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Ranger 2 Grace

CLASS & LEVEL PLAYER NAME


Rael
High Elf Custom Background 560
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +4 Dexterity
+1 Constitution +2 16 18 --
-1 +1 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
9
-1 Charisma
Total 2d10 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+2 being charmed DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 P +3

+1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


12 -1 Athletics STR Herbalism Kit
ABILITY SAVE DC
-1 Deception CHA
=== LANGUAGES ===
+1 History INT Common, Draconic, Elvish, Goblin, Orc
INTELLIGENCE
P +3 Insight WIS
30 ft. (Walking)
+1 -1 Intimidation CHA
+1 Investigation INT
12 +1 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM P +3 Perception WIS


-1 Performance CHA === ACTIONS ===
+1 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+1 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise,
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

P +4 Stealth DEX
CHARISMA P +3 Survival WIS

-1
9

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Longbow +6 1d8+2 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)

Shortsword +4 1d6+2 Piercing Martial, Finesse, Light


13 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +1 0 Bludgeoning


11 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Ranger 2 colinbunting
CLASS & LEVEL PLAYER NAME
Rael
High Elf Custom Background 560
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== RANGER FEATURES === | Archery • PHB your choice.


You gain a +2 bonus to attack rolls you make with
* Hit Points • PHB 90 ranged weapons.

* Proficiencies • PHB 90 * Spellcasting • PHB 91


You can cast known ranger spells using WIS as your
* Favored Enemy • PHB 91 spellcasting modifier (Spell DC 11, Spell Attack +3).
You have advantage on Survival checks to track your
favored enemies, as well as on INT checks to recall
information about them. You also learn one language === HIGH ELF RACIAL TRAITS ===
of your choice that is spoken by your favored enemies,
if they speak one at all. * Darkvision • BR 23
You can see in darkness (shades of gray) up to 60 ft.
| Humanoids • PHB
Humanoids are the main peoples of the world, both * Keen Senses • BR 23
civilized and savage, including humans and a You have proficiency in the Perception skill.
tremendous variety of other species.
* Fey Ancestry • BR 23
* Natural Explorer • PHB 91 You have advantage on saves against being charmed,
You have a favored terrain type. Your proficiency and magic can’t put you to sleep.
bonus is doubled for proficient skills when you make
an INT or WIS check related to it. While traveling for * Trance • BR 23
an hour or more in your chosen terrain, difficult terrain You don't need to sleep, but meditate semiconsciously
doesn’t slow your group’s travel, your group can’t for 4 hours a day. While meditating, you can dream
become lost except by magical means, you remain after a fashion; such dreams are actually mental
alert to danger even when you are engaged in another exercises that have become reflexive through years of
activity, you can move stealthily at a normal pace practice. After resting in this way, you gain the same
(while alone), you find twice as much food while benefit that a human does from 8 hours of sleep.
foraging, and while tracking creatures, you learn the
exact number, sizes, and how long ago they passed * Ability Score Increase • BR 23
through the area.
* Elf Weapon Training • BR 23
| Forest • PHB You have proficiency with the longsword, shortsword,
You are particularly familiar with one type of natural shortbow, and longbow.
environment and are adept at traveling and surviving in
such regions. * Cantrip • BR 24
You know one cantrip of your choice from the wizard
* Fighting Style • PHB 91 spell list. INT is your spellcasting ability for it.
You adopt a particular style of fighting as your
specialty. * Extra Language • BR 24
You can speak, read, and write one extra language of

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Scale Mail 1 45 lb.

Shortsword 1 2 lb.

SP 0 Shortsword 1 2 lb.

Longbow 1 2 lb.
EP 0 Arrows 20 1 lb.

Backpack 1 5 lb.
GP 10 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


PP 0 Rations (1 day) 10 20 lb.

Rope, Hempen (50 feet) 1 10 lb.


WEIGHT CARRIED

111.2 lb. Tinderbox 1 1 lb.

ENCUMBERED Torch 10 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

135 lb. Waterskin 1 5 lb.

PUSH/DRAG/LIFT

270 lb.

EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Rael
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
WIS 11 +3
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O True Strike <C> Cantrip -- 1A 30 ft. S Concentration, up to 1 round PHB 284 D: 1Rnd, S

=== 1st LEVEL === 2 Slots OO

O Cure Wounds Ranger -- 1A Touch V,S Instantaneous PHB 230 V/S

O Hunter's Mark <C> Ranger -- 1BA 90 ft. V Concentration, up to 1 hour PHB 251 Ext. D: (See Description)*, D: 1h, V

SPELLS

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