned. These
infusions last for a minute, and you can
Blessed Strikes save DC = 8 + your Improved Oathblade
proficiency bonus + your Charisma At 6th level, you have become in tune
modifier with the divine energies carried in your
infusions. Oathblade now lasts until you
dispel it and any weapon you infuse now
Sacred Oath counts as magical.
When you reach 3rd level, you swear the
oath that binds you as a paladin forever.
Up to this time you have been in a Icon of Resolve
preparatory stage, committed to the Starting at 10th level, you stand stalwart
path but not yet sworn to it. against even the most horrifying
creatures and inspire your allies to do
Your choice grants you features at 3rd the same. You and allies within 15 feet
level and again at 7th, 15th, and 20th of you can’t be frightened or charmed
level. while you are conscious.
Living Saint
At 18th level, your body has been
permanently altered from your
continued devotion. You now age at half
the speed you normally would. You
regain hit points equal to your Charisma
modifier at the start of each of your
turns while you are above 0 hit points in
combat. Additionally you gain resistance
to radiant damage if you are good
aligned, or necrotic damage if you are
evil aligned.
gain disadvantage on the next attack
Blessed Strikes List you make.
Staggering Sweep
Lunging Strike
Cooldown 2
Cooldown 1
When you successfully strike a creature
When you call Lunging Strike the
with a Staggering Sweep they must
attack’s range increases by 5 feet. If you
make a Strength saving throw or be
miss the attack you must succeed a
knocked prone. If you miss the attack,
Strength saving throw or be knocked
you must make this saving throw
prone.
instead.
Wrathful Blow
Helmsplitter
Cooldown 1
Cooldown 3
When you call Wrathful Blow you gain
When you successfully strike a creature
advantage on the attack. The target
with Helmsplitter the attack critically
creature gains advantage on the next
strikes on a 19 or 20 and they take
attack they make against you.
maximum damage from the attack. If
you miss the attack, the target’s next
Devastating Thrust
attack against you has advantage and
Cooldown 2
deals maximum damage if it hits.
When you successfully strike a creature
with Devastating Thrust they must make
Overpower
a Strength saving throw or be pushed
Cooldown 3
back 10 feet. If you miss the attack your
When you call Overpower, the target
movement is reduced by 10 on your next
creature can use their reaction in an
turn if the creature is Large or smaller. If
attempt to parry your attack. You make
the creature is larger, you are instead
contested attack rolls, if the target rolls
pushed back 10 feet for each size larger
higher, the attack is blocked and you
than Large the creature is and knocked
take half of the damage of the attack. If
prone.
you roll higher, then the attack is treated
as normal. If this attack lands, it deals
Resolute Strike
two additional Oathblade dice in
Cooldown 2
damage. This additional damage is not
When you successfully strike a creature
dealt to yourself on a failed attempt.
with a Resolute Strike you gain
temporary hit points equal to what you
rolled on your Oathblade die for
damage. If you miss the attack then you
Subclass Specific Changes movement moving away from you until it
is attacked. If the attack misses then
you instantly fail the next Wisdom check
Oath of Conquest
or saving throw you make before the
Blade of Conquest (Replaces Channel
start of your next turn.
Divinity)
When you take this Oath at 3rd level, you
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gain the following Blessed Strike option.
Avenger’s Blade
Cooldown 1
If a creature has struck you or a friendly
creature since your last turn you can
target them with Avenger’s Blade. If you
successfully strike a creature with
Avenger’s Blade, it deals an additional
Oathblade die in damage.
Spirit of Chivalry
Starting at 15th level, you have well
earned your place amongst the finest
knights in the land. You gain the
following benefits while holding a
Chivalrous Weapon.
- You can target a creature with
Knight’s Challenge at the start of
each of your turns. You cannot
use the attack version of it when
doing so and it is still placed on
cooldown as normal.
- Knight’s Challenge is no longer
interrupted when a friendly
creature damages or casts a
harmful spell on the target. You
can choose it to end willingly