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Wizard 4 ANATOLIO

CLASS & LEVEL PLAYER NAME


Marsora
Variant Human Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+2 Constitution +3 13 26 --
+0 • +6 Intelligence
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
11
+0 Charisma
Total 4d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Quarterstaff,
CONSTITUTION +3 Acrobatics DEX Sling
+2 PROFICIENCY BONUS
+2 P
+2

+6
Animal Handling WIS
Arcana INT
=== LANGUAGES ===
Abyssal, Common, Primordial, Telepathy,
Undercommon
15 +0 Athletics STR
ABILITY SAVE DC
+0 Deception CHA
+4 History INT
INTELLIGENCE
+2 Insight WIS
30 ft. (Walking)
+4 +0 Intimidation CHA
P +6 Investigation INT
19 P +4 Medicine WIS SPEED

+4 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +2 Perception WIS


+0 Performance CHA === ACTIONS === with a spell of 1st level or higher, you regain HP equal
+2 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
to twice the spell’s level, or three times its level if the
spell belongs to the School of Necromancy. You don’t
Help, Hide, Ready, Search, Use an Object, gain this benefit for killing constructs or undead.
P +6 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise,
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+3 Stealth DEX === SPECIAL ===


CHARISMA Arcane Recovery • 1 / Long Rest
P +4 Survival WIS
Once per day when you finish a short rest, you can

+0 choose expended spell slots to recover - up to a


combined level of 2, and none of the slots can be 6th
level or higher.

11 Grim Harvest
Once per turn when you kill one or more creatures
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +2 1 Bludgeoning

12 PASSIVE WISDOM (INSIGHT)

16 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

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Wizard 4 ANATOLIO
CLASS & LEVEL PLAYER NAME
Marsora
Variant Human Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES === | Special

* Additional Wizard Spells • TCoE 75 * Ability Score Improvement • PHB 115


Your Wizard has additional spells available to them, as
designated in <em>Tasha's Cauldron of
Everything</em>. === VARIANT HUMAN RACIAL TRAITS ===

* Hit Points • PHB 113 * Languages • BR 31


You can speak, read, and write Common and one
* Proficiencies • PHB 113 extra language.

* Spellcasting • PHB 114 * Ability Score Increase • BR 31


You can cast prepared wizard spells using INT as your Two different ability scores of your choice increase by
spellcasting modifier (Spell DC 14, Spell Attack +6) 1.
and wizard spells in your spellbook as rituals if they
have the ritual tag. You can use an arcane focus as a * Skills • BR 31
spellcasting focus. You gain proficiency in one skill of your choice.

* Arcane Recovery • PHB 115 * Feat • BR 31


Once per day when you finish a short rest, you can You gain one feat of your choice.
choose expended spell slots to recover - up to a
combined level of 2, and none of the slots can be 6th
level or higher. === FEATS ===

| 1 / Long Rest • Special * Telepathic (Intelligence) • TCoE 81


You are able to speak telepathically to any creature, as
* Arcane Tradition • PHB 115 long as you share a language. You also learn the
detect thoughts spell and can cast this spell without
| School of Necromancy expending a spell slot, recharging on a long rest. You
can also cast this spell using spell slots you have of
* Necromancy Savant • PHB 118 the appropriate level.
The gold and time you must spend to copy a
necromancy spell into your spellbook is halved. * Shadow Touched (Intelligence) • TCoE 80
You learn the invisibility spell and one 1st-level
* Grim Harvest • PHB 118 illusion/necromancy spell of your choice and can cast
Once per turn when you kill one or more creatures with each of these spells without expending a spell slot,
a spell of 1st level or higher, you regain HP equal to recharging on a long rest.
twice the spell’s level, or three times its level if the You can also cast these spells using spell slots you
spell belongs to the School of Necromancy. You don’t have of the appropriate level.
gain this benefit for killing constructs or undead.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

165 lb.
PUSH/DRAG/LIFT

330 lb.

EQUIPMENT

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Male 28 Medium 1.75m 150
GENDER AGE SIZE HEIGHT WEIGHT
Marsora Chaotic Neutral Pálida Verdes Castaño rojizo
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I refuse to become a victim, and I


will not allow others to be
victimized.
I put no trust in divine beings.
PERSONALITY TRAITS

I have a dark calling that puts me above


the law. (Chaotic)

IDEALS

There’s evil in me, I can feel it. It must


never be set free.

BONDS

I feel no compassion for the dead. They’re


the lucky ones.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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INT 14 +6
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Toll the Dead Wizard WIS 14 1A 60 ft. V,S Instantaneous XGtE 169 V/S

O Control Flames Wizard -- 1A 60 ft./5 ft. Cube S Instantaneous EE 152 5 ft. Cube, S

O Shape Water Wizard -- 1A 30 ft./5 ft. Cube S Instantaneous EE 164 5 ft. Cube, S

=== 1st LEVEL === 4 Slots OOOO

O Cause Fear <C> Wizard WIS 14 1A 60 ft. V Concentration, up to 1 minute XGtE 151 D: 1m, V

O Detect Magic [R]<C> Wizard -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Expeditious Retreat <C> Wizard -- 1BA Self V,S Concentration, up to 10 minutes PHB 238 D: 10m, V/S

O False Life Wizard -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M

O Mage Armor Wizard -- 1A Touch V,S,M 8 hours PHB 256 D: 8h, V/S/M

O Shield Wizard -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

O Ray of Sickness Wizard CON 14 / +6 1A 60 ft. V,S Instantaneous PHB 271 V/S

O Ice Knife Wizard DEX 14 / +6 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M

O Find Familiar [R] Wizard -- 1h + 10m 10 ft. V,S,M Instantaneous PHB 240 V/S/M

O Sleep Wizard -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M

O Inflict Wounds Shadow Touched (Intelligence) +6 1A Touch V,S Instantaneous PHB 253 1/LR, V/S

=== 2nd LEVEL === 3 Slots OOO

O Ray of Enfeeblement <C> Wizard CON 14 / +6 1A 60 ft. V,S Concentration, up to 1 minute PHB 271 D: 1m, V/S

O Blindness/Deafness Wizard CON 14 1A 30 ft. V 1 minute PHB 219 D: 1m, V

O Snilloc’s Snowball Swarm Wizard DEX 14 1A 90 ft./5 ft. Sphere V,S,M Instantaneous EE 165 5 ft. Sphere, V/S/M

O Invisibility <C> Wizard -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 D: 1h, V/S/M

O Detect Thoughts <C> Telepathic (Intelligence) WIS 14 1A Self V,S,M Concentration, up to 1 minute PHB 231 1/LR, D: 1m, V/S/M

O Invisibility <C> Shadow Touched (Intelligence) -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 1/LR, D: 1h, V/S/M

SPELLS

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