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Ranger 1 Pedrozarth

CLASS & LEVEL PLAYER NAME


Thalles
Dark Elf (Drow) 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+0 Constitution +3 14 10 --
-1 +1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
8
+2 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+3 DEFENSES HIT DICE DEATH SAVES

17 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+0 +2

+1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== LANGUAGES ===


10 -1 Athletics STR Common, Draconic, Elvish
ABILITY SAVE DC
+2 Deception CHA
+1 History INT
INTELLIGENCE
P +4 Insight WIS
30 ft. (Walking)
+1 +2 Intimidation CHA
P +3 Investigation INT
12 +2 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +4 Perception WIS


+2 Performance CHA === ACTIONS ===
+2 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+1 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise,
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

P +5 Stealth DEX
CHARISMA +2 Survival WIS

+2
14

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Shortsword +5 1d6+3 Piercing Martial, Finesse, Light

Trident of Fish Command +1 1d6-1 Piercing 3/3 Charges, Martial, Thrown, Versatile, Range (20/60)
14 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +1 0 Bludgeoning


13 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 120 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Ranger 1 Pedrozarth
CLASS & LEVEL PLAYER NAME
Thalles
Dark Elf (Drow) 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== RANGER FEATURES === You have proficiency in the Perception skill.

* Hit Points • PHB 90 * Fey Ancestry • PHB 23


You have advantage on saves against being charmed,
* Proficiencies • PHB 90 and magic can’t put you to sleep.

* Favored Enemy • PHB 91 * Trance • PHB 23


You have advantage on Survival checks to track your You don't need to sleep, but meditate semiconsciously
favored enemies, as well as on INT checks to recall for 4 hours a day. While meditating, you can dream
information about them. You also learn one language after a fashion; such dreams are actually mental
of your choice that is spoken by your favored enemies, exercises that have become reflexive through years of
if they speak one at all. practice. After resting in this way, you gain the same
benefit that a human does from 8 hours of sleep.
| Dragons • PHB
Dragons are large reptilian creatures of ancient origin * Superior Darkvision • PHB 24
and tremendous power. True dragons are highly You can see in darkness (shades of gray) up to 120 ft.
intelligent and have innate magic.
* Sunlight Sensitivity • PHB 24
* Natural Explorer • PHB 91 You have disadvantage on attack rolls and on
You have a favored terrain type. Your proficiency Perception checks that rely on sight when you, your
bonus is doubled for proficient skills when you make target, or whatever you are trying to perceive is in
an INT or WIS check related to it. While traveling for direct sunlight.
an hour or more in your chosen terrain, difficult terrain
doesn’t slow your group’s travel, your group can’t * Drow Magic • PHB 24
become lost except by magical means, you remain You know the dancing lights cantrip. [3rd] You can cast
alert to danger even when you are engaged in another faerie fire once per long rest. [5th] You can cast the
activity, you can move stealthily at a normal pace darkness spell once per long rest. CHA is your
(while alone), you find twice as much food while spellcasting ability.
foraging, and while tracking creatures, you learn the
exact number, sizes, and how long ago they passed
through the area.

| Forest • PHB
You are particularly familiar with one type of natural
environment and are adept at traveling and surviving in
such regions.

=== DARK ELF (DROW) RACIAL TRAITS ===

* Keen Senses • PHB 23

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb.

Shortsword 1 2 lb.

SP 0 Shortsword 1 2 lb.

Longbow 1 2 lb.
EP 0 Arrows 20 1 lb.

Backpack 1 5 lb.
GP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


PP 0 Rations (1 day) 10 20 lb.

Rope, Hempen (50 feet) 1 10 lb.


WEIGHT CARRIED

80 lb. Tinderbox 1 1 lb.

ENCUMBERED Torch 10 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Waterskin 1 5 lb. Trident of Fish Command 1 4 lb.

PUSH/DRAG/LIFT

240 lb.

EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Thalles
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Dancing Lights <C> Dark Elf (Drow) -- 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 230 D: 1m, V/S/M

=== 4th LEVEL ===

O Dominate Beast <C> Trident of Fish Command WIS 15 1A 60 ft. V,S Concentration, up to 1 minute PHB 234 1 Charge (3/3), D: 1m, V/S

SPELLS

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