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Fighter 6 SirLockee

CLASS & LEVEL PLAYER NAME


Teste
Variant Human Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +4 Dexterity
• +7 Constitution +4 18 64 --
+0 +0 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
10
-1 Charisma
Total 6d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+4 DEFENSES HIT DICE DEATH SAVES

18 SAVING THROWS INSPIRATION


=== ARMOR ===
Breastplate, Heavy Armor, Light Armor,
CONSTITUTION P +7 Acrobatics DEX Medium Armor, Shields
+3 PROFICIENCY BONUS
+4 +1

+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

18 P +3 Athletics STR === TOOLS ===


ABILITY SAVE DC Playing Card Set, Vehicles (Land)
-1 Deception CHA
+0 History INT === LANGUAGES ===
INTELLIGENCE
+1 Insight WIS Common, Elvish
30 ft. (Walking)
+0 P +2 Intimidation CHA
+0 Investigation INT
10 +1 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +4 Perception WIS


-1 Performance CHA === ACTIONS ===
+1 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Your echo has AC 17, 1 hit point, and immunity to all
conditions. If it has to make a saving throw, it uses
Help, Hide, Ready, Search, Use an Object, your saving throw bonus for the roll. It is the same size
+0 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise, as you, and it occupies its space. On your turn, you
+4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object can mentally command the echo to move up to 30 feet
in any direction (no action required). If your echo is
+4 Stealth DEX === BONUS ACTIONS === ever more than 30 feet from you at the end of your
CHARISMA Manifest Echo turn, it is destroyed.
P +4 Survival WIS
You can use a bonus action to magically manifest
Manifest Echo - Teleport
-1 an echo of yourself in an unoccupied space you can
see within 15 feet of you. This echo is a magical,
translucent, gray image of you that lasts until it is
As a bonus action, you can teleport, magically
swapping places with your echo at a cost of 15 feet of
destroyed, until you dismiss it as a bonus action, until your movement, regardless of the distance between
8 you manifest another echo, or until you’re the two of you.
incapacitated.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Rapier +7 1d8+4 Piercing Martial, Finesse

Rapier +7 1d8+4 Piercing Martial, Finesse


11 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +3 1 Bludgeoning


10 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Fighter 6 SirLockee
CLASS & LEVEL PLAYER NAME
Teste
Variant Human Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES === the end of your turn, it is destroyed. | Special

* Hit Points • PHB 71 You can use the echo in the following ways:
- You can mentally command the echo to move up to === VARIANT HUMAN RACIAL TRAITS ===
* Proficiencies • PHB 71 30 ft. in any direction (no action required)
- As a bonus action you can teleport, magically * Languages • BR 31
* Fighting Style • PHB 72 swapping places with your echo at a cost of 15 ft. of You can speak, read, and write Common and one
You adopt a fighting style specialty. your movement, regardless of the distance between extra language.
the two of you.
| Two-Weapon Fighting • PHB - When you take the Attack action, any attack you * Ability Score Increase • BR 31
When you engage in two-weapon fighting, you can add make can originate from your or the echo's space. You Two different ability scores of your choice increase by
your ability modifier to the damage of the second make this choice with each attack. 1.
attack. - When a creature you can see within 5 ft. of your echo
moves at least 5 ft. away from it, you can use your * Skills • BR 31
* Second Wind • PHB 72 reaction to make an opportunity attack as if you were You gain proficiency in one skill of your choice.
Once per short rest, you can use a bonus action to in the echo's space.
regain 1d10 + 6 HP. * Feat • BR 31
| 1 Bonus Action You gain one feat of your choice.
| 1 / Short Rest • 1 Bonus Action
| Manifest Echo - Teleport: 1 Bonus Action
* Action Surge • PHB 72 === FEATS ===
You can take one additional action on your turn. This | Manifest Echo - Attack: Special
can be used 1 times per short rest. * Dual Wielder • PHB 165
| Manifest Echo - Opportunity Attack: 1 Reaction You add a +1 bonus to AC while you are wielding a
| 1 / Short Rest • Special separate melee weapon in each hand, can use
* Unleash Incarnation • EGtW 183 two-weapon fighting even when the one-handed melee
* Martial Archetype • PHB 72 You can heighten your echo’s fury. Whenever you take weapons you are wielding aren't light, and can draw or
the Attack action, you can make one additional melee stow two one-handed weapons when you would
| Echo Knight attack from the echo’s position. normally be able to draw or stow only one.

* Manifest Echo • EGtW 183 You can use this feature 4 time(s). You regain all
You can use a bonus action to magically manifest an expended uses when you finish a long rest.
echo of yourself in an unoccupied space you can see
within 15 ft. of you. The echo lasts until it is destroyed, | 4 / Long Rest • Special
you dismiss it as a bonus action, you manifest another
echo, or until you’re incapacitated. * Ability Score Improvement • PHB 72

Your echo has AC 17, 1 hit point, and immunity to all * Extra Attack • PHB 72
conditions. If it has to make a saving throw, it uses You can attack twice whenever you take the Attack
your bonus for the roll. It is your size, and occupies its action on your turn.
space. If your echo is ever more than 30 ft. from you at

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Half Plate 1 40 lb.

Rapier 1 2 lb.

SP 0 Rapier 1 2 lb.

EP 0

GP 650

PP 0
WEIGHT CARRIED

57 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb.
PUSH/DRAG/LIFT

300 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Teste
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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