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Ranger 4 matthewtopping201

CLASS & LEVEL PLAYER NAME


Uhtred Ragnarsen
Variant Human Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+3 Constitution +5 16 40 --
+0 -1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
10
-1 Charisma
Total 4d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION P +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+3 +2

-1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


16 +0 Athletics STR Cook's Utensils, Dice Set
ABILITY SAVE DC
-1 Deception CHA
=== LANGUAGES ===
-1 History INT Common, Dwarvish, Giant, Sylvan
INTELLIGENCE
P +4 Insight WIS
30 ft. (Walking)
-1 -1 Intimidation CHA
-1 Investigation INT
8 +2 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +4 Perception WIS


-1 Performance CHA === ACTIONS === the start of your first turn of each combat, your walking
+2 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
speed increases by 10 ft., which lasts until the end of
that turn. If you take the Attack action on that turn, you
Help, Hide, Ready, Search, Use an Object, can make one additional weapon attack as part of that
-1 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise, action, dealing an extra 1d8 damage of the weapon’s
P +5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object damage type on a hit.

E +7 Stealth DEX === BONUS ACTIONS === Favored Foe • 2 / Long Rest
CHARISMA Crossbow Expert Attack When you hit a creature with an attack roll, you can
P +4 Survival WIS
When you use the Attack action and attack with a mark the target as your favored enemy for 1 minute or
until you lose your concentration (as if you were
-1 one-handed weapon, you can use a bonus action to
attack with a hand crossbow you are holding. concentrating on a spell).
The first time on each of your turns that you hit the
=== SPECIAL === favored enemy and deal damage to it, including when
8 Dread Ambusher you mark it, you can increase that damage by 1d4.
You add your WIS modifier (+2) to initiative rolls. At
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Crossbow, light +7 1d8+3 Piercing Simple, Ammunition, Loading, Range, Two-Handed, Range (80/320)

Longbow +7 1d8+3 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)

14 PASSIVE WISDOM (INSIGHT)

Shortsword +5 1d6+3 Piercing Martial, Finesse, Light


9 PASSIVE INTELLIGENCE (INVESTIGATION)
Shortsword +5 1d6+3 Piercing Martial, Finesse, Light

Darkvision 60 ft. Unarmed Strike +2 1 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Ranger 4 matthewtopping201
CLASS & LEVEL PLAYER NAME
Uhtred Ragnarsen
Variant Human Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== RANGER FEATURES === * Gloom Stalker Magic • XGtE 42 You gain one feat of your choice.
You learn additional spells based on your level that
* Deft Explorer • TCoE 56 count as ranger spells but don't count against the
number of spells you know. === FEATS ===
| Canny (1st Level) • TCoE 56
Choose one of your skill proficiencies. Your proficiency * Dread Ambusher • XGtE 42 * Crossbow Expert • PHB 165
bonus is doubled for any ability check you make that You add your WIS modifier (+2) to initiative rolls. At the You ignore the loading property of crossbows with
uses the chosen skill. start of your first turn of each combat, your walking which you are proficient. Being within 5 ft. of a hostile
You can also speak, read, and write two additional speed increases by 10 ft., which lasts until the end of creature doesn’t impose disadvantage on your ranged
languages of your choice. that turn. If you take the Attack action on that turn, you attack rolls, and when you use the Attack action and
can make one additional weapon attack as part of that with a one-handed weapon, you can use a bonus
* Hit Points • PHB 90 action, dealing an extra 1d8 damage of the weapon’s action to attack with a hand crossbow you are holding.
damage type on a hit.
* Favored Foe • TCoE 56 | Crossbow Expert Attack: 1 Bonus Action
| Special
| 2 / Long Rest • Special * Sharpshooter • PHB 170
* Umbral Sight • XGtE 42 Attacking at long range doesn't impose disadvantage
* Proficiencies • PHB 90 You gain darkvision out to a range of 60 ft. (+30 ft. if on your ranged weapon attack rolls and your ranged
you already have it). While in darkness, you are weapon attacks ignore half cover and three-quarters
* Additional Ranger Spells • TCoE 57 invisible to any creature that relies on darkvision to see cover. Before you make an attack with a ranged
you in that darkness. weapon that you are proficient with, you can choose to
* Fighting Style • PHB 91 take a -5 penalty to the attack roll to add +10 to the
You adopt a particular style of fighting as your * Martial Versatility • TCoE 57 attack's damage.
specialty.
* Ability Score Improvement • PHB 92
| Archery • PHB
You gain a +2 bonus to attack rolls you make with
ranged weapons. === VARIANT HUMAN RACIAL TRAITS ===

* Spellcasting Focus • TCoE 57 * Languages • BR 31


You can speak, read, and write Common and one
* Spellcasting • PHB 91 extra language.
You can cast known ranger spells using WIS as your
spellcasting modifier (Spell DC 12, Spell Attack +4). * Ability Score Increase • BR 31
Two different ability scores of your choice increase by
* Primal Awareness • TCoE 57 1.

* Ranger Archetype • PHB 92 * Skills • BR 31


You gain proficiency in one skill of your choice.
| Gloom Stalker
* Feat • BR 31

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Breastplate 1 20 lb. Mess Kit 1 1 lb.

Crossbow, light 1 5 lb. Oil (flask) 5 5 lb.

SP 0 Shortsword 1 2 lb. Rations (1 day) 10 20 lb.

Shortsword 1 2 lb. Rope, Silk (50 feet) 1 5 lb.


EP 0 Longbow 1 2 lb. Shovel 1 5 lb.

Arrows 30 1.5 lb. Tinderbox 1 1 lb.


GP 0 Crossbow Bolts 29 2.18 lb. Waterskin 1 5 lb.

Backpack 1 5 lb. Whetstone 1 1 lb.


PP 0 Lantern, Bullseye 1 2 lb. Crampons 6 0.75 lb.

Dice Set 1 --
WEIGHT CARRIED

123.43 lb. Clothing, cold weather 1 5 lb.

ENCUMBERED Bedroll 1 7 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Caltrops (bag of 20) 100 10 lb.

PUSH/DRAG/LIFT Climber's Kit 1 12 lb.

300 lb. Grappling Hook 1 4 lb.

EQUIPMENT

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Male 32 Medium 6 ft 4 inches 165
GENDER AGE SIZE HEIGHT WEIGHT
Uhtred Ragnarsen Lawful Good Tyr Fair Blue Blonde
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Organizations === Joy in life is in slaying your enemies and hearing the lamentations of their
womenfolk. Satisfaction is in duty performed well.

Wolves of Shadow Enjoys food and drink to excess but only when the battle is won- never when
enemies are near.

PERSONALITY TRAITS

Honorable, truthful, loyal and brave.


Devout in service of the gods. Prefers
to kill his enemies without ever being
IDEALS

Dedicated to guarding the life of


Frode, in payment for Frode saving
Tall, blonde, handsome, his life and that of his brothers many
BONDS
wolflike appearance. Rangy
and lithe build. Quick to anger when his honour or
manhood are insulted. Holds those
who are not Norse in contempt.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 12 +4
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 3 Slots OOO

O Goodberry Ranger -- 1A Touch V,S,M Instantaneous PHB 246 V/S/M

O Cure Wounds Ranger -- 1A Touch V,S Instantaneous PHB 230 V/S

O Absorb Elements Ranger -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Disguise Self Gloom Stalker Magic -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

P Speak with Animals Primal Awareness (Always Prepared) -- 1A Self V,S 10 minutes PHB 277 1/LR, D: 10m, V/S

SPELLS

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