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Bard 7 itzpaper

CLASS & LEVEL PLAYER NAME


disatanta
Eladrin (Variant) Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +7 Dexterity
+1 Constitution +5 14 45 --
+2 +3 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
14
• +3 Charisma
Total 7d8 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+4 being charmed DEFENSES HIT DICE DEATH SAVES

19 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION H +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+1 H

P
+4

+6
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longbow, Longsword,
Rapier, Shortsword, Simple Weapons

13 P +5 Athletics STR === TOOLS ===


ABILITY SAVE DC Lute, Pan Flute, Shawm, Three-Dragon Ante
H +1 Deception CHA
Set
P +6 History INT
INTELLIGENCE
H +4 Insight WIS === LANGUAGES ===
30 ft. (Walking) Common, Elvish, Leonin
+3 H +1 Intimidation CHA
P +6 Investigation INT
17 H +4 Medicine WIS SPEED

+4 Nature INT PROFICIENCIES & LANGUAGES


H

WISDOM P +6 Perception WIS


H +1 Performance CHA === ACTIONS === === REACTIONS ===
+3 P +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Cutting Words
As a reaction when a creature (that's not immune
Help, Hide, Ready, Search, Use an Object, to being charmed) you can see within 60 ft. makes an
P +6 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise, attack roll, ability check, or damage roll, you can
H +5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object expend one use of Bardic Inspiration, roll the die, and
subtract the number from the creature's roll. You can
H +5 Stealth DEX === BONUS ACTIONS === do so after the roll but before knowing the result.
CHARISMA Bardic Inspiration • 1 / Short Rest
P +6 Survival WIS
As a bonus action, a creature (other than yourself)

+0 within 60 ft. that can hear you gains an inspiration die


(1d8). For 10 minutes, the creature can add it to one
ability check, attack roll, or saving throw. This can be
added after seeing the roll, but before knowing the
11 outcome.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

16 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +5 3 Bludgeoning

14 PASSIVE WISDOM (INSIGHT)

16 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Bard 7 itzpaper
CLASS & LEVEL PLAYER NAME
disatanta
Eladrin (Variant) Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARD FEATURES === You have proficiency in the Perception skill.
* Bonus Proficiencies • PHB 54
* Hit Points • PHB 52 You gain proficiency with three more skills of your * Fey Ancestry • BR 23
choice. You have advantage on saves against being charmed,
* Proficiencies • PHB 52 and magic can’t put you to sleep.
* Cutting Words • PHB 54
* Spellcasting • PHB 52 As a reaction when a creature (that's not immune to * Trance • BR 23
You can cast known bard spells using CHA as your being charmed) you can see within 60 ft. makes an You don't need to sleep, but meditate semiconsciously
spellcasting modifier (Spell DC 11, Spell Attack +3) attack roll, ability check, or damage roll, you can for 4 hours a day. While meditating, you can dream
and known bard spells as rituals if they have the ritual expend one use of Bardic Inspiration, roll the die, and after a fashion; such dreams are actually mental
tag. You can use a musical instrument as a subtract the number from the creature's roll. You can exercises that have become reflexive through years of
spellcasting focus. do so after the roll but before knowing the result. practice. After resting in this way, you gain the same
benefit that a human does from 8 hours of sleep.
* Bardic Inspiration • PHB 53 | 1 Reaction
As a bonus action, a creature (other than you) within * Ability Score Increase • DMG
60 ft. that can hear you gains an inspiration die (1d8). * Ability Score Improvement • PHB 54
For 10 minutes, the creature can add it to one ability * Elf Weapon Training • DMG
check, attack roll, or saving throw. This can be added * Font of Inspiration • PHB You have proficiency with the longsword, shortsword,
after seeing the roll, but before knowing the outcome. You regain all of your expended uses of Bardic shortbow, and longbow.
Inspiration when you finish a short or long rest.
| 1 / Short Rest • 1 Bonus Action * Fey Step • DMG
* Countercharm • PHB Once per short rest, you can cast the misty step spell.
* Jack of All Trades • PHB 54 As an action, you can perform until the end of your
You can add half your proficiency bonus, rounded next turn. During that time, you and any friendly
down ( +1 ), to any ability check you make that doesn’t creatures within 30 ft. that can hear you gain
already include it. advantage on saving throws against being frightened
or charmed.
* Song of Rest • PHB 54
If you or any friendly creatures who can hear your | 1 Action
performance regain hit points at the end of the short
rest by spending one or more Hit Dice, each of those * Additional Magical Secrets • PHB 55
creatures regains an extra 1d6 hit points. You can add two additional spells from any class list
as bard spells to your known spells.
* Bard College • PHB 54

| College of Lore === ELADRIN (VARIANT) RACIAL TRAITS ===

* Expertise • PHB 54 * Darkvision • BR 23


Your proficiency bonus is doubled for any ability check You can see in darkness (shades of gray) up to 60 ft.
you make with chosen proficiencies (2 at 3rd and 10th
level). * Keen Senses • BR 23

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

210 lb.
PUSH/DRAG/LIFT

420 lb.

EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
disatanta
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 11 +3
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Minor Illusion Bard -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M

O Mending Bard -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M

O True Strike <C> Bard -- 1A 30 ft. S Concentration, up to 1 round PHB 284 D: 1Rnd, S

=== 1st LEVEL === 4 Slots OOOO

O Disguise Self Bard -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

O Identify [R] Bard -- 1m Touch V,S,M Instantaneous PHB 252 V/S/M

O Hideous Laughter <C> Bard WIS 11 1A 30 ft. V,S,M Concentration, up to 1 minute PHB D: 1m, V/S/M

O Speak with Animals [R] Bard -- 1A Self V,S 10 minutes PHB 277 D: 10m, V/S

=== 2nd LEVEL === 3 Slots OOO

O Calm Emotions <C> Bard CHA 11 1A 60 ft./20 ft. Sphere V,S Concentration, up to 1 minute PHB 221 D: 1m, 20 ft. Sphere, V/S

O Zone of Truth Bard CHA 11 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

O Locate Animals or Plants [R] Bard -- 1A Self V,S,M Instantaneous PHB 256 V/S/M

O Animal Messenger [R] Bard -- 1A 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

O Detect Thoughts <C> Bard WIS 11 1A Self V,S,M Concentration, up to 1 minute PHB 231 D: 1m, V/S/M

O Misty Step Fey Step -- 1BA Self V Instantaneous PHB 260 1/SR, V

O Magic Weapon <C> Additional Magical Secrets -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S

=== 3rd LEVEL === 3 Slots OOO

O Bestow Curse <C> Bard WIS 11 1A Touch V,S Concentration, up to 1 minute PHB 218 D: 1m, V/S

O Magic Circle Additional Magical Secrets CHA 11 1m 10 ft./10 ft. Cylinder V,S,M 1 hour PHB 256 D: 1h, 10 ft. Cylinder, V/S/M

SPELLS

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