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Monk 9 itzpaper

CLASS & LEVEL PLAYER NAME


rubias
Variant Human Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+0 Constitution +1 14 48 --
-1 +2 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
8
+2 Charisma
Total 9d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+1 DEFENSES HIT DICE DEATH SAVES

12 SAVING THROWS INSPIRATION


=== WEAPONS ===
Shortsword, Simple Weapons
CONSTITUTION +1 Acrobatics DEX
PROFICIENCY BONUS
=== TOOLS ===
+4
+0 +3

+2
Animal Handling WIS
Arcana INT
Hand Drum, Thieves' Tools, Three-Dragon
Ante Set

10 -1 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Abyssal, Common, Zemnian
P +6 Deception CHA
P +6 History INT
INTELLIGENCE
P +7 Insight WIS
45 ft. (Walking)
+2 +2 Intimidation CHA
+2 Investigation INT
15 +3 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +7 Perception WIS


+2 Performance CHA === ACTIONS ===
+3 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Step of the Wind
You can spend 1 ki point to take the Disengage or
Help, Hide, Ready, Search, Use an Object, Dash action as a bonus action on your turn, and your
+2 Religion INT
17 Opportunity Attack, Grapple, Shove, Improvise, jump distance is doubled for the turn.
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
Unarmed Strike
P +5 Stealth DEX === BONUS ACTIONS === When you use the Attack action with an unarmed
CHARISMA Flurry of Blows strike or a monk weapon on your turn, you can make
+3 Survival WIS
After you take the Attack action on your turn, you one unarmed strike as a bonus action.

+2 can spend 1 ki point to make two unarmed strikes as a


bonus action. === REACTIONS ===
Analyzed Creature Reaction
Patient Defense When an analyzed creature misses you with an
14 You can spend 1 ki point to take the Dodge action attack, you can use your reaction to make an unarmed
as a bonus action on your turn. strike against it if it’s within your reach.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

17 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +5 1d6+1 Bludgeoning

Analyzed Creature Reaction +5 1d6+1 Bludgeoning


17 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +5 1d6+1 Bludgeoning

12 PASSIVE INTELLIGENCE (INVESTIGATION)


Flurry of Blows +5 1d6+1 Bludgeoning

Deflect Missiles Attack +5 1d6+1

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Monk 9 itzpaper
CLASS & LEVEL PLAYER NAME
rubias
Variant Human Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== MONK FEATURES === * Slow Fall • PHB 78


| Step of the Wind: 1 Bonus Action You can use your reaction when you fall to reduce any
* Hit Points • PHB 77 falling damage you take by 45.
* Unarmored Movement • PHB 78
* Proficiencies • PHB 77 Your speed increases by 15 feet while you are not | 1 Reaction
wearing armor or wielding a shield.
* Unarmored Defense • PHB 78 * Extra Attack • PHB 79
While not wearing armor and not using a shield, your * Monastic Tradition • PHB 78 You can attack twice, instead of once, whenever you
AC equals 10 + DEX modifier + WIS modifier. take the Attack action on your turn.
| Way of the Cobalt Soul
* Martial Arts • PHB 78 * Stunning Strike • PHB 79
While you are unarmed or wielding only monk * Deflect Missiles • PHB 78 When you hit with a melee weapon attack, you can
weapons and you aren’t wearing armor or wielding a You can use your reaction to deflect or catch the spend 1 ki point to make the target stunned until the
shield, you can use DEX instead of STR for the attack missile when you are hit by a ranged weapon attack. end of your next turn if it fails a CON saving throw (DC
and damage rolls, you can roll your Martial Arts When you do so, the damage you take from the attack 15).
damage die in place of the normal damage, and when is reduced by 1d10 +10. If you reduce damage to 0
you use the Attack action on your turn, you can make and have a free hand, you can spend 1 ki point to | Special
one unarmed strike as a bonus action. make a ranged attack (as with a monk weapon) with
range 20/60. * Ki-Empowered Strikes • PHB 79
| Unarmed Strike: 1 Bonus Action Your unarmed strikes count as magical for the purpose
| 1 Reaction of overcoming resistance and immunity.
* Ki • PHB 78
You can spend Ki Points to fuel ki features. You have | Deflect Missiles Attack: 1 Reaction * Extort Truth • CR
9 points per short rest and your Ki save DC is 15. When you hit a creature with an unarmed strike, you
* Extract Aspects • CR can spend 1 ki point and force it to make a CHA saving
Flurry of Blows - After you take the Attack action on When you hit a creature with an attack granted by your throw (DC 15). On a failed save, the creature is unable
your turn, you can spend 1 ki point to make two Flurry of Blows, you can analyze it - learning all of its to speak a deliberate lie and all CHA checks directed
unarmed strikes as a bonus action. damage resistances, damage vulnerabilities, damage at it are made with advantage for up to 10 minutes.
immunities, and condition immunities. This benefit This effect can be imposed on the creature without
Patient Defense - You can spend 1 ki point to take the lasts until you finish a short/long rest. dealing damage to it.
Dodge action as a bonus action on your turn.
When an analyzed creature misses you with an attack, You know whether the creature succeeded or failed its
Step of the Wind - You can spend 1 ki point to take the you can use your reaction to make an unarmed strike saving throw. An affected creature is aware of this
Disengage or Dash action as a bonus action on your against it if it’s within your reach. effect and can thus avoid answering questions or be
turn, and your jump distance is doubled for the turn. evasive in its answers.
| Analyzed Creature Reaction: 1 Reaction
| Ki Points: 9 / Short Rest • Special | No Action
| Special
| Flurry of Blows: 1 Bonus Action * Mystical Erudition • CR
* Ability Score Improvement • PHB 78 You learn one language of your choice, and you gain
| Patient Defense: 1 Bonus Action proficiency in a chosen skill. If you are proficient with

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb.
PUSH/DRAG/LIFT

240 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Monk 9 itzpaper
CLASS & LEVEL PLAYER NAME
rubias
Variant Human Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

the chosen skill, you can instead double your you are grappling. You can use your action to try to pin
proficiency bonus with that skill. a creature grappled by you by making another grapple
check. If you succeed, you and the creature are both
* Evasion • PHB 79 restrained until the grapple ends.
When you are subjected to an effect that allows you to
make a DEX saving throw to take only half damage, | Grappling Pin: 1 Action
you instead take no damage if you succeed on the
saving throw, and only half damage if you fail.

* Stillness of Mind • PHB 79


You can use an action to end one effect on yourself
that is causing you to be charmed or frightened.

| 1 Action

* Unarmored Movement Improvement • PHB 78


You can move along vertical surfaces and across
liquids on your turn without falling during the move.

=== VARIANT HUMAN RACIAL TRAITS ===

* Languages • BR 31
You can speak, read, and write Common and one
extra language.

* Ability Score Increase • BR 31


Two different ability scores of your choice increase by
1.

* Skills • BR 31
You gain proficiency in one skill of your choice.

* Feat • BR 31
You gain one feat of your choice.

=== FEATS ===

* Grappler • BR 167
You have advantage on attack rolls against a creature

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
rubias
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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