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Blood Hunter 1 elliswmoy

CLASS & LEVEL PLAYER NAME


Dragomir Valentine
Eladrin (Variant) Haunted One 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +4 Dexterity
-1 Constitution +2 12 9 --
+3 • +3 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
16
+2 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+2 DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
-1 P
-1

+3
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


9 P +5 Athletics STR Alchemist's Supplies
ABILITY SAVE DC
+2 Deception CHA
=== LANGUAGES ===
+1 History INT Common, Elvish, Infernal, Undercommon
INTELLIGENCE
P +1 Insight WIS
30 ft. (Walking)
+1 +2 Intimidation CHA
P +3 Investigation INT
12 -1 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +1 Perception WIS


+2 Performance CHA === ACTIONS ===
-1 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+1 Religion INT
8 Opportunity Attack, Grapple, Shove, Improvise,
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+2 Stealth DEX === BONUS ACTIONS ===


CHARISMA Blood Curse of the Marked
P +1 Survival WIS
You can mark a creature that you can see within 30

+2 feet of you. Until the end of your turn, whenever you


deal rite damage to the target, you roll an additional
hemocraft die of rite damage.
<em>Amplify.</em> The next attack roll you make
14 against the target before the end of your turn has
advantage.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +5 4 Bludgeoning

11 PASSIVE WISDOM (INSIGHT)

13 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Blood Hunter 1 elliswmoy
CLASS & LEVEL PLAYER NAME
Dragomir Valentine
Eladrin (Variant) Haunted One 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BLOOD HUNTER FEATURES ===


* Keen Senses • BR 23
* Hit Points • CR You have proficiency in the Perception skill.

* Proficiencies • CR * Fey Ancestry • BR 23


You have advantage on saves against being charmed,
* Hunter's Bane • CR and magic can’t put you to sleep.
You have advantage on Wisdom (Survival) checks to
track fey, fiends, or undead, as well as on Intelligence * Trance • BR 23
ability checks to recall information about them. You don't need to sleep, but meditate semiconsciously
for 4 hours a day. While meditating, you can dream
* Blood Maledict • CR after a fashion; such dreams are actually mental
You can invoke a blood curse a number of times per exercises that have become reflexive through years of
short rest based on your level. You can choose to practice. After resting in this way, you gain the same
amplify the curse, losing 1d4 hit points yourself. benefit that a human does from 8 hours of sleep.
Creatures that do not have blood in their bodies are
immune to blood curses, unless you have amplified the * Elf Weapon Training • BR
curse. You have proficiency with the longsword, shortsword,
shortbow, and longbow.
| 1 / Short Rest • No Action
* Fey Step • BR
* Blood Curses • CR Once per short rest, you can cast the misty step spell.
Your chosen Blood Curses for use with the <em>Blood
Maledict</em> feature.

| Blood Curse of the Marked • CR


You can mark a creature that you can see within 30
feet of you. Until the end of your turn, whenever you
deal rite damage to the target, you roll an additional
hemocraft die of rite damage.
<em>Amplify.</em> The next attack roll you make
against the target before the end of your turn has
advantage.

| 1 Bonus Action

=== ELADRIN (VARIANT) RACIAL TRAITS ===

* Darkvision • BR 23
You can see in darkness (shades of gray) up to 60 ft.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Scale Mail 1 45 lb. Hammer 1 3 lb.

Crossbow, Light 1 5 lb. Holy Water (flask) 1 1 lb.

SP 0 Greatsword 1 6 lb. Manacles 1 6 lb.

Crossbow Bolts 20 1.5 lb. Mirror, Steel 1 0.5 lb.


EP 0 Backpack 1 5 lb. Oil (flask) 1 1 lb.

Chest 1 25 lb. Tinderbox 1 1 lb.


GP 0 Clothes, Common 1 3 lb. Stake (Wooden) 9 --

Bedroll 1 7 lb. Holy Symbol 1 --


PP 0 Mess Kit 1 1 lb. Torch 3 3 lb.

Rations (1 day) 10 20 lb.


WEIGHT CARRIED

165 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Tinderbox 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

240 lb. Torch 10 10 lb.

PUSH/DRAG/LIFT Waterskin 1 5 lb.

480 lb. Crowbar 1 5 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male Medium
GENDER AGE SIZE HEIGHT WEIGHT
Dragomir Valentine Lawful Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I don’t run from evil. Evil runs from


me.
I expect danger around every corner.

PERSONALITY TRAITS

I try to help those in need, no matter what the


personal cost. (Good)

IDEALS

I keep my thoughts and discoveries in a


journal. My journal is my legacy.

BONDS

I talk to spirits that no one else


can see.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 2nd LEVEL ===

O Misty Step Fey Step -- 1BA Self V Instantaneous PHB 260 1/SR, V

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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