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+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
+2 Constitution +1 11 10 --
+2 +1 Intelligence
CLASS
• +5 Wisdom INITIATIVE HIT POINTS
14
• +4 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+1 DEFENSES HIT DICE DEATH SAVES
+1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Simple Weapons
+1 Stealth DEX
CHARISMA +3 Survival WIS
+2
14
SKILLS ACTIONS
Darkvision 60 ft.
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Cleric 1 Nerzhin
CLASS & LEVEL PLAYER NAME
Asmodeus
Half-Elf Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
* Proficiencies • PHB 57
* Spellcasting • PHB 58
You can cast prepared cleric spells using WIS as your
spellcasting modifier (Spell DC 13, Spell Attack +5)
and prepared cleric spells as rituals if they have the
ritual tag. You can use a holy symbol as a spellcasting
focus.
| Life Domain
* Darkvision • BR 39
You can see in darkness (shades of gray) up to 60 ft.
* Fey Ancestry • BR 39
You have advantage on saving throws against being
charmed, and magic can’t put you to sleep.
* Skill Versatility • BR 39
You gain proficiency in two skills of your choice.
Mace 1 4 lb.
Bedroll 1 7 lb.
EP 0
GP 20
PP 0
WEIGHT CARRIED
71 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT
210 lb.
PUSH/DRAG/LIFT
420 lb.
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Asmodeus Chaotic Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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WIS 13 +5
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Guidance <C> Cleric -- 1A Touch V,S Concentration, up to 1 minute PHB 248 D: 1m, V/S
O Light Cleric DEX 13 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M
O Spare the Dying Cleric -- 1A Touch V,S Instantaneous PHB 277 V/S
O Guiding Bolt Cleric +5 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S
P Bless <C> Cleric (Always Prepared) -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M
P Cure Wounds Cleric (Always Prepared) -- 1A Touch V,S Instantaneous PHB 230 V/S
O Bane <C> Cleric CHA 13 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M
O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M
O Detect Evil and Good <C> Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Magic [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Poison and Disease [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M
O Protection from Evil and Good <C> Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M
O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S
O Sanctuary Cleric WIS 13 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M
O Shield of Faith <C> Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M
SPELLS
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