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Rogue 3 / Druid 4 HawkFeather1

CLASS & LEVEL PLAYER NAME


Freya Firelle
Wood Elf (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +13 Dexterity
+1 Constitution +10 20 52 --
+2 • +4 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
15
+2 Charisma
Total 3d8 + 4d8 SUCCESSES
Saving Throw Modifiers
Resistances - Fire
DEXTERITY
Advantage against Immunities - Magical Sleep FAILURES

+10 being charmed DEFENSES HIT DICE DEATH SAVES

30 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +10 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+1 +1

+1
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longbow, Longsword,
Rapier, Shortsword, Simple Weapons

13 +2 Athletics STR === TOOLS ===


ABILITY SAVE DC Thieves' Tools
+2 Deception CHA
+1 History INT === LANGUAGES ===
INTELLIGENCE
+1 Insight WIS Common, Druidic, Elvish, Thieves’ Cant
35 ft. (Walking)
+1 +2 Intimidation CHA
+1 Investigation INT
12 +1 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +4 Perception WIS


+2 Performance CHA === ACTIONS === points, or die).
+1 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === BONUS ACTIONS ===
Help, Hide, Ready, Search, Use an Object, Cunning Action
+1 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise, You can take a bonus action on each of your turns
+10 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object to take the Dash, Disengage, or Hide action.

+10 Stealth DEX Wild Shape • 2 / Short Rest === SPECIAL ===
CHARISMA As an action, you can magically assume the shape Mask of the Wild
+1 Survival WIS
of a beast that you have seen before twice per short You can attempt to hide even when you are only
lightly obscured.
+2 rest. [2nd] Max CR 1/4 (no flying or swimming speed)
[4th] Max CR 1/2 (no flying speed) [8th] Max CR 1
Sneak Attack
You can stay in beast shape for 2 hours before Once per turn, you can deal an extra 2d6 damage
14 reverting back to your normal form (or as a bonus to one creature you hit with an attack with a finesse or
action earlier or if you fall unconscious, drop to 0 hit ranged weapon if you have advantage on the attack
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Berserker Handaxe +6 1d6+3 Slashing Simple, Light, Thrown, Range (20/60)

Flame Tongue Longsword +5 1d8+2 Slashing +2d6 Fire, Martial, Versatile


11 PASSIVE WISDOM (INSIGHT)

Shortsword of Life Stealing +13 1d6+10 Piercing +10 Necrotic, Martial, Finesse, Light

11 PASSIVE INTELLIGENCE (INVESTIGATION)


Staff of Fire +5 1d6+2 Bludgeoning 10/10 Charges, Simple, Versatile

Darkvision 60 ft. Unarmed Strike +5 3 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Rogue 3 / Druid 4 HawkFeather1
CLASS & LEVEL PLAYER NAME
Freya Firelle
Wood Elf (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== DRUID FEATURES === * Fey Ancestry • BR 23


* Expertise • PHB 96 You have advantage on saves against being charmed,
* Hit Points • PHB 65 Your proficiency bonus is doubled for any ability check and magic can’t put you to sleep.
you make for two chosen proficiencies. [6th] Choose
* Proficiencies • PHB 65 two additional proficiencies. * Trance • BR 23
You don't need to sleep, but meditate semiconsciously
* Druidic • PHB 66 * Sneak Attack • PHB 96 for 4 hours a day. While meditating, you can dream
You know Druidic, the secret language of druids. Once per turn, you can deal an extra 2d6 damage to after a fashion; such dreams are actually mental
one creature you hit with an attack with a finesse or exercises that have become reflexive through years of
* Spellcasting • PHB 66 ranged weapon if you have advantage on the attack practice. After resting in this way, you gain the same
You can cast prepared druid spells using WIS as your roll. You don’t need advantage on the attack roll if benefit that a human does from 8 hours of sleep.
spellcasting modifier (Spell DC 12, Spell Attack +4) another enemy of the target is within 5 ft. of it, that
and prepared druid spells as rituals if they have the enemy isn’t incapacitated, and you don’t have * Ability Score Increase • BR 24
ritual tag. You can use a druidic focus as a spellcasting disadvantage on the attack roll.
focus. * Elf Weapon Training • BR 24
| Special You have proficiency with the longsword, shortsword,
* Wild Shape • PHB 66 shortbow, and longbow.
As an action, you can magically assume the shape of * Thieves’ Cant • PHB 96
a beast that you have seen before twice per short rest. You have learned thieves’ cant, a secret mix of dialect, * Fleet of Foot • BR 24
jargon, and code that allows you to hide messages in Your base walking speed increases to 35 feet.
You can stay in beast shape for 2 hours before seemingly normal conversation. It takes four times
reverting back to your normal form (or as a bonus longer to convey such a message than it does to * Mask of the Wild • BR 24
action earlier or if you fall unconscious, drop to 0 hit speak the same idea plainly. You can attempt to hide even when you are only lightly
points, or die). obscured.
* Cunning Action • PHB 96
| 2 / Short Rest • 1 Action You can take a bonus action on each of your turns to | Special
take the Dash, Disengage, or Hide action.
* Druid Circle • PHB 67
| 1 Bonus Action
* Wild Shape Improvement • PHB 66
While using your Wild Shape feature, you can * Roguish Archetype • PHB 96
transform into beasts of CR 1/2 or lower that don't
have a flying speed.
=== WOOD ELF RACIAL TRAITS ===
* Ability Score Improvement • PHB 67
* Darkvision • BR 23
=== ROGUE FEATURES === You can see in darkness (shades of gray) up to 60 ft.

* Hit Points • PHB 95 * Keen Senses • BR 23


You have proficiency in the Perception skill.
* Proficiencies • PHB 95

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Staff of Fire 1 --

Flame Tongue Longsword 1 3 lb.

SP 0 Berserker Handaxe 1 2 lb.

Shortsword of Life Stealing 1 2 lb.


EP 0 Shortbow, +1 1 2 lb.

Shortsword, +1 1 2 lb.
GP 160 Dagger 1 1 lb.

Sickle 1 2 lb.
PP 200 Sickle 1 2 lb.

Arrows 60 3 lb.
WEIGHT CARRIED

19 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

225 lb. Staff of Fire 1 --

PUSH/DRAG/LIFT Flame Tongue Longsword 1 3 lb.

450 lb. Berserker Handaxe 1 2 lb.

EQUIPMENT

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Female 7 Medium 4 '8 63
GENDER AGE SIZE HEIGHT WEIGHT
Freya Firelle Pale Brown and Gold Red
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 12 +4
Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Gust Druid STR 12 1A 30 ft. V,S Instantaneous EE 157 V/S

O Poison Spray Druid CON 12 1A 10 ft. V,S Instantaneous PHB 266 V/S

O Control Flames Druid -- 1A 60 ft./5 ft. Cube S Instantaneous EE 152 5 ft. Cube, S

=== 1st LEVEL === 4 Slots OOOO

O Create or Destroy Water Druid -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Speak with Animals [R] Druid -- 1A Self V,S 10 minutes PHB 277 D: 10m, V/S

O Animal Friendship Druid WIS 12 1A 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

O Charm Person Druid WIS 12 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Cure Wounds Druid -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Magic [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Entangle <C> Druid STR 12 1A 90 ft./20 ft. Square V,S Concentration, up to 1 minute PHB 238 D: 1m, 20 ft. Square, V/S

O Faerie Fire <C> Druid DEX 12 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O Fog Cloud <C> Druid -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S

O Goodberry Druid -- 1A Touch V,S,M Instantaneous PHB 246 V/S/M

O Healing Word Druid -- 1BA 60 ft. V Instantaneous PHB 250 V

O Jump Druid -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Druid -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Druid -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Thunderwave Druid CON 12 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Absorb Elements Druid -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Beast Bond <C> Druid -- 1A Touch V,S,M Concentration, up to 10 minutes EE 150 D: 10m, V/S/M

O Earth Tremor Druid DEX 12 1A 10 ft. V,S Instantaneous EE 155 V/S

O Ice Knife Druid DEX 12 / +4 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M

O Burning Hands Staff of Fire DEX 12 1A Self/15 ft. Cone V,S Instantaneous PHB 220 1 Charge (10/10), 15 ft. Cone, V/S

=== 2nd LEVEL === 3 Slots OOO

O Flaming Sphere <C> Druid DEX 12 1A 60 ft./5 ft. Sphere V,S,M Concentration, up to 1 minute PHB 242 D: 1m, 5 ft. Sphere, V/S/M

O Animal Messenger [R] Druid -- 1A + 10m 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

O Barkskin <C> Druid -- 1A Touch V,S,M Concentration, up to 1 hour PHB 217 D: 1h, V/S/M

O Darkvision Druid -- 1A Touch V,S,M 8 hours PHB 230 D: 8h, V/S/M

O Enhance Ability <C> Druid -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M

O Find Traps Druid -- 1A 120 ft. V,S Instantaneous PHB 241 V/S

O Flame Blade <C> Druid +4 1BA Self V,S,M Concentration, up to 10 minutes PHB 242 D: 10m, V/S/M

O Gust of Wind <C> Druid STR 12 1A Self V,S,M Concentration, up to 1 minute PHB 248 D: 1m, V/S/M

O Heat Metal <C> Druid -- 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M

O Hold Person <C> Druid WIS 12 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

O Lesser Restoration Druid -- 1A Touch V,S Instantaneous PHB 255 V/S

O Locate Animals or Plants [R] Druid -- 1A + 10m Self V,S,M Instantaneous PHB 256 V/S/M

O Locate Object <C> Druid -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Moonbeam <C> Druid CON 12 1A 120 ft./5 ft. Cylinder V,S,M Concentration, up to 1 minute PHB 261 D: 1m, 5 ft. Cylinder, V/S/M

O Pass without Trace <C> Druid -- 1A Self V,S,M Concentration, up to 1 hour PHB 264 D: 1h, V/S/M

O Protection from Poison Druid -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Spike Growth <C> Druid -- 1A 150 ft./20 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 277 D: 10m, 20 ft. Sphere, V/S/M

O Dust Devil <C> Druid STR 12 1A 60 ft./5 ft. Cube V,S,M Concentration, up to 1 minute EE 154 D: 1m, 5 ft. Cube, V/S/M

O Earthbind <C> Druid STR 12 1A 300 ft. V Concentration, up to 1 minute EE 154 D: 1m, V

O Skywrite [R]<C> Druid -- 1A + 10m Sight V,S Concentration, up to 1 hour EE 165 D: 1h, V/S

O Warding Wind <C> Druid -- 1A Self/10 ft. Sphere V Concentration, up to 10 minutes EE 170 D: 10m, 10 ft. Sphere, V

SPELLS

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WIS 12 +4
Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 3rd LEVEL ===

O Fireball Staff of Fire DEX 12 1A 150 ft./20 ft. Sphere V,S,M Instantaneous PHB 241 3 Charges (10/10), 20 ft. Sphere, V/S/M

=== 4th LEVEL ===

O Wall of Fire <C> Staff of Fire DEX 12 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 285 4 Charges (10/10), D: 1m, V/S/M

SPELLS

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