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Cleric 1 HimoutoRaina

CLASS & LEVEL PLAYER NAME


Lia Amastacia
Wood Elf Outlander 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+2 Constitution +2 12 10 --
+0 +1 Intelligence
CLASS
• +5 Wisdom INITIATIVE HIT POINTS
10
• +1 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+2 DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +2 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+2 +3

+1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Longbow, Longsword, Shortsword, Simple
Weapons
14 P +2 Athletics STR
ABILITY SAVE DC === TOOLS ===
-1 Deception CHA
Flute
+1 History INT
INTELLIGENCE
+3 Insight WIS === LANGUAGES ===
35 ft. (Walking) Common, Elvish, Halfling
+1 -1 Intimidation CHA
+1 Investigation INT
13 P +5 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +5 Perception WIS


-1 Performance CHA === ACTIONS ===
+3 P +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+1 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise,
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+2 Stealth DEX
CHARISMA P +5 Survival WIS

-1
8

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +2 1 Bludgeoning

13 PASSIVE WISDOM (INSIGHT)

11 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Cleric 1 HimoutoRaina
CLASS & LEVEL PLAYER NAME
Lia Amastacia
Wood Elf Outlander 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== CLERIC FEATURES === You don't need to sleep, but meditate semiconsciously
for 4 hours a day. While meditating, you can dream
* Hit Points • PHB 57 after a fashion; such dreams are actually mental
exercises that have become reflexive through years of
* Proficiencies • PHB 57 practice. After resting in this way, you gain the same
benefit that a human does from 8 hours of sleep.
* Spellcasting • PHB 58
You can cast prepared cleric spells using WIS as your * Elf Weapon Training • PHB 24
spellcasting modifier (Spell DC 13, Spell Attack +5) You have proficiency with the longsword, shortsword,
and prepared cleric spells as rituals if they have the shortbow, and longbow.
ritual tag. You can use a holy symbol as a spellcasting
focus. * Fleet of Foot • PHB 24
Your base walking speed increases to 35 feet.
* Divine Domain • PHB 58
You choose a divine domain that grants you additional * Mask of the Wild • PHB 24
spells and other features related to your deity. You can attempt to hide even when you are only lightly
obscured.
| Life Domain

* Bonus Proficiency • PHB 60


You gain proficiency with heavy armor.

* Disciple of Life • PHB 60


Whenever you use a spell of 1st level or higher to
restore HP, the creature regains additional HP equal to
2 + the spell’s level.

=== WOOD ELF RACIAL TRAITS ===

* Darkvision • PHB 23
You can see in darkness (shades of gray) up to 60 ft.

* Keen Senses • PHB 23


You have proficiency in the Perception skill.

* Fey Ancestry • PHB 23


You have advantage on saves against being charmed,
and magic can’t put you to sleep.

* Trance • PHB 23

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Scale Mail 1 45 lb. Waterskin 1 5 lb.

Shield 1 6 lb. Reliquary 1 2 lb.

SP 0 Mace 1 4 lb.

Quarterstaff 1 4 lb.
EP 0 Crossbow, Light 1 5 lb.

Crossbow Bolts 20 1.5 lb.


GP 10 Backpack 1 5 lb.

Bedroll 1 7 lb.
PP 0 Clothes, Traveler's 1 4 lb.

Hunting Trap 1 25 lb.


WEIGHT CARRIED

155.5 lb. Mess Kit 1 1 lb.

ENCUMBERED Rations (1 day) 10 20 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Rope, Hempen (50 feet) 1 10 lb.

PUSH/DRAG/LIFT Tinderbox 1 1 lb.

300 lb. Torch 10 10 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Female 100 Medium 6’ 0’ 150
GENDER AGE SIZE HEIGHT WEIGHT
Lia Amastacia Chaotic Good Copper with traces
Green
of green Blonde
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I feel far more comfortable around animals than


people.

I’m driven by a wanderlust that led me away from


home.

PERSONALITY TRAITS

Greater Good. It is each person’s


responsibility to make the most
happiness for the whole tribe.
IDEALS

An injury to the unspoiled wilderness of my


home is an injury to me.

BONDS

I remember every insult I’ve received


and nurse a silent resentment toward
anyone who’s ever wronged me.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
WIS 13 +5
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Guidance <C> Cleric -- 1A Touch V,S Concentration, up to 1 minute PHB 248 D: 1m, V/S

O Light Cleric DEX 13 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

O Thaumaturgy Cleric -- 1A 30 ft. V 1 minute PHB 282 D: 1m, V

=== 1st LEVEL === 2 Slots OO

O Bane <C> Cleric CHA 13 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M

P Bless <C> Cleric (Always Prepared) -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Command Cleric WIS 13 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

P Cure Wounds Cleric (Always Prepared) -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Evil and Good <C> Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Guiding Bolt Cleric +5 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S

O Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 250 V

O Inflict Wounds Cleric +5 1A Touch V,S Instantaneous PHB 253 V/S

O Protection from Evil and Good <C> Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Sanctuary Cleric WIS 13 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Shield of Faith <C> Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

SPELLS

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