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Monk 3 steph_sb

CLASS & LEVEL PLAYER NAME


Adachi Tohro
Variant Human Cloistered Scholar (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+2 Constitution +4 17 24 --
+2 +1 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
15
+0 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+4 DEFENSES HIT DICE DEATH SAVES

18 SAVING THROWS INSPIRATION


=== WEAPONS ===
Longbow, Longsword, Shortsword, Simple
CONSTITUTION P +6 Acrobatics DEX Weapons
+2 PROFICIENCY BONUS
+2 +3

+1
Animal Handling WIS
Arcana INT
=== TOOLS ===
Alchemist's Supplies, Painter's Supplies

15 P +4 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Common, Elvish, Quori, Undercommon
+0 Deception CHA
P +3 History INT
INTELLIGENCE
+3 Insight WIS
40 ft. (Walking)
+1 +0 Intimidation CHA
+1 Investigation INT
13 +3 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM P +5 Perception WIS


+0 Performance CHA === ACTIONS === 1d4 damage of the weapon’s type until the end of the
+3 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
current turn.

Help, Hide, Ready, Search, Use an Object, Patient Defense


+1 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise, You can spend 1 ki point to take the Dodge action
+4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object as a bonus action on your turn.

E +8 Stealth DEX === BONUS ACTIONS === Step of the Wind


CHARISMA Flurry of Blows You can spend 1 ki point to take the Disengage or
+3 Survival WIS
After you take the Attack action on your turn, you Dash action as a bonus action on your turn, and your
jump distance is doubled for the turn.
+0 can spend 1 ki point to make two unarmed strikes as a
bonus action.
Unarmed Strike
Kensei's Shot When you use the Attack action with an unarmed
11 You can use a bonus action on your turn to make strike or a monk weapon on your turn, you can make
ranged attacks with a kensei weapon deal an extra one unarmed strike as a bonus action.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Dart +6 1d4+4 Piercing Simple, Finesse, Thrown, Range (20/60)

Longbow +6 1d8+4 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)

13 PASSIVE WISDOM (INSIGHT)

Longsword +6 1d8+4 Slashing Martial, Versatile


11 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +6 1d4+4 Bludgeoning

Unarmed Strike +6 1d4+4 Bludgeoning

Flurry of Blows +6 1d4+4 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Monk 3 steph_sb
CLASS & LEVEL PLAYER NAME
Adachi Tohro
Variant Human Cloistered Scholar (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== MONK FEATURES === calligrapher’s supplies or painter’s supplies.


| Step of the Wind: 1 Bonus Action
* Hit Points • PHB 77 | Agile Parry: 1 Action
* Unarmored Movement • PHB 78
* Proficiencies • PHB 77 Your speed increases by 10 feet while you are not | Kensei's Shot: 1 Bonus Action
wearing armor or wielding a shield.
* Unarmored Defense • PHB 78
While not wearing armor and not using a shield, your * Monastic Tradition • PHB 78 === VARIANT HUMAN RACIAL TRAITS ===
AC equals 10 + DEX modifier + WIS modifier.
| Way of the Kensei * Languages • BR 31
* Martial Arts • PHB 78 You can speak, read, and write Common and one
While you are unarmed or wielding only monk * Deflect Missiles • PHB 78 extra language.
weapons and you aren’t wearing armor or wielding a You can use your reaction to deflect or catch the
shield, you can use DEX instead of STR for the attack missile when you are hit by a ranged weapon attack. * Ability Score Increase • BR 31
and damage rolls, you can roll your Martial Arts When you do so, the damage you take from the attack Two different ability scores of your choice increase by
damage die in place of the normal damage, and when is reduced by 1d10 +7. If you reduce damage to 0 and 1.
you use the Attack action on your turn, you can make have a free hand, you can spend 1 ki point to make a
one unarmed strike as a bonus action. ranged attack (as with a monk weapon) with range * Skills • BR 31
20/60. You gain proficiency in one skill of your choice.
| Unarmed Strike: 1 Bonus Action
| 1 Reaction * Feat • BR 31
* Ki • PHB 78 You gain one feat of your choice.
You can spend Ki Points to fuel ki features. You have | Deflect Missiles Attack: 1 Reaction
3 points per short rest and your Ki save DC is 13.
* Path of the Kensei • XGtE 34 === FEATS ===
Flurry of Blows - After you take the Attack action on Kensei Weapons - You choose kensei weapons, gain
your turn, you can spend 1 ki point to make two proficiency with them if you don’t already have it, and * Skill Expert • TCoE 80
unarmed strikes as a bonus action. they are treated as monk weapons. You gain proficiency in a skill. You also gain expertise
in a skill which you are already proficient in.
Patient Defense - You can spend 1 ki point to take the Agile Parry - If you make an unarmed strike as part of
Dodge action as a bonus action on your turn. the Attack action on your turn and are holding a kensei
weapon, you gain a +2 bonus to AC until the start of
Step of the Wind - You can spend 1 ki point to take the your next turn, while the weapon is in your hand and
Disengage or Dash action as a bonus action on your you aren’t incapacitated.
turn, and your jump distance is doubled for the turn.
Kensei’s Shot - You can use a bonus action on your
| Ki Points: 3 / Short Rest • Special turn to make ranged attacks with a kensei weapon
deal an extra 1d4 damage of the weapon’s type until
| Flurry of Blows: 1 Bonus Action the end of the current turn.

| Patient Defense: 1 Bonus Action Way of the Brush - You gain proficiency with

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Longsword 1 3 lb.

Dart 10 2.5 lb.

SP 0 Shortsword 1 2 lb.

Longbow 1 2 lb.
EP 0 Ink (1 ounce bottle) 1 --

Parchment (one sheet) 1 --


GP 10 Backpack 1 5 lb.

Bedroll 1 7 lb.
PP 0 Mess Kit 1 1 lb.

Rations (1 day) 10 20 lb.


WEIGHT CARRIED

68.5 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Tinderbox 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

225 lb. Torch 10 10 lb.

PUSH/DRAG/LIFT Waterskin 1 5 lb.

450 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Adachi Tohro
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

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