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Blood Hunter 5 Infortunio

CLASS & LEVEL PLAYER NAME


Infortunio
Tiefling Soldier 6.500
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+0 Constitution +2 12 34 --
-1 • +2 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
9
+2 Charisma
Total 5d10 SUCCESSES
Saving Throw Modifiers
Resistances - Fire
DEXTERITY FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

15 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION P +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+0 P
+3

+2
Animal Handling WIS
Arcana INT
Firearms, Martial Weapons, Simple Weapons

=== TOOLS ===


11 P +2 Athletics STR Alchemist's Supplies, Dice Set, Vehicles
ABILITY SAVE DC (Land)
+2 Deception CHA
-1 History INT === LANGUAGES ===
INTELLIGENCE
+3 Insight WIS Abyssal, Infernal
30 ft. (Walking)
-1 P +5 Intimidation CHA
P +2 Investigation INT
8 +3 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +3 Perception WIS


+2 Performance CHA === ACTIONS === attack roll you make against the target before the end
+3 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
of your turn has advantage.

Help, Hide, Ready, Search, Use an Object, Crimson Rite


-1 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise, As a bonus action, imbue a weapon to strike for
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object 1d6 extra damage of your chosen type. On activating
the rite, you take 1d6 damage. Rite damage is magical
+2 Stealth DEX === BONUS ACTIONS === and lasts while you hold the weapon or until you
CHARISMA Blood Curse of the Marked complete a short/long rest.
+3 Survival WIS
As a bonus action, you mark a creature that you
=== SPECIAL ===
+2 see within 30 ft. of you. Until the end of your turn,
whenever you hit the target with a weapon that has an
active crimson rite, you roll an additional
Extra Attack
Starting at 5th level, you can attack twice, instead
<strong>1d6</strong> damage. of once, whenever you take the Attack action on your
14 turn.
<strong<<em>Amplify.</em></strong> The next
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Chill Touch +6 2d8 Necrotic D: 1Rnd, V/S

Eldritch Blast +6 1d10 Force Count: 2, V/S


13 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +2 0 Bludgeoning


12 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Blood Hunter 5 Infortunio
CLASS & LEVEL PLAYER NAME
Infortunio
Tiefling Soldier 6.500
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BLOOD HUNTER FEATURES === <strong<<em>Amplify.</em></strong> The next attack


roll you make against the target before the end of your * Pact Magic • CR
* Hit Points • CR turn has advantage. You can cast known warlock spells using Wisdom as
your spellcasting modifier (Spell DC: 14, Spell Attack:
* Proficiencies • CR | 1 Bonus Action +6). All of your spell slots are of the same level.

* Hunter’s Bane • CR * Fighting Style • CR * Rite Focus • CR


You have advantage on Wisdom (Survival) checks to You adopt a fighting style specialty. While you have an active Crimson Rite, you can use
track fey, fiends, or undead, and you have advantage your weapon as a spellcasting focus.
on Intelligence ability checks to recall information | Archery • CR
about them. You gain a +2 bonus to attack rolls you make with | The Hexblade • CR
ranged weapons. Whenever you target a creature with a blood curse,
| Hemocraft Modifier: Wisdom • CR your next attack against the cursed creature deals an
Your Hemocraft DC is 14. * Crimson Rite • CR additional +3 damage.
As a bonus action, you can activate any rite you know
* Blood Maledict • CR on a weapon you're holding. A weapon can only hold | Rite Focus - The Hexblade: Special
You can invoke a blood curse a number of times per one active rite at a time. When activated, you take 1d6
short rest based on your level. Before it affects the necrotic damage which can't be reduced in any way. * Ability Score Improvement • CR
target, you can choose to amplify the curse. An
amplified curse gains an additional effect noted in the While your rite is in effect, attacks made with this * Extra Attack • CR
curse's description. Amplifying a curse causes you to weapon are magical and you deal an additional 1d6 Starting at 5th level, you can attack twice, instead of
take 1d6 points of necrotic damage that cannot be damage of the type determined by the chosen rite. The once, whenever you take the Attack action on your
reduced in any way. rite’s effect lasts until you finish a short/long rest and turn.
other creatures cannot gain the benefit of your rite.
Creatures that don't have blood in their bodies are | Special
immune to blood curses, unless the curse has been | Rite of the Flame • CR
amplified. The extra damage dealt by your rite is fire damage.
=== TIEFLING RACIAL TRAITS ===
| 1 / Short Rest • No Action | 1 Bonus Action
* Ability Score Increase • BR
* Blood Curses • CR * Blood Hunter Order • CR
Your chosen Blood Curses for use with the <em>Blood * Darkvision • BR 43
Maledict</em> feature. | Order of the Profane Soul (WIS) You can see in darkness (shades of gray) up to 60 ft.

| Blood Curse of the Marked • CR * Otherworldly Patron • CR * Hellish Resistance • BR 43


As a bonus action, you mark a creature that you see You strike a bargain with an otherworldly being of your You have resistance to fire damage.
within 30 ft. of you. Until the end of your turn, choice.
whenever you hit the target with a weapon that has an * Infernal Legacy • BR 43
active crimson rite, you roll an additional scalevalue - | The Hexblade • CR You know the thaumaturgy cantrip. [3rd] You can cast
No level scale data available damage. You have chosen the Hexblade as your otherworldly hellish rebuke (2nd) once per long rest. [5th] You can
patron. cast darkness once per long rest. CHA is your

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Scale Mail 1 45 lb. Ring of Telekinesis 1 --

Crossbow, light 1 5 lb. Cloak of Protection 1 --

SP 0 Crossbow Bolts 20 1.5 lb.

Backpack 1 5 lb.
EP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


GP 100 Rations (1 day) 1 2 lb.

Rope, Hempen (50 feet) 1 10 lb.


PP 0 Tinderbox 1 1 lb.

Torch 1 1 lb.
WEIGHT CARRIED

145.5 lb. Waterskin 1 5 lb.

ENCUMBERED Crossbow, light 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

135 lb. Laser Rifle, +1 1 7 lb.

PUSH/DRAG/LIFT Antimatter Rifle, +2 1 10 lb.

270 lb. Mithral Half Plate 1 40 lb.

EQUIPMENT

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Blood Hunter 5 Infortunio
CLASS & LEVEL PLAYER NAME
Infortunio
Tiefling Soldier 6.500
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

spellcasting ability.

* Languages • BR

=== FEATS ===

* Firearm Specialist • CR
You gain proficiency with Firearms. If you roll a misfire
on an attack with a firearm, you can use your reaction
to roll a d20. If the number rolled is higher than the
weapon’s misfire score, the firearm does not misfire.
You cannot use this feature of this feat again until you
complete a short or long rest. When you use the Attack
action and attack with a one-handed weapon, you can
use a bonus action to attack with a loaded firearm with
the light property you are holding.

| 1 / Short Rest

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Infortunio Chaotic Neutral
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I can stare down a hell


hound without flinching.

PERSONALITY TRAITS

Might. In life as in war, the stronger


force wins. (Evil)

IDEALS

I fight for those who cannot fight


for themselves.
BONDS

I have little respect for anyone who is not a


proven warrior.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 14 +6
Blood Hunter
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Chill Touch Blood Hunter +6 1A 120 ft. V,S 1 round PHB 221 D: 1Rnd, V/S

O Eldritch Blast Blood Hunter +6 1A 120 ft. V,S Instantaneous PHB 237 Count: 2, V/S

O Thaumaturgy Infernal Legacy -- 1A 30 ft. V 1 minute PHB 282 D: 1m, V

=== 1st LEVEL === 1 Pact O

O Hellish Rebuke Blood Hunter DEX 14 1R 60 ft. V,S Instantaneous PHB 250 V/S

O Charm Person Blood Hunter WIS 14 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Expeditious Retreat <C> Blood Hunter -- 1BA Self V,S Concentration, up to 10 minutes PHB 238 D: 10m, V/S

=== 2nd LEVEL ===

O Hellish Rebuke Infernal Legacy DEX 13 1R 60 ft. V,S Instantaneous PHB 250 1/LR, V/S

O Darkness <C> Infernal Legacy -- 1A 60 ft./15 ft. Sphere V,M Concentration, up to 10 minutes PHB 230 1/LR, D: 10m, 15 ft. Sphere, V/M

SPELLS

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