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Druid 1 ElbagEllaval

CLASS & LEVEL PLAYER NAME


Zinmyra
Owlfolk (UA) Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+1 Constitution +2 15 9 --
+1 • +5 Intelligence
CLASS
• +1 Wisdom INITIATIVE HIT POINTS
13
+0 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

15 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 P +1

+3
Animal Handling WIS
Arcana INT
Club, Dagger, Dart, Javelin, Mace,
Quarterstaff, Scimitar, Sickle, Sling, Spear

12 +1 Athletics STR === TOOLS ===


ABILITY SAVE DC Herbalism Kit, Poisoner's Kit
+0 Deception CHA
+3 History INT === LANGUAGES ===
INTELLIGENCE
-1 Insight WIS Common, Druidic, Loxodon, Undercommon
30 ft. (Walking), 30 ft. (Flying)
+3 +0 Intimidation CHA
+3 Investigation INT
17 P +1 Medicine WIS SPEED

+5 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM -1 Perception WIS


+0 Performance CHA === ACTIONS ===
-1 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+3 Religion INT
8 Opportunity Attack, Grapple, Shove, Improvise,
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

P +4 Stealth DEX === REACTIONS ===


CHARISMA Nimble Flight
P +1 Survival WIS
When falling, you can use your reaction to make a

+0 <b>DC10</b> DEX saving throw to stop falling and fly


in place until the start of your next turn.

10

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

9 PASSIVE WISDOM (PERCEPTION)


Dagger +4 1d4+2 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Unarmed Strike +3 2 Bludgeoning


9 PASSIVE WISDOM (INSIGHT)

13 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 90 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Druid 1 ElbagEllaval
CLASS & LEVEL PLAYER NAME
Zinmyra
Owlfolk (UA) Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== DRUID FEATURES ===


* Magic Sight • UA
* Hit Points • PHB 65 You can cast <em>detect magic</em> but only as a
ritual. Your spellcasting ability for these spells is your
* Proficiencies • PHB 65 choice of Intelligence, Wisdom, or Charisma. You can
also cast it using any spell slots you have.
* Druidic • PHB 66
You know Druidic, the secret language of druids. | Intelligence •
Intelligence is your spellcasting ability for <em>detect
* Spellcasting • PHB 66 magic</em>.
You can cast prepared druid spells using WIS as your
spellcasting modifier (Spell DC 9, Spell Attack +1) and * Nimble Flight • UA
prepared druid spells as rituals if they have the ritual You have a flying speed equal to your walking speed.
tag. You can use a druidic focus as a spellcasting When falling, you can use your reaction to make a
focus. <b>DC10</b> DEX saving throw to stop falling and fly
in place until the start of your next turn.

=== OWLFOLK (UA) RACIAL TRAITS === | 1 Reaction

* Ability Score Increase • UA * Silent Feathers • UA


When you determine your ability scores, increase one You have proficiency in the Stealth skill.
of those scores by 2 and a different score by 1, or
increase three different scores by 1.

| Increase two scores (+2 / +1) •


Increase one of these scores by 2 and a different
score by 1.

* Languages • UA
Your character can speak, read, and write Common
and one other language that you and your DM agree is
appropriate for the character.

* Size • UA
You are Medium or Small. You choose the size when
you gain this race.

* Darkvision • UA
You can see in dim light within 90 ft. of you as if it were
bright light and in darkness as if it were dim light. You
discern colors in that darkness only as shades of gray.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb.

Leather 1 10 lb.

SP 1 Dagger 1 1 lb.

Backpack 1 5 lb.
EP 6 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


GP 0 Tinderbox 1 1 lb.

Torch 10 10 lb.
PP 0 Rations (1 day) 10 20 lb.

Waterskin 1 5 lb.
WEIGHT CARRIED

77.14 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Yew Wand 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

195 lb.
PUSH/DRAG/LIFT

390 lb.

EQUIPMENT

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Femal 9 Small 2' 2
GENDER AGE SIZE HEIGHT WEIGHT
Zinmyra Neutral Good N/A Bird Amber Brown feathers
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I expect danger around every


corner.
I refuse to become a victim, and I
will not allow others to be
PERSONALITY TRAITS

I try to help those in need, no matter what the


personal cost. (Good)

IDEALS

There’s evil in me, I can feel it. It must


never be set free.

BONDS

I talk to spirits that no one else


can see.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Grew up as a small and easily frightened


humanoid owl out in the wilderness, she loved
nature and the pursuit for intelligence. When she
was 6, she came upon a small town and was
captivated by the amount of intellect she could
gain. Then, she found out about magic. She
immediately began doing everything she could to
learn all about it. In this town, in her pursuit of
knowledge, she discovered a book, which she
sneakily read despite the many warnings telling
her not to. She found the pages blank and was
very disappointed, and she returned the book.
Then, she discovered the One who Waits and the
One who Watches speaking to her in her head.
Everybody thinks she's crazy, as nobody else can
see or hear them. She doesn't know what they
are, but she gets the feeling that they're evil. She
lived in that town until she met her current party.

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 9 +1
Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 2 Slots OO

O Animal Friendship Druid WIS 9 1A 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

O Charm Person Druid WIS 9 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Create or Destroy Water Druid -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Cure Wounds Druid -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Magic [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Entangle <C> Druid STR 9 1A 90 ft./20 ft. Square V,S Concentration, up to 1 minute PHB 238 D: 1m, 20 ft. Square, V/S

O Faerie Fire <C> Druid DEX 9 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O Fog Cloud <C> Druid -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S

O Goodberry Druid -- 1A Touch V,S,M Instantaneous PHB 246 V/S/M

O Healing Word Druid -- 1BA 60 ft. V Instantaneous PHB 250 V

O Jump Druid -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Druid -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Druid -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Speak with Animals [R] Druid -- 1A + 10m Self V,S 10 minutes PHB 277 D: 10m, V/S

O Thunderwave Druid CON 9 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Absorb Elements Druid -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Beast Bond <C> Druid -- 1A Touch V,S,M Concentration, up to 10 minutes EE 150 D: 10m, V/S/M

O Earth Tremor Druid DEX 9 1A 10 ft. V,S Instantaneous EE 155 V/S

O Ice Knife Druid DEX 9 / +1 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M

O Detect Magic [R]<C> Magic Sight -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

P Detect Magic <C> Magic Sight (Always Prepared) -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

SPELLS

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