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Druid 2 / Monk 1 RufinArc

CLASS & LEVEL PLAYER NAME


Lia
Wood Elf Acolyte 900
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+1 Constitution +3 16 21 --
+1 • +2 Intelligence
CLASS
• +5 Wisdom INITIATIVE HIT POINTS
12
-1 Charisma
Total 2d8 + 1d8 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+3 being charmed DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 +3

+0
Animal Handling WIS
Arcana INT
Scimitar, Shortsword, Simple Weapons

=== TOOLS ===


13 +1 Athletics STR Alchemist's Supplies, Herbalism Kit
ABILITY SAVE DC
-1 Deception CHA
=== LANGUAGES ===
+0 History INT Celestial, Common, Druidic, Elvish, Sylvan
INTELLIGENCE
P +5 Insight WIS
35 ft. (Walking)
+0 -1 Intimidation CHA
+0 Investigation INT
10 +3 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM P +5 Perception WIS


-1 Performance CHA === ACTIONS === points, or die).
+3 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === BONUS ACTIONS ===
Help, Hide, Ready, Search, Use an Object, Unarmed Strike
P +2 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise, When you use the Attack action with an unarmed
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object strike or a monk weapon on your turn, you can make
one unarmed strike as a bonus action.
+3 Stealth DEX Wild Shape • 2 / Short Rest
CHARISMA As an action, you can magically assume the shape === SPECIAL ===
P +5 Survival WIS
of a beast that you have seen before twice per short Mask of the Wild
You can attempt to hide even when you are only
-1 rest. [2nd] Max CR 1/4 (no flying or swimming speed)
[4th] Max CR 1/2 (no flying speed) [8th] Max CR 1 lightly obscured.

You can stay in beast shape for 1 hours before


8 reverting back to your normal form (or as a bonus
action earlier or if you fall unconscious, drop to 0 hit
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Club +5 1d4+3 Bludgeoning Simple, Light

Dart +5 1d4+3 Piercing Simple, Finesse, Thrown, Range (20/60)


15 PASSIVE WISDOM (INSIGHT)

Shillelagh +5 1d8+3 Bludgeoning D: 1m, V/S/M


10 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +5 1d4+3 Bludgeoning

Darkvision 60 ft. Unarmed Strike +5 1d4+3 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Druid 2 / Monk 1 RufinArc
CLASS & LEVEL PLAYER NAME
Lia
Wood Elf Acolyte 900
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== DRUID FEATURES === weapons and you aren’t wearing armor or wielding a | Special
shield, you can use DEX instead of STR for the attack
* Hit Points • PHB 65 and damage rolls, you can roll your Martial Arts
damage die in place of the normal damage, and when
* Proficiencies • PHB 65 you use the Attack action on your turn, you can make
one unarmed strike as a bonus action.
* Druidic • PHB 66
You know Druidic, the secret language of druids. | Unarmed Strike: 1 Bonus Action

* Spellcasting • PHB 66
You can cast prepared druid spells using WIS as your === WOOD ELF RACIAL TRAITS ===
spellcasting modifier (Spell DC 13, Spell Attack +5)
and prepared druid spells as rituals if they have the * Darkvision • BR 23
ritual tag. You can use a druidic focus as a spellcasting You can see in darkness (shades of gray) up to 60 ft.
focus.
* Keen Senses • BR 23
* Wild Shape • PHB 66 You have proficiency in the Perception skill.
As an action, you can magically assume the shape of
a beast that you have seen before twice per short rest. * Fey Ancestry • BR 23
You have advantage on saves against being charmed,
You can stay in beast shape for 1 hours before and magic can’t put you to sleep.
reverting back to your normal form (or as a bonus
action earlier or if you fall unconscious, drop to 0 hit * Trance • BR 23
points, or die). You don't need to sleep, but meditate semiconsciously
for 4 hours a day. While meditating, you can dream
| 2 / Short Rest • 1 Action after a fashion; such dreams are actually mental
exercises that have become reflexive through years of
* Druid Circle • PHB 67 practice. After resting in this way, you gain the same
benefit that a human does from 8 hours of sleep.
=== MONK FEATURES ===
* Ability Score Increase • BR 24
* Hit Points • PHB 77
* Proficiencies • BR
* Proficiencies • PHB 77
* Fleet of Foot • BR 24
* Unarmored Defense • PHB 78 Your base walking speed increases to 35 feet.
While not wearing armor and not using a shield, your
AC equals 10 + DEX modifier + WIS modifier. * Mask of the Wild • BR 24
You can attempt to hide even when you are only lightly
* Martial Arts • PHB 78 obscured.
While you are unarmed or wielding only monk

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Club 1 2 lb. Clothes, Common 1 3 lb.

Dart 20 5 lb.

SP 0 Backpack 1 5 lb.

Sprig of Mistletoe 5 --
EP 0 Druidic Focus 1 --

Bedroll 1 7 lb.
GP 15 Mess Kit 1 1 lb.

Rations (1 day) 10 20 lb.


PP 0 Rope, Hempen (50 feet) 1 10 lb.

Tinderbox 1 1 lb.
WEIGHT CARRIED

80.3 lb. Torch 10 10 lb.

ENCUMBERED Waterskin 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

180 lb. Leather 1 10 lb.

PUSH/DRAG/LIFT Amulet 1 1 lb.

360 lb. Vestments 1 --

EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Lia Neutral
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 13 +5
Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Druidcraft Druid -- 1A 30 ft. V,S Instantaneous PHB 236 V/S

O Shillelagh Druid +5 1BA Touch V,S,M 1 minute PHB 275 D: 1m, V/S/M

=== 1st LEVEL === 3 Slots OOO

O Healing Word Druid -- 1BA 60 ft. V Instantaneous PHB 250 V

O Ice Knife Druid DEX 13 / +5 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M

O Goodberry Druid -- 1A Touch V,S,M Instantaneous PHB 246 V/S/M

O Cure Wounds Druid -- 1A Touch V,S Instantaneous PHB 230 V/S

O Entangle <C> Druid STR 13 1A 90 ft./20 ft. Square V,S Concentration, up to 1 minute PHB 238 D: 1m, 20 ft. Square, V/S

O Animal Friendship Druid WIS 13 1A 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

O Charm Person Druid WIS 13 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Create or Destroy Water Druid -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Detect Magic [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Faerie Fire <C> Druid DEX 13 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O Fog Cloud <C> Druid -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S

O Jump Druid -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Druid -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Druid -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Speak with Animals [R] Druid -- 1A + 10m Self V,S 10 minutes PHB 277 D: 10m, V/S

O Thunderwave Druid CON 13 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Absorb Elements Druid -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Beast Bond <C> Druid -- 1A Touch V,S,M Concentration, up to 10 minutes EE 150 D: 10m, V/S/M

O Earth Tremor Druid DEX 13 1A 10 ft. V,S Instantaneous EE 155 V/S

SPELLS

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