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Blood Hunter 1 PerugiusDolas

CLASS & LEVEL PLAYER NAME


Aeron Arthur Ustarol
High Elf Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+1 Constitution +3 13 11 --
+4 • +4 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
18
+0 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+3 being charmed DEFENSES HIT DICE DEATH SAVES

17 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION P +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 P
+1

+4
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


13 P +6 Athletics STR Alchemist's Supplies, Dice Set, Vehicles
ABILITY SAVE DC (Land)
+0 Deception CHA
+2 History INT === LANGUAGES ===
INTELLIGENCE
+1 Insight WIS Common, Draconic, Elvish
30 ft. (Walking)
+2 P +2 Intimidation CHA
P +4 Investigation INT
15 +1 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +3 Perception WIS


+0 Performance CHA === ACTIONS === attack roll you make against the target before the end
+1 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
of your turn has advantage.

Help, Hide, Ready, Search, Use an Object,


+2 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise,
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+3 Stealth DEX === BONUS ACTIONS ===


CHARISMA Blood Curse of the Marked
+1 Survival WIS
As a bonus action, you mark a creature that you

+0 see within 30 ft. of you. Until the end of your turn,


whenever you hit the target with a weapon that has an
active crimson rite, you roll an additional
<strong>1d4</strong> damage.
11
<strong<<em>Amplify.</em></strong> The next
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Chill Touch +4 1d8 Necrotic D: 1Rnd, V/S

Unarmed Strike +6 5 Bludgeoning


11 PASSIVE WISDOM (INSIGHT)

14 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Blood Hunter 1 PerugiusDolas
CLASS & LEVEL PLAYER NAME
Aeron Arthur Ustarol
High Elf Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BLOOD HUNTER FEATURES === <strong<<em>Amplify.</em></strong> The next attack


roll you make against the target before the end of your
* Hit Points • CR turn has advantage.

* Proficiencies • CR | 1 Bonus Action

* Hunter’s Bane • CR
You have advantage on Wisdom (Survival) checks to === HIGH ELF RACIAL TRAITS ===
track fey, fiends, or undead, and you have advantage
on Intelligence ability checks to recall information * Darkvision • BR 23
about them. You can see in darkness (shades of gray) up to 60 ft.

| Hemocraft Modifier: Wisdom • CR * Keen Senses • BR 23


Your Hemocraft DC is 11. You have proficiency in the Perception skill.

* Blood Maledict • CR * Fey Ancestry • BR 23


You can invoke a blood curse a number of times per You have advantage on saves against being charmed,
short rest based on your level. Before it affects the and magic can’t put you to sleep.
target, you can choose to amplify the curse. An
amplified curse gains an additional effect noted in the * Trance • BR 23
curse's description. Amplifying a curse causes you to You don't need to sleep, but meditate semiconsciously
take 1d4 points of necrotic damage that cannot be for 4 hours a day. While meditating, you can dream
reduced in any way. after a fashion; such dreams are actually mental
exercises that have become reflexive through years of
Creatures that don't have blood in their bodies are practice. After resting in this way, you gain the same
immune to blood curses, unless the curse has been benefit that a human does from 8 hours of sleep.
amplified.
* Ability Score Increase • BR 23
| 1 / Short Rest • No Action
* Elf Weapon Training • BR 23
* Blood Curses • CR You have proficiency with the longsword, shortsword,
Your chosen Blood Curses for use with the <em>Blood shortbow, and longbow.
Maledict</em> feature.
* Cantrip • BR 24
| Blood Curse of the Marked • CR You know one cantrip of your choice from the wizard
As a bonus action, you mark a creature that you see spell list. INT is your spellcasting ability for it.
within 30 ft. of you. Until the end of your turn,
whenever you hit the target with a weapon that has an * Extra Language • BR 24
active crimson rite, you roll an additional scalevalue - You can speak, read, and write one extra language of
No level scale data available damage. your choice.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Scale Mail 1 45 lb.

Crossbow, light 1 5 lb.

SP 0 Crossbow Bolts 20 1.5 lb.

Backpack 1 5 lb.
EP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


GP 100 Rations (1 day) 1 2 lb.

Rope, Hempen (50 feet) 1 10 lb.


PP 0 Tinderbox 1 1 lb.

Torch 1 1 lb.
WEIGHT CARRIED

85.5 lb. Waterskin 1 5 lb.

ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

270 lb.
PUSH/DRAG/LIFT

540 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 19 Medium 5'9 145
GENDER AGE SIZE HEIGHT WEIGHT
Aeron Arthur Ustarol Chaotic Neutral Mielikki, goddess Peach
of forests
Brown Brown Brown
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I enjoy being strong and like breaking things.


I have a crude sense of humor.
I’ve lost too many friends, and I’m slow to make new
ones.

PERSONALITY TRAITS

Independence. When people follow


orders blindly, they embrace a kind of
tyranny. (Chaotic)
IDEALS

I’ll never forget the crushing defeat my


company suffered or the enemies who
dealt it.
BONDS

I’d rather eat my armor than admit


when I’m wrong.
I have little respect for anyone who is
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Chill Touch Cantrip +4 1A 120 ft. V,S 1 round PHB 221 D: 1Rnd, V/S

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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