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Wizard 4 Nalthius

CLASS & LEVEL PLAYER NAME


Hector Coldthorne
Variant Human Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+2 Constitution +2 12 26
+0 • +6 Intelligence
CLASS
• +3 Wisdom INITIATIVE HIT POINTS
10
+1 Charisma
Total 4d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Quarterstaff,
CONSTITUTION Sling
+2 Acrobatics DEX
+2 PROFICIENCY BONUS
+2 P
+1

+6
Animal Handling WIS
Arcana INT
=== LANGUAGES ===
Common, Elvish, Goblin, Infernal

14 +0 Athletics STR
ABILITY SAVE DC
P +3 Deception CHA
P +6 History INT
INTELLIGENCE
P +3 Insight WIS
30 ft. (Walking)
+4 +1 Intimidation CHA
P +6 Investigation INT
18 +1 Medicine WIS SPEED

+4 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +1 Perception WIS


+1 Performance CHA === ACTIONS ===
+1 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+4 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise,
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+2 Stealth DEX === SPECIAL ===


CHARISMA Arcane Recovery • 1 / Long Rest
+1 Survival WIS
Once per day when you finish a short rest, you can

+1 choose expended spell slots to recover - up to a


combined level of 2, and none of the slots can be 6th
level or higher.

12

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Crossbow, Light +4 1d8+2 Piercing Simple, Ammunition, Loading, Range, Two-Handed, Range (80/320)

Dagger +4 1d4+2 Piercing Simple, Finesse, Light, Thrown, Range (20/60)


13 PASSIVE WISDOM (INSIGHT)

Staff +2 1d6 Bludgeoning Simple, Versatile


16 PASSIVE INTELLIGENCE (INVESTIGATION)
Chill Touch +6 1d8 Necrotic D: 1Rnd, V/S

Fire Bolt +6 1d10 Fire V/S

Unarmed Strike +2 1 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Wizard 4 Nalthius
CLASS & LEVEL PLAYER NAME
Hector Coldthorne
Variant Human Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES ===


* Languages • BR 31
* Hit Points • PHB 113 You can speak, read, and write Common and one
extra language.
* Proficiencies • PHB 113
* Ability Score Increase • BR 31
* Spellcasting • PHB 114 Two different ability scores of your choice increase by
You can cast prepared wizard spells using INT as your 1.
spellcasting modifier (Spell DC 14, Spell Attack +6)
and wizard spells in your spellbook as rituals if they * Skills • BR 31
have the ritual tag. You can use an arcane focus as a You gain proficiency in one skill of your choice.
spellcasting focus.
* Feat • BR 31
* Arcane Recovery • PHB 115 You gain one feat of your choice.
Once per day when you finish a short rest, you can
choose expended spell slots to recover - up to a
combined level of 2, and none of the slots can be 6th === FEATS ===
level or higher.
* Shadow Touched •
| 1 / Long Rest • Special

* Arcane Tradition • PHB 115

| School of Illusion

* Illusion Savant • PHB 118


The gold and time you must spend to copy an illusion
spell into your spellbook is halved.

* Improved Minor Illusion • PHB 118


You learn the minor illusion cantrip. If you already
know it, you learn a different cantrip of your choice.
The cantrip doesn’t count against your number of
cantrips known. When you cast minor illusion, you can
create both a sound and an image with a single
casting of the spell.

* Ability Score Improvement • PHB 115

=== VARIANT HUMAN RACIAL TRAITS ===

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP Dagger 1 1 lb. Staff 1 4 lb.

Crossbow, Light 1 5 lb. Tinderbox 1 1 lb.

SP Crossbow Bolts 20 1.5 lb. Torch 10 10 lb.

Old Book History 1 5 lb. Waterskin 1 5 lb.


EP New History Book (Dragonima holds it) 1 5 lb. Small Knife 1 --

Ink (1 ounce bottle) 1 -- Amulet of Beyond the Grave 1 1 lb.


GP Backpack 1 5 lb. Red O Blue O Green O Black O White O

Bedroll 1 7 lb.
PP
Clothes, Common 1 3 lb.

Lantern, Hooded 1 2 lb.


WEIGHT CARRIED

87.82 lb. Mess Kit 1 1 lb.

ENCUMBERED Oil (flask) 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Rations (1 day) 7 14 lb. Beyond the Grave Amulet

PUSH/DRAG/LIFT Rope, Hempen (50 feet) 1 10 lb.

300 lb. Spellbook 1 3 lb.

EQUIPMENT

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male 26 Medium 5ft 7inches 175
GENDER AGE SIZE HEIGHT WEIGHT
Hector Coldthorne Chaotic Neutral Oghma, god of knowledge Brown eyes Short brown hair
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===


There’s nothing I like more than a
Hector's familiar - A chaotic neutral fey that's good mystery.
currently in the form of a tressym. Hector knows
his true name but it prefers being referred to by its I’m convinced that people are
current animal form. That's because of the fey always trying to steal my secrets.
taboo with names and the belief that if someone
PERSONALITY TRAITS
knows its true name, they will have power over
him.
Knowledge. The path to power and
=== Organizations === self-improvement is through
knowledge. (Neutral)
Unaffiliated
IDEALS
=== Enemies ===
If you're reading this, you probably shouldn't know I’ve been searching my whole life for the
answer to a certain question.

BONDS

I overlook obvious solutions in favor of


complicated ones.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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INT 14 +6
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Prestidigitation Wizard -- 1A 10 ft. V,S 1 hour PHB 267 D: 1h, V/S

O Chill Touch Wizard +6 1A 120 ft. V,S 1 round PHB 221 D: 1Rnd, V/S

O Shape Water Wizard -- 1A 30 ft./5 ft. Cube S Instantaneous EE 164 5 ft. Cube, S

O Fire Bolt Wizard +6 1A 120 ft. V,S Instantaneous PHB 242 V/S

O Minor Illusion Improved Minor Illusion -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M

=== 1st LEVEL === 4 Slots OOOO

O Find Familiar [R] Wizard -- 1h + 10m 10 ft. V,S,M Instantaneous PHB 240 V/S/M

O Disguise Self Wizard -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

O Charm Person Wizard WIS 14 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Magic Missile Wizard -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

O Sleep Wizard -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M

O Shield Wizard -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

O False Life Wizard -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M

O Detect Magic [R]<C> Wizard -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Comprehend Languages [R] Wizard -- 1A + 10m Self V,S,M 1 hour PHB 224 D: 1h, V/S/M

O Silent Image <C> Wizard -- 1A 60 ft./15 ft. Cube V,S,M Concentration, up to 10 minutes PHB 276 D: 10m, 15 ft. Cube, V/S/M

O Silent Image <C> Shadow Touched -- 1A 60 ft./15 ft. Cube V,S,M Concentration, up to 10 minutes PHB 276 1/LR, D: 10m, 15 ft. Cube, V/S/M

=== 2nd LEVEL === 3 Slots OOO

O Phantasmal Force <C> Wizard INT 14 1A 60 ft./10 ft. Cube V,S,M Concentration, up to 1 minute PHB 264 D: 1m, 10 ft. Cube, V/S/M

O Invisibility <C> Wizard -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 D: 1h, V/S/M

O Scorching Ray Wizard +6 1A 120 ft. V,S Instantaneous PHB 273 V/S

O Suggestion <C> Wizard WIS 14 1A 30 ft. V,M Concentration, up to 8 hours PHB 279 D: 8h, V/M

O Misty Step Wizard -- 1BA Self V Instantaneous PHB 260 V

O Invisibility <C> Shadow Touched -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 1/LR, D: 1h, V/S/M

SPELLS

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