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Ranger 4 xo_girlwonder

CLASS & LEVEL PLAYER NAME


Aya of the Water Ashari
Lotusden Halfling Ashari (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+1 Constitution +3 14 32 --
+0 +1 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
11
+1 Charisma
Total 4d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against
+3 being frightened DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 P
+3

+3
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


12 +0 Athletics STR Herbalism Kit
ABILITY SAVE DC
+1 Deception CHA
=== LANGUAGES ===
+1 History INT Common, Elvish, Gnomish, Halfling,
INTELLIGENCE
P +5 Insight WIS Primordial
25 ft. (Walking)
+1 +1 Intimidation CHA
+1 Investigation INT
13 +3 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM E +7 Perception WIS


+1 Performance CHA === ACTIONS === === SPECIAL ===
+3 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Favored Foe • 2 / Long Rest
When you hit a creature with an attack roll, you can
Help, Hide, Ready, Search, Use an Object, mark the target as your favored enemy for 1 minute or
+1 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise, until you lose your concentration (as if you were
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object concentrating on a spell).
The first time on each of your turns that you hit the
P +5 Stealth DEX === REACTIONS === favored enemy and deal damage to it, including when
CHARISMA Bountiful Luck you mark it, you can increase that damage by 1d4.
+3 Survival WIS
When an ally you can see within 30 ft. of you rolls a

+1 1 on the d20 for an attack roll, an ability check, or a


saving throw, you can use your reaction to let the ally
reroll the die. The ally must use the new roll, and you
can’t use your Lucky racial trait before the end of your
13 next turn.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

17 PASSIVE WISDOM (PERCEPTION)


Longbow +5 1d8+3 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)

Shortsword +5 1d6+3 Piercing Martial, Finesse, Light


15 PASSIVE WISDOM (INSIGHT)

Primal Savagery +5 1d10 Acid S


11 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +2 1 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Ranger 4 xo_girlwonder
CLASS & LEVEL PLAYER NAME
Aya of the Water Ashari
Lotusden Halfling Ashari (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== RANGER FEATURES === * Brave • BR 28


* Spellcasting • PHB 91 You have advantage on saving throws against being
* Deft Explorer • TCoE 56 You can cast known ranger spells using WIS as your frightened.
You are an unsurpassed explorer and survivor, both in spellcasting modifier (Spell DC 13, Spell Attack +5).
the wilderness and in dealing with others on your * Halfling Nimbleness • BR 28
travels. * Primal Awareness • TCoE 57 You can move through the space of any creature that
You learn additional spells when you reach certain is of a size larger than yours.
| Canny (1st Level) • TCoE 56 levels in this class if you don’t already know them, as
Choose one of your skill proficiencies. Your proficiency shown in the Primal Awareness Spells table. * Child of the Wood • EGtW 164
bonus is doubled for any ability check you make that You know the <em>druidcraft</em> cantrip. [3rd] You
uses the chosen skill. * Ranger Archetype • PHB 92 can cast the <em>entangle</em> spell once with this
You can also speak, read, and write two additional trait once a long rest. [5th] You can cast the
languages of your choice. | Beast Master <em>spike growth</em> spell once with this trait once
a long rest. Casting these spells with this trait doesn’t
* Hit Points • PHB 90 * Ranger’s Companion • PHB 93 require material components. WIS is your spellcasting
You gain a beast companion that accompanies you on ability for these spells.
* Favored Foe • TCoE 56 your adventures and is trained to fight alongside you.
When you hit a creature with an attack roll, you can The beast obeys your commands and takes its turn on * Timberwalk • EGtW 164
mark the target as your favored enemy for 1 minute or your initiative. On your turn, you can command the Ability checks made to track you have disadvantage,
until you lose your concentration (as if you were beast where to move (no action required by you) or and you can move across difficult terrain made of
concentrating on a spell). take the Attack, Dash, Disengage, or Help action. If nonmagical plants and undergrowth without expending
The first time on each of your turns that you hit the you don't issue a command, the beast takes the extra movement.
favored enemy and deal damage to it, including when Dodge action.
you mark it, you can increase that damage by 1d4.
* Martial Versatility • TCoE 57 === FEATS ===
| 2 / Long Rest • Special Whenever you reach a level in this class that grants
the Ability Score Improvement feature, you can replace * Bountiful Luck • XGtE 73
* Proficiencies • PHB 90 a fighting style you know with another fighting style When an ally you can see within 30 ft. of you rolls a 1
available to rangers. This replacement represents a on the d20 for an attack roll, an ability check, or a
* Fighting Style • PHB 91 shift of focus in your martial practice. saving throw, you can use your reaction to let the ally
You adopt a particular style of fighting as your reroll the die. The ally must use the new roll, and you
specialty. * Ability Score Improvement • PHB 92 can’t use your Lucky racial trait before the end of your
next turn.
| Druidic Warrior • TCoE 57
You learn two cantrips of your choice from the druid === LOTUSDEN HALFLING RACIAL TRAITS === | 1 Reaction
spell list. They count as ranger spells for you, and
Wisdom is your spellcasting ability for them. * Lucky • BR 28
When you roll a 1 on the d20 for an attack roll, ability
* Spellcasting Focus • TCoE 57 check, or saving throw, you can reroll the die and must
You can use a druidic focus as a spellcasting focus for use the new roll.
your ranger spells.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Deck of Many Things 1 --

Leather 1 10 lb.

SP 0 Quarterstaff 1 4 lb.

Shortsword 1 2 lb.
EP 0 Shortsword 1 2 lb.

Longbow 1 2 lb.
GP 190 Arrows 20 1 lb.

Clothes, Traveler's 1 4 lb.


PP 0 Herbalism Kit 1 3 lb.

WEIGHT CARRIED

31.8 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

165 lb.
PUSH/DRAG/LIFT

330 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Small
GENDER AGE SIZE HEIGHT WEIGHT
Aya of the Water Ashari Neutral Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I’m driven by a wanderlust that led me away


from home.
I feel far more comfortable around animals than
people.
I have a lesson for every situation, drawn from

PERSONALITY TRAITS

Greater Good. It is each person’s responsibility to make the most happiness


for the whole tribe. (Good)
Nature. The natural world is more important than all the constructs of
civilization. (Neutral)
Change. Life is like the seasons, in constant change, and we must change
with it. (Chaotic)

IDEALS

My family, clan, or tribe is the most


important thing in my life, even
when they are far from me.
BONDS

There’s no room for caution in a life lived


to the fullest.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Teiawalt - Elven cutie at Elder Korrin's lecture

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 13 +5
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Druidcraft Child of the Wood -- 1A 30 ft. V,S Instantaneous PHB 236 V/S

P Shape Water Fighting Style (Always Prepared) -- 1A 30 ft./5 ft. Cube S Instantaneous EE 164 5 ft. Cube, S

P Primal Savagery Fighting Style (Always Prepared) +5 1A Self S Instantaneous XGtE 163 S

=== 1st LEVEL === 3 Slots OOO

O Absorb Elements Ranger -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Cure Wounds Ranger -- 1A Touch V,S Instantaneous PHB 230 V/S

O Hail of Thorns <C> Ranger DEX 13 1BA Self V Concentration, up to 1 minute PHB 249 D: 1m, V

O Entangle <C> Child of the Wood STR 13 1A 90 ft./20 ft. Square V,S Concentration, up to 1 minute PHB 238 1/LR, D: 1m, 20 ft. Square, V/S

P Speak with Animals Primal Awareness (Always Prepared) -- 1A Self V,S 10 minutes PHB 277 1/LR, D: 10m, V/S

SPELLS

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