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Cleric 8 itzpaper

CLASS & LEVEL PLAYER NAME


Ala Ra Faenya
High Half-Elf Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+3 Constitution +2 12 72 --
+0 -1 Intelligence
CLASS
• +8 Wisdom INITIATIVE HIT POINTS
10
• +3 Charisma
Total 8d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+2 DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+3 P +8

-1
Animal Handling WIS
Arcana INT
Simple Weapons

=== LANGUAGES ===


16 +0 Athletics STR Celestial, Common, Draconic, Elvish,
ABILITY SAVE DC Undercommon
+0 Deception CHA
-1 History INT
INTELLIGENCE
P +8 Insight WIS
30 ft. (Walking), 40 ft. (Flying)
-1 +0 Intimidation CHA
-1 Investigation INT
8 +5 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +8 Perception WIS


+0 Performance CHA === ACTIONS === === BONUS ACTIONS ===
+5 P +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Harness Divine Power • 2 / Long Rest
You can expend a use of your <em>Channel
Help, Hide, Ready, Search, Use an Object, Divinity</em> to fuel your spells. As a bonus action,
P +2 Religion INT
20 Opportunity Attack, Grapple, Shove, Improvise, you regain one expended spell slot of up to level 2.
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object You regain all expended uses when you finish a long
rest.
+2 Stealth DEX Emboldening Bond • 3 / Long Rest
CHARISMA As an action, you choose up to 3 willing creatures === REACTIONS ===
+5 Survival WIS
within 30 ft. of you, creating a magical bond among Protective Bond
Flute (CHA) When a creature affected by your
+0 P +3 them for 10 minutes or until you use this feature again.
While any bonded creature is within 30 ft. of another,
once per turn, they can roll a <strong>d4</strong> and
<em>Emboldening Bond</em> feature is about to
take damage, a second bonded creature within 30 ft.
add it to an attack roll, an ability check, or a saving of the first can use its reaction to teleport to an
10 throw they make. unoccupied space within 5 ft. of the first creature. The
second creature then takes all the damage instead.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

22 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +3 1 Bludgeoning

18 PASSIVE WISDOM (INSIGHT)

9 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Cleric 8 itzpaper
CLASS & LEVEL PLAYER NAME
Ala Ra Faenya
High Half-Elf Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== CLERIC FEATURES === * Protective Bond • TCoE 33


* Harness Divine Power • TCoE 30 When a creature affected by your <em>Emboldening
* Additional Cleric Spells • TCoE 30 You can expend a use of your <em>Channel Bond</em> feature is about to take damage, a second
Your Cleric has additional spells available to them, as Divinity</em> to fuel your spells. As a bonus action, bonded creature within 30 ft. of the first can use its
designated in Tasha's Cauldron of Everything. you regain one expended spell slot of up to level 2. reaction to teleport to an unoccupied space within 5 ft.
You can use this feature 2 times. You regain all of the first creature. The second creature then takes all
* Hit Points • PHB 57 expended uses when you finish a long rest. the damage instead.

* Proficiencies • PHB 57 | 2 / Long Rest • 1 Bonus Action | 1 Reaction

* Spellcasting • PHB 58 * Channel Divinity • PHB 58 * Potent Spellcasting • TCoE 33


You can cast prepared cleric spells using WIS as your You can channel divine energy to fuel magical effects You add +5 to the damage you deal with any cleric
spellcasting modifier (Spell DC 16, Spell Attack +8) a number of times per short rest cantrip.
and prepared cleric spells as rituals if they have the
ritual tag. You can use a holy symbol as a spellcasting | 2 / Short Rest • Special
focus. === HIGH HALF-ELF RACIAL TRAITS ===
| Channel Divinity: Turn Undead: 1 Action
* Divine Domain • PHB 58 * Ability Score Increase • BR
You choose a divine domain that grants you additional * Channel Divinity: Balm of Peace • TCoE 33
spells and other features related to your deity. As an action, you can move up to your speed, without * Darkvision • BR 39
provoking opportunity attacks, and when you move You can see in darkness (shades of gray) up to 60 ft.
| Peace Domain within 5 feet of any other creature during this action,
you can restore <strong>2d6</strong>+5 hit points to * Fey Ancestry • BR 39
* Domain Spells • TCoE 33 that creature. A creature can receive this healing only You have advantage on saving throws against being
You gain domain spells at the cleric levels listed in the once whenever you take this action. charmed, and magic can’t put you to sleep.
Peace Domain Spells table.
| 1 Action * Languages • BR 39
* Implement of Peace • TCoE 33
You gain proficiency in the Insight, Performance, or * Cantrip Versatility • TCoE 31 * High Elf Descent • SCAG
Persuasion skill (your choice). Whenever you reach a level in this class that grants
the Ability Score Improvement feature, you can replace | Cantrip • BR
* Emboldening Bond • TCoE 33 one cantrip you learned from this class’s Spellcasting You know one cantrip of your choice from the wizard
As an action, you choose up to 3 willing creatures feature with another cantrip from the cleric spell list. spell list. INT is your spellcasting ability for it.
within 30 ft. of you, creating a magical bond among
them for 10 minutes or until you use this feature again. * Ability Score Improvement • PHB 59
While any bonded creature is within 30 ft. of another, === FEATS ===
once per turn, they can roll a <strong>d4</strong> and * Destroy Undead • PHB 59
add it to an attack roll, an ability check, or a saving When an undead fails its saving throw against your * Fey Touched (Wisdom) • TCoE 79
throw they make. Turn Undead feature, it is instantly destroyed if its CR You learn the misty step spell and one 1st-level
is lower than the threshold for your level. divination/enchantment spell of your choice and can
| 3 / Long Rest • 1 Action cast each of these spells without expending a spell

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 380 Bag of Devouring 1 --

Pearl of Power 1 --

SP 1,700 Adamantine Breastplate 1 20 lb.

Amulet of the Devout, +1 1 --


EP 0 Cloak of the Eagle 1 --

Shield 1 6 lb.
GP 830 Clothes, Common 1 3 lb.

Flute 1 1 lb.
PP 0 Amulet 1 1 lb.

Emblem 1 --
WEIGHT CARRIED

31 lb. Vestments 1 --

ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Pearl of Power 1 --

PUSH/DRAG/LIFT Amulet of the Devout, +1 1 --

300 lb. Cloak of the Eagle 1 --

EQUIPMENT

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Cleric 8 itzpaper
CLASS & LEVEL PLAYER NAME
Ala Ra Faenya
High Half-Elf Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

slot, recharging on a long rest.


You can also cast these spells using spell slots you
have of the appropriate level.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Male 28 Medium 183cm 121
GENDER AGE SIZE HEIGHT WEIGHT
Ala Ra Faenya Chaotic Good Aerdrie Faenya Sun-kissed peachDeep brown Long Brown
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies === I am in love with Aerdrie and look at life with her
interference in everything, living with the freedom of
Western gauntlet (loudwater) wind
Feathered dancer (Winged brother)

=== Organizations ===


PERSONALITY TRAITS
Church of Aerdrie Faenya
Lords Alliance
Peace is not the ideal end for
anyone, I provide people with peace,
in hopes of them to end it and grow
IDEALS

I want to learn true freedom and the place of


peace in life threw Aerdrie

BONDS

I am the most curious with people,


when i do notice some darkness in
them i motivate them instead... just to
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Winged brother of Faenya

Born and raised in the town of loudwater. By half


elven parents who were employed by the
high lord to manage the beautiful gardens of
loudwater, named after gardening itself
ala (to plant) a free and cheerful boy would
wander in and around the town of loudwater.
One such day in exploration of loudwater he sees
golden elves flying on top of a€
hippogriff exited he runs along trying to catch up
but alas flying is too fast, catching his breath he
finds himself surrounded by elves in blue robes
and feathers singing dancing and flying in joy,
mesmerized by these wind dancers. he seeks out€
information back in loudwater to set on a journey
and find the temple of aerdie and€
in the high forest.
tricky yes finally he does find her place on the
ledge of the highest mountain a cave
with feathered wind chimes welcome him, Ala
takes in the cloudy free bird as his deity
and stays in the temple for the next three years
getting to know her better.
coming back to loudwater he is seen a bit of a
crackhead with feathers on his attire
long braided hair and a chain wrapped on his right
hand. Upon proving himself and gaining
acceptance by the west gauntlet where his is
generally stationed and sometimes goes off for
work in waterdeep for the lords alliance, sadly he
is no longer a gardener. After getting to know of
this new land found by oghma by (Lords alliance
higher ups/ what the dm would find the best) he
thinks "this is it, my sign" To do what Aerdrie
would, to be free explore and spread the peace.
People need peace to grow that's what i will stand
for, providing peace so people can get themselves
out of it as a person who actually haves value in
the world.

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 17 +9
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Sacred Flame Cleric DEX 17 1A 60 ft. V,S Instantaneous PHB 272 V/S

O Guidance <C> Cleric -- 1A Touch V,S Concentration, up to 1 minute PHB 248 D: 1m, V/S

O Toll the Dead Cleric WIS 17 1A 60 ft. V,S Instantaneous XGtE 169 V/S

O Thaumaturgy Cleric -- 1A 30 ft. V 1 minute PHB 282 D: 1m, V

O Mage Hand High Elf Descent -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

=== 1st LEVEL === 4 Slots OOOO

O Bless <C> Cleric -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Guiding Bolt Cleric +9 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S

O Inflict Wounds Cleric +9 1A Touch V,S Instantaneous PHB 253 V/S

O Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 250 V

O Detect Magic [R]<C> Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

P Heroism <C> Cleric (Always Prepared) -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

P Sanctuary Cleric (Always Prepared) WIS 17 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Bane <C> Cleric CHA 17 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M

O Command Cleric WIS 17 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Cure Wounds Cleric -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Evil and Good <C> Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Protection from Evil and Good <C> Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Shield of Faith <C> Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

O Ceremony [R] Cleric -- 1h + 10m Touch V,S,M Instantaneous XGtE 151 V/S/M

O Gift of Alacrity Fey Touched (Wisdom) -- 1m Touch V,S 8 hours EGtW 186 1/LR (Used), D: 8h, V/S

=== 2nd LEVEL === 3 Slots OOO

O Spiritual Weapon Cleric +9 1BA 60 ft. V,S 1 minute PHB 278 D: 1m, V/S

O Lesser Restoration Cleric -- 1A Touch V,S Instantaneous PHB 255 V/S

O Hold Person <C> Cleric WIS 17 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

P Aid Cleric (Always Prepared) -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

P Warding Bond Cleric (Always Prepared) -- 1A Touch V,S,M 1 hour PHB 287 D: 1h, V/S/M

O Augury [R] Cleric -- 11m Self V,S,M Instantaneous PHB 215 V/S/M

O Blindness/Deafness Cleric CON 17 1A 30 ft. V 1 minute PHB 219 D: 1m, V

O Calm Emotions <C> Cleric CHA 17 1A 60 ft./20 ft. Sphere V,S Concentration, up to 1 minute PHB 221 D: 1m, 20 ft. Sphere, V/S

O Continual Flame Cleric -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M

O Enhance Ability <C> Cleric -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M

O Find Traps Cleric -- 1A 120 ft. V,S Instantaneous PHB 241 V/S

O Gentle Repose [R] Cleric -- 1A + 10m Touch V,S,M 10 days PHB 245 D: 10d, V/S/M

O Locate Object <C> Cleric -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Prayer of Healing Cleric -- 10m 30 ft. V Instantaneous PHB 267 V

O Protection from Poison Cleric -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Silence [R]<C> Cleric -- 1A + 10m 120 ft./20 ft. Sphere V,S Concentration, up to 10 minutes PHB 275 D: 10m, 20 ft. Sphere, V/S

O Zone of Truth Cleric CHA 17 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

O Borrowed Knowledge Cleric -- 1A Self V,S,M 1 hour SACoC 37 D: 1h, V/S/M

O Misty Step Fey Touched (Wisdom) -- 1BA Self V Instantaneous PHB 260 1/LR, V

=== 3rd LEVEL === 3 Slots OOO

O Dispel Magic Cleric -- 1A 120 ft. V,S Instantaneous PHB 234 Special: (See Description)*, V/S

SPELLS

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WIS 17 +9
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Revivify Cleric -- 1A Touch V,S,M Instantaneous PHB 272 V/S/M

O Spirit Guardians <C> Cleric WIS 17 1A Self/15 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 278 D: 10m, 15 ft. Sphere, V/S/M

P Beacon of Hope <C> Cleric (Always Prepared) -- 1A 30 ft. V,S Concentration, up to 1 minute PHB 217 D: 1m, V/S

P Sending Cleric (Always Prepared) -- 1A Unlimited V,S,M 1 round PHB 274 D: 1Rnd, V/S/M

O Animate Dead Cleric -- 1m 10 ft. V,S,M Instantaneous PHB 212 V/S/M

O Bestow Curse <C> Cleric WIS 17 1A Touch V,S Concentration, up to 1 minute PHB 218 D: 1m, V/S

O Clairvoyance <C> Cleric -- 10m 1 mile V,S,M Concentration, up to 10 minutes PHB 222 D: 10m, V/S/M

O Create Food and Water Cleric -- 1A 30 ft. V,S Instantaneous PHB 229 V/S

O Daylight Cleric -- 1A 60 ft./60 ft. Sphere V,S 1 hour PHB 230 D: 1h, 60 ft. Sphere, V/S

O Glyph of Warding Cleric DEX 17 1h Touch V,S,M Until dispelled or triggered PHB 245 Special: Spell Glyph (See Description)*, D: Until Dispelled or Triggered, V/S/M

O Magic Circle Cleric CHA 17 1m 10 ft./10 ft. Cylinder V,S,M 1 hour PHB 256 D: 1h, 10 ft. Cylinder, V/S/M

O Mass Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 258 V

O Meld into Stone [R] Cleric -- 1A + 10m Touch V,S 8 hours PHB 259 D: 8h, V/S

O Protection from Energy <C> Cleric -- 1A Touch V,S Concentration, up to 1 hour PHB 270 D: 1h, V/S

O Remove Curse Cleric -- 1A Touch V,S Instantaneous PHB 271 V/S

O Speak with Dead Cleric -- 1A 10 ft. V,S,M 10 minutes PHB 277 D: 10m, V/S/M

O Tongues Cleric -- 1A Touch V,M 1 hour PHB 283 D: 1h, V/M

O Water Walk [R] Cleric -- 1A + 10m 30 ft. V,S,M 1 hour PHB 287 D: 1h, V/S/M

O Feign Death [R] Cleric -- 1A + 10m Touch V,S,M 1 hour PHB 240 D: 1h, V/S/M

O Life Transference Cleric -- 1A 30 ft. V,S Instantaneous XGtE 160 V/S

O Fast Friends <C> Cleric WIS 17 1A 30 ft. V Concentration, up to 1 hour AI 75 D: 1h, V

O Incite Greed <C> Cleric WIS 17 1A 30 ft. V,S,M Concentration, up to 1 minute AI 76 D: 1m, V/S/M

O Motivational Speech Cleric -- 1m 60 ft. V 1 hour AI 77 D: 1h, V

O Spirit Shroud <C> Cleric -- 1BA Self V,S Concentration, up to 1 minute TCoE 108 D: 1m, V/S

=== 4th LEVEL === 2 Slots OO

O Banishment <C> Cleric CHA 17 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 217 D: 1m, V/S/M

O Divination [R] Cleric -- 1A Self V,S,M Instantaneous PHB 234 V/S/M

P Otiluke’s Resilient Sphere <C> Cleric (Always Prepared) DEX 17 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 264 D: 1m, V/S/M

P Aura of Purity <C> Cleric (Always Prepared) -- 1A Self/30 ft. Sphere V Concentration, up to 10 minutes PHB 216 D: 10m, 30 ft. Sphere, V

O Control Water <C> Cleric STR 17 1A 300 ft. V,S,M Concentration, up to 10 minutes PHB 227 D: 10m, V/S/M

O Death Ward Cleric -- 1A Touch V,S 8 hours PHB 230 D: 8h, V/S

O Freedom of Movement Cleric -- 1A Touch V,S,M 1 hour PHB 244 D: 1h, V/S/M

O Guardian of Faith Cleric DEX 17 1A 30 ft. V 8 hours PHB 246 D: 8h, V

O Locate Creature <C> Cleric -- 1A Self V,S,M Concentration, up to 1 hour PHB 256 D: 1h, V/S/M

O Stone Shape Cleric -- 1A Touch V,S,M Instantaneous PHB 278 V/S/M

O Polymorph <C> Cloak of the Eagle WIS 17 1A 60 ft. V,S,M Concentration, up to 1 hour PHB 266 1 Charge, D: 1h, V/S/M

SPELLS

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